Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Do what you want with this, just please credit my original work. <3
Please look to KS Hairdos permissions when uploading their assets.
File credits
KS Hairdo's Holugar
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This mod overhauls the appearance of every potential male spouse in Skyrim, excluding the argonians because I liked them as is. I am a female, and I play a female, so I wanted some male options for marriage who look like they've showered in the past week. The biggest visual improvement with each NPC was removing the million layers of dirt and red/blue makeup. Wash your faces people, it matters.
I didn't want this to be a total male waifu mod so I designed each character's appearance to make sense for their particular lifestyle. Merchants and mages are more likely to have flowing, smooth hair, while warriors may have scars and more practical hairstyles. I also wanted to maintain the range of ages and looks that existed in vanilla (young babyfaced male up to elderly grizzled warrior). Overall, I aimed to make the potential male spouses less painful to look at and more memorable/unique.
Unchanged
Age - If a NPC had the age 40 complexion before, he still has it now.
Skin Color - I thought changing this might make them totally unrecognizable.
Weight - Didn't want to risk issues with neck seams/gaps.
Clothing - Two exceptions where I switched to the no hat version of the same outfit.
If you have other mods that edit these same NPCs, I really recommend using a merged patch to sort out the conflicts. Generally speaking, loading my mod further down than others should work out. However, if you are having issues with the faces not looking right then use mod organizer to see what is conflicting and sort out your load order/patches.
KS Hairdo's and this mod will show up as overwriting one another in Mod Organizer. They're the exact same files, unedited, so it doesn't matter which wins.