Skyrim Special Edition

1659 comments

  1. LucasWerewolf
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    Is this mod suppose to remove grass around Goldenhills Plantation?
    Cause if not, anyone know a way to remove the grass? 
    1. code1k
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      That's a CC mod, grass patches for those add-ons are > https://www.nexusmods.com/skyrimspecialedition/mods/61777
  2. rozebeanz
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    would this be safe to update mid-game?
    1. code1k
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      Of course.
  3. promitroy
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    Thanks for the consistent updates over the years. Btw the TGC Morthal only patch doesn't have XCWT water record not forwarded. Anyone can do it using xEdit. Letting you know just in case.
    1. code1k
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      The water data is blank just as it is in TGC Morthal and if i'm not mistaken when it's blank the game will just use the previous masters water data so you won't see incorrect water in game.
  4. SkorgeGames117
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    I have a question about this mod? use only the Veydosebrom mod for grass, configured only vanilla locations, so what would be the loading order for Land Fixes For Grass Mods to work? Let me explain, loot is ordered by LFFGM at the top, I think that's fine, but Veydosebrom puts it at the bottom, I also use the Terrain Fixes for CC Mods mod, which removes grass from the CC content. I want to know if the loading order is like this:

    Veydosebrom ======= Do I move the .esp file to the top where LFFGM is located?
    Landscape Fixes For Grass Mods
    Grass Patch - All CC Mods ======= Terrain Fixes for CC Mods

    or should it be like this:

    Landscape Fixes For Grass Mods
    Veydosebrom ========== Do I move the .esp file to the top where LFFGM is located?
    Grass Patch - All CC Mods ======= Terrain Fixes for CC Mods

    Sorry if it's easy for you, but grass mods with these types of patches are difficult for me to understand.
    If anyone can help me I would appreciate it. ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
    1. code1k
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      Generally i recommend just manually moving most grass mods above this mod because a handful of them have land edits. Veydosebrom doesn't have land edits so LO doesn't really matter.
  5. scrampertt
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    doesnt work for Folkvangr

    edit, was looking at an area added by CC, my bad
  6. nichio77
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    Hi there,

    I am installing this mod along with Skoglendi & Grass FPS Booster.
    Should this mod load after Grass FPS?

    Thx in advance!
    1. code1k
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      There's no interaction between grass fps booster and any file on this page. LO won't matter.
  7. Mrspecop71
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    Could we possibly get a patch for More Bandit Camps?
    1. kiwifruitxx
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      + 1
    2. gades28
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      Deleted
  8. damion14053
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    Does this mod change roads in any way as whenever I have this mod enabled parts of my roads have alot of dirt where there should be snow

    https://imgur.com/a/C9nf1UG
    https://imgur.com/a/Y20OOeB
    1. code1k
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      That road is dirt in vanilla. You have a mod that changes the road to snow and it probably has land edits to go with it, that just needs to be loaded after this mod.
    2. damion14053
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      Fixed! I was missing a patch between your mod and Skyrim Landscape and Water Fixes
  9. Zodiark10
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    Tweak for Verdant file causes the menu to not load :( figured I'd just post here incase anybody has the same issue.
    1. code1k
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      Select the option for the 'espfe' version of Verdant when installing Tweaks for Verdant.
      Verdant has/had a regular esp version or a compacted and flagged as esl version
      (espfe) thus two options in the installer for Tweaks for Verdant.
    2. Zodiark10
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      Eyyy thanks man! Sorry for the trouble.
  10. Capripunk
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    Would it be possible to make grass fixes for the following mods:

    Khajiit Has Wares
    Note: Haven't visited all of the caravan stops, but I know the one in Whiterun is overgrown

    Kaidan 2
    Places affected: Myriah's Camp, Kaidan's Old Camp

    JJerem's Orc Strongholds mod series
  11. southn1k
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    Hello everyone, I use Landscape fixes for grass mods and northern roads, as well as patches for northern roads, but the game crashes on startup, I turn off LFFGM, the game starts. Does anyone know how to resolve a mod conflict? Otherwise, my grass grows on objects in Whiterun and other cities. Sorry for my bad English.
    1. code1k
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      Crash on startup is most of the time from missing master. This mod will not fix grass placement with Northern Roads as it must load after this mod and will disable parts of this mod at any location near roads.
      The patch for LFFGM/NR may or may not help any with grass so while using Northen Roads you'll probably just have to end up using a Vanilla landscape type grass mod or use a grass mod downgrade patch like the mod No Grassias or "grass patch" file provided on the NR page.
    2. sjkarter
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      Same problem.