Skyrim Special Edition
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Very Mingming

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cheming1228

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141 comments

  1. Xurpek
    Xurpek
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    Been trying to get this mod to work for hours, have tried literally everything, character changes stance but uses vanilla animations
    1. Xurpek
      Xurpek
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      • 0 kudos
      Fixed it, the animations working flawlessly! 

      Everyone on this website is mostly the worst I've seen at giving clear instructions because they like to use keywords and s**t, like what does "FFS" even mean???

      I recommend following the instruction to install - Fancy Sword Moveset for MCO (This will have requirements this mod is missing)
      I also insist on using Open animation replacer (OAR) If you use Vortex. Direct animation replacer (DAR) is worse than So use OAR - (Uninstall DAR)
      *Also, install Animation Que Fix*
      Be sure to run Nemesis (I also use FNIS) - 470 + Mods Installed
      When in game, lightsaber will use the Fancy Sword animations, simply press shift + O - Open animation replacer, add 000 at the end of the files: 
      80120
      80113
      80112
      80111
      80102
      80101
      (edit by clicking user mode up top) - Save user config on each submod

      I Don't know what exactly fixed my issue, maybe one-click power attack mod? I literally tried everything!
      I also use Vortex as its much more user/noob friendly, I used MO2 for Fallout for years, Vortex is just better for an average mod user

      This mod just looked too good and is the only lightsaber animation mod on Skyrim, so i NEEDED it! Hope ive helped at least one person fix this Mod
    2. wavythekid187
      wavythekid187
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      this fixed the tpose problem for me but i have to change the CustomConditions every time for it to work  even with it being save 
  2. JinK65101
    JinK65101
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    So for those that are getting T-poses from the Attacks and Power Attacks. Disclaimer: I can't vouch for everyone's problem with the T-pose. But for mine, I noticed in the OAR Animation Event Log [OAR 2.2.2), there are no MCO_Win/Close in the Power attacks or MCO_PowerWinOpen/Close in the regular attacks. And because of that, it isn't allowing any follow up Attacks, regular or power. You will need HKAnno to insert the MCO_Win/Close and MCO_PowerWinOpen/Close to fix the T-Pose.
  3. GrantNG
    GrantNG
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    Getting a t-pose after transitioning from a light attack to a power attack. Anyone have an idea on how to fix?
    1. todamax369
      todamax369
      • member
      • 5 kudos
      my mistake posted in wrong chat box and it doesn't let me delete lol.
    2. solreavr
      solreavr
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      • 0 kudos
      I'm also having this problem and it's annoying cause this is a really cool moveset.
    3. mrrrdude
      mrrrdude
      • supporter
      • 17 kudos
      For anyone having the problem with t-pose, delete everythine in cache folder in Nemesis: SkyrimSE\overwrite\Nemesis_Engine\cache
      And then run Nemesis again. That fixed it for me.
  4. Surianej
    Surianej
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    So everything works wonderfully but there is an issue with Hot Key Skill mod if used with BFCO. The animation that is used to show the animation change does not occur so half of my animations are locked now. Some sort of patch would have to be made it seems. The file name for the animation switch is "HKS_SkillAnimA.hkx" to anyone who knows how to fix.
  5. DarknesSSsenkraD
    DarknesSSsenkraD
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    So I tryed everything. houres, but for me its not working. Nothing helped, also not the comments. 
  6. Jinchurikie
    Jinchurikie
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    how would i use these animations with https://www.nexusmods.com/skyrimspecialedition/mods/38814 ?
  7. Dzonea
    Dzonea
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    Well, for some reason, I cant use weapon art by dual power attack, so I just rename mco_weaponart.hkx from folder 80111 to mco_powerattack1.hkx, so now i can throw lightsaber by one click power attack lol
  8. aoinanaya
    aoinanaya
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    I dont know why so much users hate Hot Key Skill and it work fine for me.....for now.

    But for some reason i just patch it by myself for Elden Rim - Weapon Arts And Stances - Dynamic Animation Sets 
    because i has so many moveset and i like use both together. i dont want to spare more hot key for HKS to do similer thing already my mods done.
    Actually i'm not a true modder, i simply replace some files and rewrite conditions but just works fine.
    You can follow my step who really want to eliminate HKS but still like to use this moveset.

    For some one just want use both without HKS quickly but no saber throw:

    1. Edit all _conditions.txt files and rewrite       HasMagicEffect("SWApprentice.esp" | 0X000800)          for your need or get some Stances mod to use both for player and for some npc like me.also you can use OAR ingame editor are more easly tweak and can write more complex conditions.

    for my exsample i asign Apprentice for low stance and npc, and high stance for Starkiller and player only. dont forget SCAR patch if you want NPCs being jedi or sith.You can get the Patcher from Miscellaneous files on SCAR's nexus Page.

    if you dont want get any stance mod, then just simply set equip randomly shout or item or spell to trigger condition.
    (exsample. do starkiller move only equiping Sparks spell on left hand)


    2. keep load the esp file for FX.

    *Anyway the saber throw skill seems can not easly convert to Weapon arts by just rename the file...look like the anim havent any trigger for Elden rim but for HKS. need modder update.

    EX.1 However , I got alternate saber throw animation file from another lightsaber moveset and copy 5 times and rename mco powerattack file from folder 533118004 to:
    combatidleA, combatidleB, combatidleC, combatidlesmallA, combatidlesmallB

    Thanks for fantastic dual-lightsaber moveset gift..... My master SERAH and my lord dante0725 :3
    And also you can grab the crossguard lightsaber mod from ↑same modder↑ and copy saber throw animation to do similer thing.
    anyway i never try.the saber throw animation from crossguard's never working for my end, but you can try.

    EX2. Copy all the anim files to folder  80111 and 80120 (same location at HKS_skillanimA.hkx)

    EX3. Rename all the folder numbers bigger then 5000017 however (need higher priority then elden rim's animation


    EX4. load game and cast Weapons arts from elden rim mod. Well,It just works.
    tips: I prefer you keep this at a mco_powerattack with new folder and condition to trigger the animation because weapons art dont affect upper body to aimming right your reticle but powerattack does.if you can do it Elden rim actually not need at this situation.)

    I also patched  Crossguard and Blaster attack animations same to made they movesets all natually usable for my gameplay.
    Anyway Thanks for Fantasic animation and now i can actually playing a jedi on skyrim:3

    May the force be with you!
    1. hoangdai94
      hoangdai94
      • member
      • 46 kudos
      @aoinanaya Could you plz share the SCAR patched files in PM ? TIA !
  9. MasterO0gway
    MasterO0gway
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    • 23 kudos
    we really need remake this mod without that stupid Hot Key Skill framework, its broken and terrible
  10. Zerzavy
    Zerzavy
    • member
    • 3 kudos
    Yep as usual when someone does the STUPID thing of making their movesets require "HOTKEY SKILL" it NEVER WORKS. 

    Avoid unless you want to go around in circles trying to get that useless framework "HoTkEySkilL"to work.