I really want just the road run feature. You know any mod that do this?
I have this on SMAPI log: [08:28:07 INFO SMAPI] SMAPI 1.12 with Stardew Valley 1.2.29 on Microsoft Windows 10 Pro ... [08:22:57 TRACE SMAPI] Rewrote ImprovedQualityOfLife to fix StardewValley.Game1.activeClickableMenu field... [08:22:57 TRACE SMAPI] Rewrote ImprovedQualityOfLife to fix StardewValley.Game1.player field... [08:22:57 TRACE SMAPI] Rewrote ImprovedQualityOfLife to fix StardewModdingAPI.Inheritance.ItemStackChange type... [08:22:57 TRACE SMAPI] Loading ImprovedQualityOfLife.dll (rewritten in memory)... [08:22:57 INFO SMAPI] Loaded Improved quality of life by Demiacle, v1.1 | Improves a host of mechanics for an improved quality of life in Stardew Valley. ... [08:23:36 DEBUG Improved quality of life] Mod data already exists for player PAULO.... loading [08:23:36 ERROR SMAPI] A mod failed handling the SaveEvents.AfterLoad event: System.MissingMethodException: Método não encontrado: 'Void StardewValley.Menus.OptionsPlusMinus..ctor(System.String, Int32, System.Collections.Generic.List`1<System.String>, Int32, Int32)'. em Demiacle.ImprovedQualityOfLife.ModOptionsPlusMinus..ctor(String label, Int32 defaultSetting, List`1 options, Int32 x, Int32 y) em Demiacle.ImprovedQualityOfLife.QualityOfLifeModOptions..ctor() em Demiacle.ImprovedQualityOfLife.QualityOfLifeModOptionHandler..ctor() em Demiacle.ImprovedQualityOfLife.ModEntry.initializeMods() em Demiacle.ImprovedQualityOfLife.ModEntry.loadModDataAndInitialize(Object sender, EventArgs e) em StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) na D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:linha 54
I know my reply's a bit late, but for anybody looking for another mod that does that: https://www.nexusmods.com/stardewvalley/mods/1232 basically does the same thing.
Best feature is the 10min increment adjustment. I play with + 10 seconds which is perfect for my playstyle. almost never get stressed out by advancing time anymore :) thanks!
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I have this on SMAPI log:
[08:28:07 INFO SMAPI] SMAPI 1.12 with Stardew Valley 1.2.29 on Microsoft Windows 10 Pro
...
[08:22:57 TRACE SMAPI] Rewrote ImprovedQualityOfLife to fix StardewValley.Game1.activeClickableMenu field...
[08:22:57 TRACE SMAPI] Rewrote ImprovedQualityOfLife to fix StardewValley.Game1.player field...
[08:22:57 TRACE SMAPI] Rewrote ImprovedQualityOfLife to fix StardewModdingAPI.Inheritance.ItemStackChange type...
[08:22:57 TRACE SMAPI] Loading ImprovedQualityOfLife.dll (rewritten in memory)...
[08:22:57 INFO SMAPI] Loaded Improved quality of life by Demiacle, v1.1 | Improves a host of mechanics for an improved quality of life in Stardew Valley.
...
[08:23:36 DEBUG Improved quality of life] Mod data already exists for player PAULO.... loading
[08:23:36 ERROR SMAPI] A mod failed handling the SaveEvents.AfterLoad event:
System.MissingMethodException: Método não encontrado: 'Void StardewValley.Menus.OptionsPlusMinus..ctor(System.String, Int32, System.Collections.Generic.List`1<System.String>, Int32, Int32)'.
em Demiacle.ImprovedQualityOfLife.ModOptionsPlusMinus..ctor(String label, Int32 defaultSetting, List`1 options, Int32 x, Int32 y)
em Demiacle.ImprovedQualityOfLife.QualityOfLifeModOptions..ctor()
em Demiacle.ImprovedQualityOfLife.QualityOfLifeModOptionHandler..ctor()
em Demiacle.ImprovedQualityOfLife.ModEntry.initializeMods()
em Demiacle.ImprovedQualityOfLife.ModEntry.loadModDataAndInitialize(Object sender, EventArgs e)
em StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) na D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:linha 54
Oh nvm... It's not updated
Thanks for the tip, beeedrill!
EDIT: Nvm