File information
Last updated
Original upload
Created by
lornlynxUploaded by
lornlynxVirus scan
Tags for this mod
Activity logs
This page was last updated on 29 September 2021, 4:21PM
- Changelogs
-
-
Version 3.9
- -fixed Outpost doors (again. I hope...)
-
Version 3.8
- -fixed apex mission door
-
Version 3.7
- -fix for new Vanilla automatic doors so they are uninteractable now (see outpost doors)
- -tweaked values
- -added external file to allow easier change of certain values (like the door opening radius!)
-
Version 3.6
- -fix for openMaterialSpaces
-
Version 3.5
- -consolidated some functions for cleanliness and efficiency
-outer door dimensions are calculated from storage.spaces
*horizontal doors are detected by this method
*as well as the true center which serves as the scan radius center(modified for horizontal)
-better support of alternative materials for materialSpaces
-a hook for modders to call their own functions(as long as they list door.lua first)
-use of package for cleaner code
-less lag in colonies by greatly optimizing how doorOccupiesSpace() works by saving the real locations rather than constantly recalculating this
*this also ties into how door calculations are handled
-attribute support for "platformDoor" : true that would make door scan from the center rather than below only on horizontal doors
*this will require the "Platform Hatches" mod author to add this attribute, or I'll throw out a seperate patch if they won't/don't do so.
-the door state will only reflect upon the first output node if multiple exist
-the second output node (if any) will output based off of detecting the entity types it is set to detect aka "player" and "vehicle" by default
- -consolidated some functions for cleanliness and efficiency
-
Version 3.1
- -Opened wired doors now stay open (fix for hylotl cities and missions), doors close faster now
-
Version 3.0
- -re-rewrite of the mod. Trimmed code in some places, made it more modular in others. Should now have no problem with missions(vanilla problems aside) but let us know if you do!
-
Version 2.9
- -npc query radius once more larger to prevent retractable door spasms
-added retractable platforms to exceptions
- -npc query radius once more larger to prevent retractable door spasms
-
Version 2.8
- -npc query radius larger to prevent retractable door spasms
-horizontal doors again close immediately if a player jumps through them from bottom up
- -npc query radius larger to prevent retractable door spasms
-
Version 2.7
- -reverted from 3.1 till other issues are fixed
-wired doors now stay open after reloading the game
- -reverted from 3.1 till other issues are fixed
-
Version 2.6
- -horizontal doors now wait a second before closing if opened forcefully (avian mission fix)
-
Version 2.5
- -locked doors stay locked (glitch and hylotl mission fix)
-npcs now also close the doors behind them (disregarding of who opened them)
-better performance
-wired doors should now close when wired initially
- -locked doors stay locked (glitch and hylotl mission fix)
-
Version 2.4
- -all trapdoors and wired doors should finally work now! (fix for missions)
-general code cleanup
- -all trapdoors and wired doors should finally work now! (fix for missions)
-
Version 2.1
- -trapdoors and hidden doors should again be an exclusion (fix for missions)
-
Version 2.0
- -updated for 1.0 (bk3k)
-added functionality, revised code (bk3k)
- -updated for 1.0 (bk3k)
-
Version 1.9.1
- -added exception for templehiddentrapdoor and dirttrapdoor (thanks to Manjaro for the report)
-fixed a bug where you couldn't open exceptional doors by hand
- -added exception for templehiddentrapdoor and dirttrapdoor (thanks to Manjaro for the report)
-
Version 1.9
- -update for glad_giraffe beta
-
Version 1.8
- -fix for lunar base door
-
Version 1.7
- Installation folder changed with upbeat_giraffe!
Move the automaticDoors.modpak into your Starbound/giraffe_storage/mods/ folder (alternatively, just unzip the file to your mods folder).
Be sure to uninstall older versions (especially the folder ones) beforehand!
-updated for upbeat_giraffe beta
-reworked logic slightly, now when you stand in automatic range and close the door manually, it will stay closed until you walk out of range and again also when an NPC opens the door they will stay open until you entered the opening range once and then they'll close again once you leave
-ditched the old bigger circle/smaller circle principle, now there is only one area that detects players and if no one's in the door closes
-trigger ranges should be a bit more accurate now (god thank the debug functions)
- Installation folder changed with upbeat_giraffe!
-
Version 1.6
- Important: be sure to uninstall old versions first!
-doors remember now if you've opened them automatically, this mainly means that doors that were opened by NPC's won't get automatically closed when you approach them, but you rather have to interact with them manually once before they become automatic until the next NPC uses them; this is mainly here so you can walk through a village and leave the doors in the state like the NPC's left them
-NPC detection for horizontal doors deactivated, as they don't use them anyways and it prevented them from closing properly when they stood underneath them; this is relevant for healthires Better Doors mod, but as it might get added into Vanilla this change is in in advance
-mod is now packed into a .modpack file, if you are interested in the code check the forums for how to unpack or just ask me personally also had to change directory structure as unorthodox ones are seemingly not supported
- Important: be sure to uninstall old versions first!
-
Version 1.5
- -added support for "Better Doors" horizontal doors (thanks to healhire for teh help)
-added documentation
- -added support for "Better Doors" horizontal doors (thanks to healhire for teh help)
-
Version 1.4
- -added support for MadTulip`s Spaceship mod: automatic function is disabled for horizontal doors
-
Version 1.3
- -increased scanning height slightly, this should prevent getting stuck in the large doors and remove some other inconsistencies
-
Version 1.2.1
- forgot to change version to enraged koala, huh?
- added readme file
-
Version 1.2
- -doors no longer close automatically when a NPC is standing too near to it (to prevent door-spasming, yes this is a word now)
- -now works like a normal door when you wire something to the inbound (blue) node, so you can keep those poor NPCs locked up
-
Version 1.1
- -doors should open in the right direction now (most of the time at least)
- -no longer triggers for hidden Glitch door and Glitch trap door (for gameplay reasons)
-
- Author's activity
-
September 2021
-
29 Sep 2021, 4:21PM | Action by: lornlynx
Attribute change
'Summary changed.
Description changed.
Mod version changed to 3.9.'
-
29 Sep 2021, 4:20PM | Action by: lornlynx
Readme file added
-
29 Sep 2021, 4:20PM | Action by: lornlynx
Changelog added
'Change log added for version 3.9'
-
29 Sep 2021, 4:20PM | Action by: lornlynx
Changelog added
'Change log added for version 3.7'
-
29 Sep 2021, 4:19PM | Action by: lornlynx
Changelog added
'Change log added for version 3.8'
-
29 Sep 2021, 4:19PM | Action by: lornlynx
Changelog added
'Change log added for version 3.6'
-
29 Sep 2021, 4:18PM | Action by: lornlynx
File added
'automatic doors 3.9 [version 3.9]'
September 2016
-
16 Sep 2016, 4:47PM | Action by: lornlynx
Attribute change
long description changed
-
14 Sep 2016, 5:31PM | Action by: lornlynx
Changelog added
Change log added for version 3.6
-
14 Sep 2016, 5:31PM | Action by: lornlynx
File added
Automatic Doors v3.6
-
14 Sep 2016, 5:30PM | Action by: lornlynx
Attribute change
Automatic Doors v3.5 category changed
-
11 Sep 2016, 9:01AM | Action by: lornlynx
Attribute change
long description changed
-
11 Sep 2016, 9:00AM | Action by: lornlynx
Changelog added
Change log added for version 3.5
-
11 Sep 2016, 9:00AM | Action by: lornlynx
Changelog added
Change log added for version
-
11 Sep 2016, 8:59AM | Action by: lornlynx
Readme file added
-
11 Sep 2016, 8:59AM | Action by: lornlynx
File added
Automatic Doors v3.5
-
11 Sep 2016, 8:58AM | Action by: lornlynx
Attribute change
Automatic Doors v2.9 category changed
-
11 Sep 2016, 7:37AM | Action by: lornlynx
Attribute change
long description changed
-
11 Sep 2016, 7:37AM | Action by: lornlynx
Attribute change
long description changed
-
11 Sep 2016, 7:34AM | Action by: lornlynx
Attribute change
long description changed
-
- Mod page activity
-
April 2025
-
24 Apr 2025, 9:28PM | Action by: gutentog69
Tracked
'Automatic Doors'
-
14 Apr 2025, 2:41AM | Action by: gnark12
Endorsed
'Automatic Doors'
-
11 Apr 2025, 9:45AM | Action by: Wave218
Endorsed
'Automatic Doors'
-
04 Apr 2025, 4:05AM | Action by: WolfInStep
Endorsed
'Automatic Doors'
March 2025
-
13 Mar 2025, 5:29PM | Action by: davidbrb2
Endorsed
'Automatic Doors'
-
12 Mar 2025, 7:46AM | Action by: Kragranack
Endorsed
'Automatic Doors'
-
07 Mar 2025, 8:35PM | Action by: yivnipdjbnADV
Tracked
'Automatic Doors'
-
02 Mar 2025, 9:10PM | Action by: NimbuZRkr
Endorsed
'Automatic Doors'
February 2025
-
28 Feb 2025, 8:29PM | Action by: drhakay
Tracked
'Automatic Doors'
-
25 Feb 2025, 1:23AM | Action by: TheusOliveira
Endorsed
'Automatic Doors'
-
23 Feb 2025, 5:51PM | Action by: AlvaroMDie
Untracked
'Automatic Doors'
-
23 Feb 2025, 12:38AM | Action by: AlvaroMDie
Tracked
'Automatic Doors'
-
21 Feb 2025, 3:34AM | Action by: alexand281
Endorsed
'Automatic Doors'
-
12 Feb 2025, 11:10AM | Action by: Dulzita
Endorsed
'Automatic Doors'
-
02 Feb 2025, 12:38PM | Action by: 1713483204
Endorsed
'Automatic Doors'
-
02 Feb 2025, 12:17PM | Action by: RALUD
Endorsed
'Automatic Doors'
-
01 Feb 2025, 6:14PM | Action by: cudeapito
Endorsed
'Automatic Doors'
January 2025
-
28 Jan 2025, 1:56AM | Action by: RainbowReaper104
Endorsed
'Automatic Doors'
-
24 Jan 2025, 9:47PM | Action by: PotatoSalad2000
Tracked
'Automatic Doors'
-
21 Jan 2025, 9:49PM | Action by: juniperl13
Endorsed
'Automatic Doors'
-