Skyrim Special Edition

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opusGlass

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opusGlass

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63 comments

  1. enjoyerofskyrimboiii
    enjoyerofskyrimboiii
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    E
    1. lukeskuw4lker
      lukeskuw4lker
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      ? no offense but that's kinda rude, I use this mod
      I use a lot of Mihal's mod but I like this one better 
    2. orochimay
      orochimay
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      This mod is much better
    3. enjoyerofskyrimboiii
      enjoyerofskyrimboiii
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      In what ways? Mihail's has a better model and that's all that really matters to me
  2. MihailMods
    MihailMods
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    very good to see this funckin bastards from morrowind again

    good work my good friend, lets fulfill skyrim with dangerous beasts
    1. Smirzaeian5
      Smirzaeian5
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      <3  <3 <3 Thanks to you both, LEGENDS.
  3. TorinCollector
    TorinCollector
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    I'm at the esp limit. Please esl the GRAHL, please.
  4. Bathalo21
    Bathalo21
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    Hello, Is this safe to ESLify? and I'm also planning on merging all your creature mods, is it safe as well?
    1. opusGlass
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      You don't want to or need to do both. Just ESLify it.
    2. hoangdai94
      hoangdai94
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      @opusGlass Looking forward the flagged esl version from yours because almost all your other creatures mod got updated flagged esl version, why this one not get the same love, though ?
  5. Aphiteth
    Aphiteth
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    Good quality work, however, and I only offer these words as constructive criticism. I would ask that a version of the Grahl using the Giants model be created for lore and immersion. The trolls model does not resemble the original Grahl from Morrowind like the Giants model does and, the Grahl are giant creatures sharing more similarities with an elephant over other things. The Udyrfrykte or (its children) would be a perfect addition to Skyrim using the trolls model as they are very similar if not the same creatures. I do not work on Skyrim, i offer my freelance work to the Morrowind community and, so, i have no idea how animations are handled in Skyrim. If it's not possible to create a "Clubless Grahl", than disregard my prior critisicm and thank you for your contribution.
  6. JayayePea
    JayayePea
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    this mod requires something that isn't available on the nexus called Harvest overhaul creatures esp, where is that located?? 
    1. DarkDominion
      DarkDominion
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      no it does not require other mods at all
    2. opusGlass
      opusGlass
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      You downloaded the Harvest Overhaul patch found in optional files, which obviously requires Harvest Overhaul.

      The actual mod does not.
    3. chomppig
      chomppig
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      The Harvest Overhaul patch requires the Harvest Overhaul Creatures esp. Which doesn't exist anymore. 
    4. Dispensation
      Dispensation
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      I updated the optional file patch to make it work with Harvest Overhaul Redone 1.0.2 (the latest version as of writing) here, to use the new master HarvestOverhaul_Redone.esp.

      It requires you to use the Creatures Module of Harvest Overhaul Redone in its FOMOD installer for this patch to work. I also flagged the patch as ESPFE and added the Relev bash tag to it.
  7. Vladimirvl0111
    Vladimirvl0111
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    Thank you!
  8. brentw89
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    Will this and your other mods work with SkyTest Realistic Animals?
  9. herdustisverypretty
    herdustisverypretty
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    Whooaa this looks amazing. Definitely downloading!

    Also, is the Uderfrykte its name or its breed? Are there more than one? Or is the one that was in Solstheim in Morrowind the same as the one in Cyrodiil 6-7 years later (in game time). There is also one in Skyrim! You find it during the Dark Brotherhood questline I think. I guess that's its breed then? Either that or this beast likes to travel! Regardless, I'd love to see one back in Solstheim. The severed limb weapon it used in Morrowind was so creepy, it'd be cool if you could replicate that!
    1. opusGlass
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      They're a family! The Uderfrykte Matron in Oblivion was supposed to be the mother of both the Bloodmoon Udyrfrykte and the Skyrim Uderfrykte (spelled differently). She is an invisible frost spirit that's described as "troll-like." In Bloodmoon the Udyrfrykte was never described as being a troll or even troll-like, and he doesn't really resemble a troll. He's pretty much a giant baboon with tusks. So I was disappointed when Skyrim came around and Udy's brother was just a crooked green troll.

      My goal with that mod is to retcon Skyrim's Udy to be troll-like but mostly resemble his much cooler brother from Bloodmoon. The severed leg was cool but I think it would be too much of a coincidence if he and his brother both had one! Also I'm using troll animations and I don't think they can swing a weapon WIP screenshots
    2. Dragonsthorn
      Dragonsthorn
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      My headcanon is that Uderfryktes are Rajangs that got displaced in Skyrim. XD
    3. Gaerzi
      Gaerzi
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      Those WIP screenshots look great, are you still planning on finishing it? It's  fine  if not; I don't want to nag, it's just that I'm back to Skyrim after several years and I saw this while catching up.
  10. Cy1onDave
    Cy1onDave
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    Hi is this compatible with SkyTEST - Realistic Animals and Predators and SkyTEST - Harder Creatures.
    1. SirDibble2
      SirDibble2
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      SkyTEST changes alot of global values that will affect it. Some of the more complex stuff like AI package and race stats needs a patch. most of the Harder Creatures changes require a patch as well. It's not too hard if you have some familiarity with xedit. I made a patch (actually just made it in my merged patch to avoid adding another plug in) that carried over the changes from SkyTEST, Harder Creatures, and Mortal enemies (attack cones and what not) by using the frost troll as a template and altering values that weren't in line with (my perception of) the original mods values.

      If you need more info than that, let me know
    2. InDarkestNight
      InDarkestNight
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      I only have the base skytest. What would you need to do to make this compatible with just that mod?
    3. MXJunky91
      MXJunky91
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      So can i install this mod with SkyTEST? I do not have a patch