Thanks for the consistent updates over the years. Btw the TGC Morthal only patch doesn't have XCWT water record not forwarded. Anyone can do it using xEdit. Letting you know just in case.
The water data is blank just as it is in TGC Morthal and if i'm not mistaken when it's blank the game will just use the previous masters water data so you won't see incorrect water in game.
I have a question about this mod? use only the Veydosebrom mod for grass, configured only vanilla locations, so what would be the loading order for Land Fixes For Grass Mods to work? Let me explain, loot is ordered by LFFGM at the top, I think that's fine, but Veydosebrom puts it at the bottom, I also use the Terrain Fixes for CC Mods mod, which removes grass from the CC content. I want to know if the loading order is like this:
Veydosebrom ======= Do I move the .esp file to the top where LFFGM is located? Landscape Fixes For Grass Mods Grass Patch - All CC Mods ======= Terrain Fixes for CC Mods
or should it be like this:
Landscape Fixes For Grass Mods Veydosebrom ========== Do I move the .esp file to the top where LFFGM is located? Grass Patch - All CC Mods ======= Terrain Fixes for CC Mods
Sorry if it's easy for you, but grass mods with these types of patches are difficult for me to understand. If anyone can help me I would appreciate it. ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
Generally i recommend just manually moving most grass mods above this mod because a handful of them have land edits. Veydosebrom doesn't have land edits so LO doesn't really matter.
That road is dirt in vanilla. You have a mod that changes the road to snow and it probably has land edits to go with it, that just needs to be loaded after this mod.
Select the option for the 'espfe' version of Verdant when installing Tweaks for Verdant. Verdant has/had a regular esp version or a compacted and flagged as esl version (espfe) thus two options in the installer for Tweaks for Verdant.
Hello everyone, I use Landscape fixes for grass mods and northern roads, as well as patches for northern roads, but the game crashes on startup, I turn off LFFGM, the game starts. Does anyone know how to resolve a mod conflict? Otherwise, my grass grows on objects in Whiterun and other cities. Sorry for my bad English.
Crash on startup is most of the time from missing master. This mod will not fix grass placement with Northern Roads as it must load after this mod and will disable parts of this mod at any location near roads. The patch for LFFGM/NR may or may not help any with grass so while using Northen Roads you'll probably just have to end up using a Vanilla landscape type grass mod or use a grass mod downgrade patch like the mod No Grassias or "grass patch" file provided on the NR page.
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Cause if not, anyone know a way to remove the grass?
Veydosebrom ======= Do I move the .esp file to the top where LFFGM is located?
Landscape Fixes For Grass Mods
Grass Patch - All CC Mods ======= Terrain Fixes for CC Mods
or should it be like this:
Landscape Fixes For Grass Mods
Veydosebrom ========== Do I move the .esp file to the top where LFFGM is located?
Grass Patch - All CC Mods ======= Terrain Fixes for CC Mods
Sorry if it's easy for you, but grass mods with these types of patches are difficult for me to understand.
If anyone can help me I would appreciate it. ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
edit, was looking at an area added by CC, my bad
I am installing this mod along with Skoglendi & Grass FPS Booster.
Should this mod load after Grass FPS?
Thx in advance!
https://imgur.com/a/C9nf1UG
https://imgur.com/a/Y20OOeB
Verdant has/had a regular esp version or a compacted and flagged as esl version
(espfe) thus two options in the installer for Tweaks for Verdant.
Khajiit Has Wares
Note: Haven't visited all of the caravan stops, but I know the one in Whiterun is overgrown
Kaidan 2
Places affected: Myriah's Camp, Kaidan's Old Camp
JJerem's Orc Strongholds mod series
The patch for LFFGM/NR may or may not help any with grass so while using Northen Roads you'll probably just have to end up using a Vanilla landscape type grass mod or use a grass mod downgrade patch like the mod No Grassias or "grass patch" file provided on the NR page.