Using IED and OAR, this mod will "expand" the bow when you use the Better Bow node, preventing it from clippling with the body. Works for every bow in the game. No .esp, no scripts.
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Changelogs
Version 1.5
Fomod installer.
Added a new node and animations to carry a bow on the left hand.
Version 1.4
Added new animations for the "expanded bow" when using the Equip/Unequip animations file.
The bow moves in a more "realistic" way now and expands more with heavy armors and less with light armors or no armors at all.
Version 1.3
Added secondary file with equip/unequip animations.
Added a new signature of a skeleton to the "Better bow (invisible)" node.
Version 1.2
Included preset to separate bows from crossbows.
Included condition to disable the displays when not wearing armor/clothes.
Version 1.1
Included three presets for Display Manager - Custom Items
GP - Better Bow (Always) - The bow will always be displayed.
GP - Better Bow (Equipped or favorited) - The bow will be displayed when equipped or favorited.
GP - Better Bow (Only when equipped) - The bow will be displayed only when equipped.
Bow animation is almost instant now. Removed Player specific condition from OAR, should work fine for NPCs.
Version 1.0
Initial release.
INTRODUCTION
The Better Bow node is a kind-of realistic way of carrying a bow. Unfortunately, the bow doesn't expand when you assign this node for it, making it clip with the body. Well, not anymore.
This mod will "expand" the bow when you use the Better Bow node, preventing it from clipping with the body.
OAR from version 2.0 and onwards, allows you to change weapon's animations. There's an animation for the bow, of how much it can be drawn, located at meshes\weapons\bow\animations\bow_drawlight.hkx. This animation is used to draw the bows when an actor attacks with it. IED allows you to send animation events to the displays, one of which is the "BowDraw". This animation event tells IED to play the draw animation for the bow.
Using OAR with a modified animation for the bow draw combined with a custom display from IED, it's possible to expand the bow just enough that it doesn't clip too much with the body.
Images for comparison:
Spoiler:
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Before:
After:
MOD PREVIEW
Better bow:
Bow on left hand:
INSTALLATION
Better bow: Start by applying a "Gear node" preset. Navigate to "View>Gear nodes", choose where to apply, I advise you to use the Global tab with Player toggled, then select the preset "GP - Better Bow" and click on "Merge":
Spoiler:
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Then, go to "View>Display manager>View>Custom items", choose where to apply, then select one of the presets named "GP - Better Bow" and click on "Merge":
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And that's it, the bow should be expanded now.
Optionally, go to "View>Display manager>View>Equipment slots", choose where to apply, then select the preset "GP - Separate Bow from Crossbow" and click on merge.
Spoiler:
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Otherwise, crossbows will be invisble, since they share the same node as bows by default.
Bow on left hand: Start by applying a "Gear node" preset. Navigate to "View>Gear nodes", choose where to apply, I advise you to use the Global tab with Player toggled, then select the preset "GP - Better Bow" and click on "Merge":
Spoiler:
Show
Basic rules: - The bow will only be displayed on the left hand when/if: -- The weapon is actually equipped. -- The left hand is empty (no other weapon/shield/torch/spell equipped) -- Your character is not swimming, sitting, riding or using a furniture.