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MaskedRPGFan

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MaskedRPGFan

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65 comments

  1. lenshi125
    lenshi125
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    Using automatic deletion will not return any coins
  2. Zoreeeeee
    Zoreeeeee
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    Is there any mod that can see everything like showinventory command in console but in gui form that can be interacted with? Let me know
  3. irishhombre
    irishhombre
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    This mod is perfect for me. I use Smart Harvest Auto Loot and pick up a lot of stuff that I don't need and end up raising my speech level faster than I want trying to clear inventory.
  4. cepreu4nexus
    cepreu4nexus
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    Love the idea and UI of this mod, but unfortunately it has quite an issue with performance. Delay for popup after Delete key increases with every new item in Auto Remove list. At the moment I have 343 items in the list for Auto Removal. And my delay is 25 secs. This is sure trial of patience. Weird thing that there is no delay when I hit Delete first time. But you can't Delete, then Delete again then again in reasonable time. You got delay after every Delete. Restart game, load save - relatively fast popup for first key press... But with next you still have to wait for another 25 secs... Or do something in-game to spend this 25 secs playing rather then waiting 25 secs in inventory until your next popup.
    1. MaskedRPGFan
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      Thank you for the feedback. I will redo it as skse plugin.
    2. cepreu4nexus
      cepreu4nexus
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      In the meantime I found a mod which could be suitable replacement for this one til performance problems get fixed - Junk It. It has same idea in mind, but different implementation with the following list of pros/cons.
      Pros:

      • No performance problems.
      • Prevent from moving into junk: quest items, favorite items, equipped items.
      Cons:

      • You have to visit a merchant to actually sell item, unable to remove items amidst dungeon to get rid of this *** overweight.

      My conclusion: if not for performance problems, I would rather prefer Item organizer, since it solves problem completely. No need to stop exploring and going to merchant to sell all this useless garbage. Quest/favorite items protection is nice to have but not so crucial if you ask me. Unfortunately so far Junk it seems a best we could get.
  5. Ringmaster308
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    Not sure if the gold for item feature is working correctly, as it seems to calculate 'percentage' to a huge profit margin.  I have to set it at 1.0 and that gives me the full item worth, everything more than 1 is an exponentially increased return in gold.  For example, I removed 2 iron greatswords with the gold percentage setting at 52, thinking that it would give me 52% of their base worth, and I gained 5200 gold in exchange.  When I reset the percentage to 1 and then removed 3 iron daggers I received 30 gold in return.
    1. MaskedRPGFan
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      This is the base value of the item, not the price received from the merchant. If you want to, I can add option with selling price.
    2. MaskedRPGFan
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    3. Ringmaster308
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      I understand that it is base value.  What I am saying is the way the 'percentage' bar scales, you go from the full base value in gold at 1.00 to many thousands in gold for basic common items at higher percentages, which seems a bit much.
    4. MaskedRPGFan
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      Sorry, I get it now. Next update will have 0.01 % step and will let you choose selling price instead of base value or fixed price.
    5. dpotter1
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      [Edited] Ignore me, I had the old version and didn't get the updated version with this change already.
    6. hoangdai94
      hoangdai94
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      @MaskedRPGFan Do economy mods, for example Economy Overhaul and Speechcraft Improvements, Trade and Barter,.... affect our selling price settings ? :)
    7. MaskedRPGFan
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      Yes, only if base price is changed, so esp changes counts. Speechcraft and other factors not, for now.
    8. hoangdai94
      hoangdai94
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      @MaskedRPGFan WoW, then this mod is like a godsend to lazy players like us !!! But at the same time, do you agree that setting will make mods related to item management like backpacks, inventory capacity, encumbrance,... almost useless ?
    9. vaggrippino
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      This is happening to me. I just downloaded the latest version today. It appears that it isn't actually a percentage, but a multiplier. For example, a plain Iron Dagger with no enchantments or enhancements of any kind is worth 10 Septims. With the Gold per item set to 100.00% I'd expect to get 10 Septims, but I'm getting 1000.
    10. MaskedRPGFan
      MaskedRPGFan
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      Thank you for the report. This is bug. Had no idea how I missed it. I will fix it for sure.
  6. HadToRegister
    HadToRegister
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    I'm curious about this mod, and if I could use it in conjunction with the "Smart Harvest" mod.
    It automatically loots, but it has a tendency to pick up MISC items that are worthless and you have to manually add them to the Blacklist every time you start a new game. (The blacklist does NOT get saved between sessions/games)

    So I'm wondering if can add those junk/worthless MISC pieces, so when Smart Harvest picks them up, your Mod will automatically get rid of them (Dropping them won't work, because Smart Harvest will just pick them up, so it would be an endless loop of Dropping/Harvesting)?


    1. MaskedRPGFan
      MaskedRPGFan
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      TLDR: Yes, I will add such feature.

      Currently, the automatic removal feature only works for a new game (to clean up items added by mods when you start new game). I'm working on a real-time removal filter for picked up items and some other features (such as automatically converting picked up items to other items and automatically adding items after starting a new game).
    2. HadToRegister
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      Awesome, thanks for the quick answer.
      How system heavy will a periodic check of inventory be?
    3. MaskedRPGFan
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      Ideal zero-load performance, I will use Event OnItemAdded to fire filter only when item is added to inventory and a dll plugin to do the rest of the work (match item with filter, etc.)
    4. HadToRegister
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      Awesome!
      There needs to be a Magic Mod named after you
    5. Beelzepog
      Beelzepog
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      Any progress on this? It would be totally revolutionary!
    6. MaskedRPGFan
      MaskedRPGFan
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      Not this month for sure. The update is not the problem, but time. I had too many things to do IRL and modding went to fix mode. I think I will return to this mod after in month or two, maybe faster. But for sure all updates for this mod, and all features people asked in comments will be done before Santa will come.
  7. applehip77
    applehip77
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    Skyrim was frustrating because the longer you played, the longer it took to trade items with merchants, but this mode seems to make it possible to organize items quickly. thank you One thing that is disappointing is that even if you increase the value of the item by strengthening it, it is sold at the base value of the item before strengthening it. It would be nice if the player had the option to choose whether to sell this at the base value or the enhanced value ^^
  8. LarthIste
    LarthIste
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    Hi, thanks for this amazing mod, i think he can be good to add the reverse purpose, like add an item for every start game parties
  9. This is a very convenient mod but I am having an issue where it is not removing the item I have selected.

    For example I have three Silver Swords and one of them is (Superior).  If I remove one of the normal ones this mod will trash my (Superior) sword instead.  Is there a way to prevent this?  It might be a side effect/conflict with Honed Metal maybe?
    1. Thank you for the report, I think I know why. It removes form (item template) not reference (exact spawned item), so it will just find first item with the same base/form in your inventory and removes it. I will think how to fix it.
  10. Gasael007
    Gasael007
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    how do i get in the settings of this mod? what keys to press?
    1. MaskedRPGFan
      MaskedRPGFan
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      Open MCM to change settings. Del is the hotkey.