v1.0.0. A full rewrite of the mod to work around a vanilla engine bug the previous version uncovered. I made the MCM a lot more powerful as I was at it.
This mod is compatible with the uncapper, but you need to use the most recent version and set bUseAttributesAtLevelUp to false in it's ini file for the two to work together.
Please post below any thoughts, questions or concerns. I try to maintain an active (and friendly) presence in the comments :-)
Thanks for your downloads, comments and endorsements.
Here are my last 4 level ups. Does it look like everything is functioning correctly? I know the first few levels will be small gains. I'm level 6. I'm in a high level area so maybe I am not pushing my exhaustion hard enough or not sleeping often enough? Or does it look fine for low level gains?
6: Magica: 163/134 (+29) Health 95/95 Stamina: 105/99 (+6)
5: Magica: 153/132 (+29) Health 92/92 Stamina: 104/98 (+6)
4: Magica: 168/126 (+42) Health 107/92 (+15) Stamina: 116/97 (+19)
Sorry, I don't understand the format you are presenting your stats in. I guess the "4:", "5:" and "6:" are your levels, but I don't understand the two numbers divided by a slash, or what the + numbers mean. Can you clarify?
I assumed it was supposed to look like this. After testing I can say that my minimum stats that I have used increase slightly with even a short rest. That's the number after the slash /134. It appears to me that my max stats are increased temporarily by my exhaustion? That's the number before the slash 163/. And the amount of exhaustion is listed in the parenthesis (+29) if I am not mistaken. Is that correct? My regeneration is slowed in an increasing percentage of my stat. I have "Show attribute modifiers" turned on in Extended UI.
Hmm, you are using some mod that changes how stats are displayed I think. But, if I'm reading this correctly then its in the format:
<total stat>/<base stat> (+<stat modifier>)
If so, only the base stat is relevant to our discussion as both GSG and exercise modify the base stat. So from level 4 to 6 your stats changed as follows:
I'm guessing you chose to level up magicka at level 5 and then health at level 6. The other increases are from exercise. Overall this seems fair to me. You're getting something like 4% from GSG and you tend to get one extra stamina and two extra magicka from exercise on each level up. That you're not getting any health from exercise indicates you are not taking much damage (perhaps a glass-cannon mage given your rapid magicka growth). But yeah, I don't see anything wrong here. Your growth will steadily accelerate as you level up.
Nice breakdown! You are exactly right! On the way to becoming Lorell Toran - High Elven, Litch, Necromancer - born Last Seed, 22nd. Thanks again for your help. The struggle is what makes it worth it.
You mentioned compatibility with sleep to level up and I have a question about that. I'm using exhaustion, exercise and growth together. If I took a short rest immediately before taking a longer rest to level up would this allow all changes to take effect?
Yes, I think so. If you can rest away all your exhaustion before and without leveling up (perhaps through repeated short sleeps), then GSG will notice these stat increases and take them into account. Then, when you sleep for a long time to level up your only stat increase will be through leveling up with GSG will spot and handle correctly.
You can also fix stuff through the GSG MCM, but thats not very immersive.
Okay so if I understand this correctly here's my plan: I'll reverse that and I'll use the long rest to remove all of the exhaustion and register the stat increases and then I use a quick short rest to perform the level up immediately after. Which if you think about it it's totally immersive because most people get up at least once during the night anyway! Lol!
Yes, that sounds good. What mod are you using that lets you level up only on short sleeps? Also, after growing stats from exercise make sure to wait a second or two before sleeping again for GSG to process everything - 2 seconds should be enough, but maybe wait 5 just to be safe.
Sleep to level up allows full customization of sleep time required , number of perks and levels allowed per sleep period and how long you must wait between sleeping. Also you can just not enter the skills menu and you will not be forced to level up. I love your mods and would use them without a sleep required mod but I really want leveling to be limited for myself personally. Leveling up in the middle of a fight of every few minutes kills it for me.
I kind of like your idea of shorter rests throughout the day.
BTW, I am using the Adaptive Leveling (Skyrim Skill Uncapper presets) mod. (The Classless version) Do you see an issue with letting your mods load after that and would they change those settings drastically?
Adaptive leveling might cause some issues because changes attribute growth. It should be fixable though, you just need to set bUseAttributesAtLevelUp to false in its ini as well.
This is a little out of my territory (i play an authorized port to xbox), but the porter tells me the default value in the .esp is 2.8%, whereas the intended end result is supposed to be 4%. I just started a new playthrough, brand new load order, and i'm getting values consistent with the 2.8% figure rather than 4%.
Just wondering if you have any idea why this might be? Not sure what the porter did, just curious if that 2.8% figure was a deliberate change on your end...
Sounds like the porter changed the default when porting. 2.8% is kinda harsh, but probably fine, your character will just take a long time to get really strong.
Yes, this is expected to happen if you install mid-game or if you're using mods that change stat increases. See the "how it works" section for more detail. Does this explain what's happening in your case?
After installing did you manually configure things through the MCM? Once that's done, unless you have something that overrides iAVDhmsLevelup then everything should work fine.
Hello,is this mod compatible with Sleep to Level up https://www.nexusmods.com/skyrimspecialedition/mods/32357 and Oblivion Style Level up? https://www.nexusmods.com/skyrimspecialedition/mods/59289
Yes, the only exception is if you use geometric stat growth, a sleep to level up mod and my other mod "exercise - incremental growth". In that case, any stat gains from exercise will be lost if you also level up when waking. However, aside from this case, geometric stat growth works fine with leveling mods.
So I am using your other mods Exhaust/Exercise with this but am running into a problem. I am playing survival mode so I level up by sleeping. What happens is I see exercise increase the attributes but then I choose which attribute to increase for level up and then this mod seems to increase based on what I had before sleeping and overwrites exercise's increase.
Thanks for the info. Yes, it sounds like you are leveling up before GSG detects the stat increase from exercise (takes a second or so). I'll look into this to see if there's an easy fix, but it might require a rather complex patch.
Hey there! Thank you for your awesome mods! Definitely love Exhaustion and Exercise.
But on my past playthroughs, I noticed that my health weren't increasing as much as my stamina since I run all the time and attack, but don't take damage most of the fights.
So I was wondering, I currently use No Level Up Menu - MCM so I don't get to make choices on which to level up.
Would there be a way for health to increase on increments while leveling up automatically? I think it would pair nicely with Geometric Stat Growth.
Yes, if you dont lose health much, your health won't grow much either. You can still choose health on level up though. In your case you can use the uncapper such that whatever you choose on level up (health, magicka or stamina) you gain a small amount in all three. Is that what you are after?
The problem is I have No Level Up Menu installed so I can't pick any stats to level up and I also set 0 to all in Skyrim Uncapper. I did this to rely solely on Exercise. But I found an old mod Skills Increases Stats that add 1/4 point to health for every warrior skill that levels up. Kinda balanced out my health for the mean time XD
Ah ok. You can just edit the inis for no level up menu and the uncapper to turn those systems back on. You could also just increase the rate of health growth (not stamina) in the exercise MCM. Finally, yeah, something else to increase health growth will do the trick too.
So, with the default 4% increase you need exactly 42investments in one stat until you start overtaking the vanilla system. Coincidence? I think not :D
Anyway, cool idea for a mod. Extra cool of you to include an uninstall option to roll everything back and disable the scripts instead of the classic "you should never uninstall scripted mods mid-playthrough!!"
Good afternoon. Create a version where when I level up I can't increase my health, magicka or stamina. So that they and the carried weight themselves increase by a percentage with the level. So that there is no pop-up menu with a choice. I would appreciate your work, thank you!
You want a version where all stats grow geometrically on each level up? If so, I don't plan on making that as it would make all builds the same. But you can closely approximate it by just cycling through the three attributes anyway.
175 comments
This mod is compatible with the uncapper, but you need to use the most recent version and set bUseAttributesAtLevelUp to false in it's ini file for the two to work together.
Please post below any thoughts, questions or concerns. I try to maintain an active (and friendly) presence in the comments :-)
Thanks for your downloads, comments and endorsements.
6: Magica: 163/134 (+29) Health 95/95 Stamina: 105/99 (+6)
5: Magica: 153/132 (+29) Health 92/92 Stamina: 104/98 (+6)
4: Magica: 168/126 (+42) Health 107/92 (+15) Stamina: 116/97 (+19)
Mid level sleep: Magica: 167/125 (+42) Health 107/92 (+15) Stamina: 115/96 (+19)
Sorry, here is a sreenshot of my skill page.
<total stat>/<base stat> (+<stat modifier>)
If so, only the base stat is relevant to our discussion as both GSG and exercise modify the base stat. So from level 4 to 6 your stats changed as follows:
Magicka: 126 -> 132 -> 134.
Health: 92 -> 92 -> 95.
Stamina: 97 -> 98-> 99.
I'm guessing you chose to level up magicka at level 5 and then health at level 6. The other increases are from exercise. Overall this seems fair to me. You're getting something like 4% from GSG and you tend to get one extra stamina and two extra magicka from exercise on each level up. That you're not getting any health from exercise indicates you are not taking much damage (perhaps a glass-cannon mage given your rapid magicka growth). But yeah, I don't see anything wrong here. Your growth will steadily accelerate as you level up.
You can also fix stuff through the GSG MCM, but thats not very immersive.
BTW, I am using the Adaptive Leveling (Skyrim Skill Uncapper presets) mod. (The Classless version) Do you see an issue with letting your mods load after that and would they change those settings drastically?
Adaptive leveling might cause some issues because changes attribute growth. It should be fixable though, you just need to set bUseAttributesAtLevelUp to false in its ini as well.
Just wondering if you have any idea why this might be? Not sure what the porter did, just curious if that 2.8% figure was a deliberate change on your end...
and Oblivion Style Level up? https://www.nexusmods.com/skyrimspecialedition/mods/59289
may I know what's the font used in black for your paragraph titles ? :)
But on my past playthroughs, I noticed that my health weren't increasing as much as my stamina since I run all the time and attack, but don't take damage most of the fights.
So I was wondering, I currently use No Level Up Menu - MCM so I don't get to make choices on which to level up.
Would there be a way for health to increase on increments while leveling up automatically? I think it would pair nicely with Geometric Stat Growth.
Anyway, cool idea for a mod.
Extra cool of you to include an uninstall option to roll everything back and disable the scripts instead of the classic "you should never uninstall scripted mods mid-playthrough!!"