Skyrim Special Edition
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Created by

Jerome

Uploaded by

jeromeJrm

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About this mod

SMC is a script free SKSE plugin, that changes the player movement in multiple ways.

Requirements
Permissions and credits
Changelogs
This mod works on both keyboard and gamepad

S.M.C. changes movement in a few different ways:
  • Player acceleration, movement speed is now sped up over time.
  • When stopping, the character will travel further due to momentum
  • You can now have a speed boost when performing a jump.
  • When rotating the player character, you will lose speed. Removed in Version 2.0
  • This mod features a configurable INI file, which allows to change all the mods settings, such as acceleration speed, enabled/disabled on weapon drawn, jump boost amount, instant stop, maximum speed.
  • Slope angle speed differences.
  • Custom max speed and acceleration multipliers for lots of different sates, like magic casting, aiming with a bow, swimming, diving, walking, auto walk and more.
  • Mounts also accelerate and deaccelerate.








  • When moving in any direction, the player now accelerates slowly, instead of instantly being at full speed. The speed increase is slightly faster by default on weapon drawn.
  • This feature is disabled when performing an attack/blocking or drawing a bow/crossbow. Play speed is always at max when performing those actions.
  • The acceleration amount can be tweaked within the INI file provided by the mod. This can also be disabled when a weapon is drawn.








  • On movement stop, the player doesn't stop right away, but travels further due to momentum.
  • This setting can be disabled in the INI.










  • You can now have a speed boost when performing a jump. This can be configured in the INI file.
  • The speed boost is stronger when sprinting.



UPDATING FROM PREVIOUS VERSION INSTRUCTION

If you are starting a new game, you can completely ignore this message.

When having a prior version than 2.0 installed of SMC, you might run into an issue, where your speeds are off. This is due to the previous implementation of a speed correction fix, that was used in version 1.8.2 and below! This changed in 2.0, so no more "permanent" changes to your speed.
If you think your speed is off, like not being able to move much forward for example, then please consider the following console commands to fix this. You only have to do this ONCE when loading a savegame that had smc version 1.8.2 or older installed.

Console commands:

player.forceav speedmult 100

The value of 100 might differ from mod list to mod list. So I advice you to play around with it, until u feel alright. 


Known Incompatibilities

  • Scrolling Speed 2
  • Wounds (This seem to calculate the speed wrong, so it's not necessarily conflicting, but u'll get a wrong speed value when using this.)
  • Movement Behavior Overhaul (This mod might not work correctly in combination with SMC, you can try it for yourself still.)
  • Pace While the mod itself works fine with smc, i highly suggest disabling movement speeds in Pace' mcm, if you consider using it.
  • Skyrim Souls , an optional compatibility setting was added in version 2.4 This is disabled by default, so make sure you set this to true, when using SMC alongside Skyrim Souls.


Installation
  • Use your mod manager of choice to install this mod, or install to Data/SKSE/Plugins/
  • To uninstall simply remove the files.

INI Configuration
  • You can edit the ini at any time, even ingame, simply press the Enter key (by default) ingame, to reload the ini settings.

Recommended mods


Discord



Source github

Known issues
  • If the mod doesn't work, simply sprint once. Not required anymore with 2.0
  • Jump boost sometimes doesn't work.
  • Momentum doesn't extinguish if StoppingForce is set too low and another speed buff/nerf is applied to the player.
  • AZERTY keyboard layouts are currently unsupported, but will in the future.
  • Certain cinematic events, such as the intro sequence from the vanilla start, might turn out slower than expected, due to slower movement speed. Will also be fixed in the future.



Credits
  • A very big thanks to Skyrim Scripting and their discord community, for providing skse tutorials and code snippets., SKSE team and commonLib devs
  • And thank you to everyone who publishes their skse code on github for everyone to learn