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Killfriendlly

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killfriendlly

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49 comments

  1. rollan5
    rollan5
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    theres no follower faction?who the hell cares how fights db,thieves , imperials or stormcloacks? I want my followers fight the way i want, and yea unarmed combat would be nice as well.Cause how  fight factions what are not my followers i dont care.But sure thing thats just my point. since its no follower faction-useless mod my look. btw scar is s#*! it dont makes followers behaviours at all- so most npc using only first two attacks and not using rest of 20 even finis with DAR was better in that case
  2. ScreenarcheryIsLit
    ScreenarcheryIsLit
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    • 8 kudos
    How should I manage locomotion animation files for legion or stormclocks for example?
    There are just ones for DB, Morag Tong etc.?
  3. drakeotomy
    drakeotomy
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    So would this clash with Race Based Animation Framework, giving races within a faction two sets of animations?
    1. killfriendlly
      killfriendlly
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      Yes the faction version I made is made to overwrite the race version. Its just a way to show how each organizations treats their members.

      Don't worry, the animations from the Race framework won't interfere and any nonaffiliated race will still have unique animations.
    2. drakeotomy
      drakeotomy
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      OK, so Race based animations gives everyone their different anims, then faction based overwrites that. But NPCs not part of a faction edited by faction based still have the racial based anims. Am I understanding that correctly? 
  4. aeonmark
    aeonmark
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    Is it okay to have the idle.hkx in the folder?
  5. drakeotomy
    drakeotomy
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    So, how does this work with SCAR? Do they clash or work along side each other? I'm pretty new to animation modding.
    1. killfriendlly
      killfriendlly
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      SCAR only needed if you used SCAR patched MCO movesets.
  6. hoangdai94
    hoangdai94
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    • 194 kudos
    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  7. Frakx
    Frakx
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    would this work for vigilant bosses too or just the vigilant sentries
    1. killfriendlly
      killfriendlly
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      Just the Vigilant members. Sentries included.
  8. CurvingFyr3
    CurvingFyr3
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    Would this be compatible with skill based mco frameworks? Like, would NPCs in these factions have their faction animations overwrite the skill based ones, and NPCs out of these factions would fight based on skill?
    1. killfriendlly
      killfriendlly
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      If the mod author has set the correct conditions in their skill-based frameworks then yes. They have most likely specified in their conditions for the npc to have certain level in a skill thus not conflicting with my conditions.
  9. rollan5
    rollan5
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    no followers faction?who cares how fights bandits or others.Follower faction must be Nr 1 in there lol
    1. killfriendlly
      killfriendlly
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      Followers modded or otherwise are covered individually or in packs in my other mods or future mods that are WIP at the moment.
  10. asdt2423466
    asdt2423466
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    OK, so, i want to use the Distar Experience movesets only for my player. but it applies to npcs. IF i put separate animation files for factions with your mod. Will the npcs use only the animation files i put on your mod?
    1. killfriendlly
      killfriendlly
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      Go into the conditions file in each folder for the Distar Movesets and add the conditon 
      IsActorBase("Skyrim.esm" | 0x00000007) AND

      That should make those movesets player exclusive.
    2. asdt2423466
      asdt2423466
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      thanks. I have two more question actually,
      1. Some combat Mods contain "dual wield swords", "dual wield axes",  folders. On the article, There is "General dual wield" folder for some of the factions. Should i just copy the two folders and place them in "general dual wield" folder?

      2.Also how can i add specific movesets for thieves guild and assassins? btw amazing mod
    3. killfriendlly
      killfriendlly
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      1."General Dual Wield" means it will use any combination of one handed weapons.

      2.You'll need to create a conditions.txt folder and add the conditions for those factions to give them their own combat styles.
    4. asdt2423466
      asdt2423466
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      1. If so, how do i use different movesets for dual wielding sword, dual wielding axe each? because hkx name files are same. Basically how to i structure my folder?

      2.What to write? Sorry i need explanation like a 5 year old.