Hello, friends like these quest still has the hostages without the bags on their heads, with your mod loading after Dynamic Lowered Hoods. Am I missing something?
Thanks for letting me know. The configuration change SHOULD tell it to not do anything in that cell ... but I didn't set up a test for the condition, so maybe that line never worked and you're just the first to post about it. Ironic given that it seems about 100K people are using this, but who knows. If others can confirm it works properly for them, then we know it's probably an issue with pushpal's setup. If others can confirm it fails for them in the same way, then it's probably been a problem all along—in which case either I just remove the claim that it fixes that or, if someone could also figure out how to do it so it actually works, I'd be happy to update the mod's file with the fix.
I think ur fix is alright, the mannequin also not equipping helmet for me, I think Helmet Toggle is messing something up? DLH is working fine though. I'll let u know if I can find something.
Helmet toggle is not the culprit apparently, tried everything on a fresh save with HT disabled, I don't use WACCF, maybe that's a reason? is it a hard requirement for Dynamic Armor variants?
I fixed it, had to reinstall DAV without Hidden Equipment, feel a bit stupid, thanks for ur mod, it works perfectly fine, Helmet Toggle is fine as well, RIP to Eris though, no more available on Nexus.
Hi, first of all thanks, this is a fantastic & necessary addition to a great immersion mod!
I see the json has the line ""GetIsReference Player == 0 AND",", which I take should exclude the player character, but still I see that my player character's hood does also get lowered. I wonder why this is and if you had any ideas as to how she could be made to keep her hood on?
I figured it out, it made me feel a little silly, but of course as it is the line is in the "Hidden helmet" conditions but absent from the "Lowered hoods" conditions of the json.
Sure. One could edit the config file and replace all the conditions. I'm no JSON master, so I don't know what would be the best way to accomplish it, but I imagine replacing them with a single condition that always evaluates to true (such as 1 == 1) would work.
Sounds right. I don't know enough about the follower to know if everyone would want such a change, but that should do it for you; just add it below the similar lines.
Thanks. So happy we got a solid methodology figured out for excluding any specific NPC desired. I searched for Eris and found the Light and Shade mod. Makes sense that she wouldn't remove the hood. So made this standard as well with a new version for all.
Thank you for this. It would be great if you could add Eris from ezPG mod (Mythos part) to the exception since she is supposed to be using her hood and blindfold but with dynamic lowered hood she doesn't in interiors. And Hoth. He doesn't wear his iconic skull mask in interiors.
Unfortunately, my attempts to exclude specific NPCs based on their IDs have not worked (even for Ulfric in the base game). So if you figure out a way to make it work, I'll be happy to add it.
Unticking Hide Helmets in Dynamic Armor Replacer fixes these issues at the expense of guards and other NPCs retaining their helmet while inside buildings. It's a compromise.
You can install Helmet Toggle 2 by GiraPomba. There is a config file - Helmet Toggle_FLM.ini (requires FLM Mod). There I added 2 lines at the end, after Serana:
At a glance, it looks like you should try at least disabling it, yes; it would seem the Helmet Toggle 2 mod is effectively an alternative version of Dynamic Lowered Hoods. I haven't used it myself, though.
Hmm helmet toggle practically doesn’t works for me, for one it doesn’t have the lowered hoods like dynamic lowered hoods, also the ignore stuff in mcm doesn’t seem to work, neither does the ini, imma try to experiment to see if there’s a way to make dynamic lower hoods ignore a npc, and it’s the superior mod imo
edit: another major problem is after uninstalling both helmet toggle and dynamic lowered hoods all npcs except the player still toggle their helmets lmao have no idea how to fix this one
The problem is that helmet toogle 2 in the description says dynamic lowered hoods is required for the lowered hood function to work, I'm having the same problem, every npc is removing its helmet or hood in interiors even the ones that are not supposed to.
After many a headaches I realized that Dynamic Lowered Hoods made the headslot for creatures indoors turn invisible (e.g. Draugr).
I guess it sees them as just regular NPCs as there's no real exclusion for creatures in the mod?
But also even if that's the case, why would it turn their head slot invisible if they're not even wearing hoods?
Anyway, I had to uninstall the mod completely to fix that. Any way you could make a patch that would fix this behavior (excluding creatures), pleeeease? 🙏😅
Anyone know how to add specific followers to be excluded? I'm having an issue with this mod: https://www.nexusmods.com/skyrimspecialedition/mods/116201?tab=description
Dynamic hoods keeps removing the hair since its a wig
Thanks. I updated the main file with this, so mdrko987 will see the update if they track me instead of the mod (or check for updates to the mod) and others can benefit from the fix.
You're welcome. I've been messing around with it, and I think GetIsID followed by an NPC's editorID is how you exclude that specific NPC. So for example, Lydia would be "GetIsID HousecarlWhiterun == 0 AND",
Wanted to mention this as from skimming the posts it seems to come up from time to time and this has worked for me so far.
101 comments
I see the json has the line ""GetIsReference Player == 0 AND",", which I take should exclude the player character, but still I see that my player character's hood does also get lowered. I wonder why this is and if you had any ideas as to how she could be made to keep her hood on?
Seriously great job with the updating and listening to the player-base, you're appreciated.
I opened BPUFXelzazFollower.esp in xEdit and Xelzaz has the EditorID = BPUFXelzaz
So, if i understand right, if i want to exclude him i need to edit the json and include this line?
"GetIsID BPUFXelzaz == 0 AND",
"GetIsID E_Eris == 0 AND",
To add other NPCs you can look for them in xEdit and use the EditorID. For the example above, if you look Eris in xEdit you'll see her ID is E_Eris.
Unfortunately, my attempts to exclude specific NPCs based on their IDs have not worked (even for Ulfric in the base game). So if you figure out a way to make it work, I'll be happy to add it.
There I added 2 lines at the end, after Serana:
FormList = HT_FollowerIgnoreList|0501EE0E
FormList = HT_FollowerIgnoreList|E_Eris
Probably one is enough. And it works. Eris is excluded and wearing her hood and mask in interiors. Im using Light and Shade SE, not ezPG.
Wow. Excellent. Thank you so much. Kudos.
edit: another major problem is after uninstalling both helmet toggle and dynamic lowered hoods all npcs except the player still toggle their helmets lmao have no idea how to fix this one
I guess it sees them as just regular NPCs as there's no real exclusion for creatures in the mod?
But also even if that's the case, why would it turn their head slot invisible if they're not even wearing hoods?
Anyway, I had to uninstall the mod completely to fix that. Any way you could make a patch that would fix this behavior (excluding creatures), pleeeease? 🙏😅
Thanks!
Just need to edit
Data\skse\plugins\DynamicArmorVariants\DynamicLoweredHoods.json
Then add the condition under states > variant > "DAV_HiddenHelmet"
"HasKeyword ActorTypeNPC == 1 AND",
So it looks like this:
"states": [
{
"variant": "DAV_HiddenHelmet",
"conditions": [
"GetIsRace ManakinRace == 0 AND",
"HasKeyword ActorTypeNPC == 1 AND",
"GetIsRace CLWGildedRace == 0 AND",
"GetInCell AbandonedShackInterior == 0 AND",
"GetIsReference Player == 0 AND",
"GetIsID 018Auri == 0 AND",
"GetIsID Ulfric == 0 AND",
"IsInCombat == 0 AND",
"LocationHasKeyword LocTypeDwelling == 1 OR",
"LocationHasKeyword LocTypeInn == 1 OR"
]
},
Tested it and works like a charm!
Dynamic hoods keeps removing the hair since its a wig
Add "GetIsID 018Auri == 0 AND",
Below "GetIsReference Player == 0 AND",
Wanted to mention this as from skimming the posts it seems to come up from time to time and this has worked for me so far.