Starbound

File information

Last updated

Original upload

Created by

aMannus

Uploaded by

aMannus

Virus scan

Safe to use

Documentation

Readme

View as plain text

CREATIVEMODE - By aMannus

======================
== How to install ==
======================

1. Remove any previous CreativeMode folders if you installed this mod previously. This is important!

2. Copy over the entire CreativeMode folder to X:\Steam\SteamApps\common\Starbound\giraffe_storage\mods
-- And nowhere else!
Be sure to copy the entire folder, not just it's contents! This is important or your game will crash if you try to open the Ultimate Box.

3. Start up the game. Press C to bring up your crafting interface and craft the Ultimate Box.

4. Set the Ultimate Box down, get the stuff you choose to get. The Spawning Boxes are also available in the Ultimate Box.

=================
== Changelog ==
=================

1.4.5 Updated to Pleased Giraffe and everything that came with it.
Removed non-existent items.
Added new items (goddamn there's a lot).
Changed quests because structure slightly changed (no change for players).
Removed plasma guns, legendary guns and the pulse rifle in the randomized box, they seem to have been removed from the game.

1.4.4 Removed and added items for Spirited Giraffe.

1.4.3 Removed non-existing items, and added the new ones.

1.4.2 Added remaining missing items
Removed liquid guns in favor for crafting the vanilla liquids

1.4.1 Added liquids to the Spawning Box, under Techy Stuff.

1.4.0 Updated to Upbeat Giraffe Stable!

1.3.6 Updated to the new Unstable release (removed some items, added the new ones)
Added 2 new scripts to the Random Box. One to spawn the different plasma guns (only rare and common exist for them).
The other to spawn all the misc. guns that only have one possible rarity level (that's 19 more gun types!)

1.3.5 Removed trackerhead, trackerchest, trackerlegs and gunchest from the recipes. People were having issues with them.

1.3.4 Some more bugfixes.
Removed some old assets I wasn't using anymore.
Replaced Random Box or whatever it's called with the Random Equipment Box. Only spawns guns for now, will add swords and shields later.
The Random Equipment Box is built for the UI library made by PenguinToast with my own take on it. Props to that guy!

1.3.3 Another bugfix for Creative Flight and the boxes. Can I get some rest now teihoo? :3

1.3.2 Another bugfix (hopefully)

1.3.1 Fixed some bugs. Fixed flight tech.
Added 900 new items to the boxes. The mod should have all items again.

1.3.0 Updated for Upbeat Giraffe (Unstable)! For this update some other changes had to occur though.
The way of acquiring techs is different now, so on the backend the all tech unlocker and creative flight tech changed.
This has no impact on the player's gameplay. However, it also means I can't give the techs one by one to the player anymore. Sorry.
Lots of recipes were removed because the items were either removed or renamed. The new and renamed items aren't in yet, will be in 1.3.1.
Consider this as unstable as the game's version that it's for. Lots of untested stuff and stuff.

1.2.2 New item: The Creative Panacea. Applies all stim buffs, feeds you and heals you. Also has a fuel value of 100 in your ship.
Removed Cube of Meat, super bandage and condensed fuel in favor of the new creative panacea.
New artwork for all liquid guns and the overpowered sword.
Overpowered Gun projectile reworked (gun itself will get new artwork soon).

1.2.1 Fixed campfires and other objects showing up in player's tech station.
Put in a secret! Can you find it?
'fixed' the ultimate bed, was giving out a warning.

1.2 Wooh! Giant update! Here we go: Both duplicators got new artwork.
Weapons & Armor Box sacrificed itself to make room for the Furniture Box. RIP Weapons & Armor Box.
However, all armors and weapons have been moved to the spawning box.
In total, about 1300 items have been added to the boxes in total. CM now includes literally every item in the game.
All boxes now have custom UI's (old boxes might dissapear when upgrading, just recraft them).
Custom UI's also bring better category buttons. They rock now!
Added the Random Weapons Box. It's not very filled right now but it'll be later.
Probably more but I probably forgot them.

1.1.3 .modinfo changed so the mod works with Enraged Koala.

1.1.2 Updated to Furious Koala. Added missing tech to all tech unlocker.
Added 2 augments to the armor. Fixed Generic Items. Made every item be craftable for free.

1.1.1 Introduced the creating of randomized guns. It's in the weapons & armor box (under the objects category).
Added Survival System to the same box as well.

1.1 Both the spawning boxes now don't teach vanilla recipes when picking them up. Now you can really get up to a character's old progression.
For the people that still want to unlock all these things, seperate recipe unlockers have been added.
Added the water, lava and acid guns. Be careful in your own ship with these!

1.0.1 Updated for Angry Koala. Added all new items to the spawning box (under Armors category) that I'm aware of.

1.0 Finally, it's here! The first release where I can consider the mod 'done'. It has all the functionality I wanted in the mod.
The spawning boxes are finalized (Weapons & Armor box and the Spawning box). All 'Perfectly Generic Items' and items that crashed your game have been removed.
A '3D Printer Unlocker' has been added. Adds all scanable items to the 3D printer. Woohoo for furniture!
The Ultimate chest is now 2x2 blocks, instead of 2x1.
Added 2 placable duplicator objects. One duplicates items one at a time, the other does it by 100 items at a time.
Both don't work with randomly generated items, as it's not possible right now.
Added brand new artwork for: Ultimate Box, Spawning Box, Weapons & Armor Box, Ultimate Chest and the Duplicators.

0.9.5 The postponing even more update. Furniture is not in just yet. STILL EXPERIMENTAL!
Changed all tech blueprints to the Spawning Box (under weapons).
Removed any unlockers I added myself in the Ultimate Box, except the All Tech Unlocker.
Added human car tech to the all tech unlocker.
Also introduced the Creative Flight tech. Press F to go into Creative Flight, F again to leave it.
This tech allows free flight when used, without energy usage.


0.9.4 The postponing update. I got bored of adding recipes so the furniture recipes took a backseat (basically postponing it).
Overpowered Gun now requires near zero power to shoot, so it works without the Invincible Armor.
Cube of Meat added, fills hunger bar immediately. Condensed SMM removed. Added furnace recipe to allow smelting of the SMM.
Creative Mode Unlocker has been removed. Instead, you immediately get the Ultimate Box upon smelting a platform.
Added the Ultimate Chest. Has 256 slots and can be placed on top of each other. Interface and coding courtesy of SpaceKitten.


0.9.3 AKA The Experimental Build. This build hasn't been tested a lot, so use at your own risk.
Overpowered Sword is now one-handed. Bag 'O Money removed. Instead, pixels are instantly spawnable (still in Ultimate Box).
Introduced 2 more boxes. Weapons & Armor Box and the Furniture Box. Switched weapons and armor to the new box.
Added last objects that weren't furniture to the Spawning box. Furniture Box is still empty.
These new boxes and the switching around of items SHOULD fix lag issues while using the search bar.
Lots of Perfectly Generic Items are still in the boxes. These will be removed over time.

0.9.2 Added the first 1327 items to the spawning box (the entire /items/ folder).
All of them are in different categories. It's wise to use those and the search bar, as the
box lags like hell if you don't. Furniture is coming in the next update (the /objects/ folder).

0.9.1 I call this the dirty update. A quick update to make it compatible with the Offended Koala update. As far as I've seen, everything works.
Due to the new update, installation procedure changed. Please read the new installation instructions.
Nothing new added, sadly. File structure is a mess because of the compatibility update, but this only affects myself for development.
The gun is changed to work with the new update. This now REQUIRES the Invincible Armor to work, as it requires HUGE amounts of energy.
Invincible helmet changed to hold a huge energy increase. Invincible chest had it's energy regen changed to something much higher. Now both the gun and techs like Targeted Blink work again!

0.9: Added the gun and sword back in. Yay.
Fixed the Inactive Robot not showing in the Spawning Box for some people, and added some other recipes neccesary for advancing in the game and for crafting.
Added Condensed Super Matter Manipulator. To craft your SMM back into something you can trash.
Added items to unlock crafting recipes by tiers to the Ultimate Box.

0.8: Updated to Annoying Koala. Armor is changed to work with the new update.
The gun and the sword have been removed for now, to be added back in later.
Added more items to the spawning table. It should include all metal bars and the boss summoning items (even the 4th one!).
Slight changes to different things to make it work with the new stuff and the Annoying Koala update.

0.7: A huge update, once again mostly for the backbone of the mod. No player.config editing required anymore!
Instead, you put a wooden platform in a furnace and smelt it to get access to the mod's items.
Introduced Spawning Box. Right now it only has 3 items that are available for spawning, this was just making it functional.
Got a texture for the Ultimate Table (now called Ultimate Box to go alongside the texture) and a texture for the new spawning box.

0.6: Renamed the mod to CreativeMode, as I think it shows what this mod is about more accurately.
In line with the rename, a lot of the items have been renamed too.
Added sector unlockers. Get them at the cheating table and consume them like any other upgrade.
Added a fuel item, also obtainable through the cheating table. Provides 100 fuel per item.
Super Matter Manipulator is now showing a recolored texture, even when using it.
Started background work on the spawning table. Still looking for a script to generate the recipes for me.

0.5: Added tech unlockers. There's one item for unlocking all techs at once, and a seperate item for each tech.
The way of acquiring the blueprints for the mod has changed. When you install the mod, craft a "Cheat Equipment Unlocker".
This will unlock all recipes in the mod. If new updates come out, you can just re-craft it and reacquire the new recipes.
This also made it so only 1 line is needed in the player.config. If you installed this mod before, please remove the lines and add this one,
or overwrite the player.config completely with the one given with the download.
Bag O' Money moneycount reduced to 1000 pixels to give more control to the player. Also changed from the Refinery to a furnace.

0.4: Bag O' Money introduced. Gives 10.000 pixels when put in a refinery, costs 1 pixel at the Cheating Table.
Super Bandages. Heals you for ridiculous amounts, basically putting you at full health immediately.

0.3: Complete revamp of the backbone of the mod (damn, this takes time). Was needed for future changes.
Also added the Cheating Table, which changed the way how players obtained the mod's items.
Added the Cheat Matter Manipulator. Mines a 5x5 area superfast!
Changes all recipes to require a pixel, instead of a copper bar.

0.2: Renamed to Cheat Equipment. Added a sword and a gun.
The sword uses the lightning effect and the currently unused chainsaw sprite.
The gun uses a bazooka sprite and uses the 'tri-shot' projectile.
Also included the player.config file for easy copy-pasting.

0.1: First release (Cheat Armor). Armor added in, uses Tiy's developer vanity set as sprites.