Skyrim Special Edition

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Created by

aelix

Uploaded by

AelixSSB

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Mod articles

  • New Variant Names

    Hagraven Crone
    Hagraven Harpy
    Hagraven Beldam
    Hagraven Matriarch

    Wispmother Banshee
    Wispmother Specter

    Falmer Shadestalker

    Dwarven Spider Defender
    Dwarven Spider Soldier

    Dwarven Sphere Defender
    Dwarven Sphere Soldier
    Dwarven Sphere Sentry
    Dwarven Sphere Master

    Dwarven Centurion Defender
    Dwarven Centurion Soldier
    Dwarven Centurion Sentry
    Dwarven Centurion Sentinel
    Dwarven Centurion Master

    Dwarven Ballista Defender
    Dwarven Ballista Soldier
    Dwarven Ballista Sentry
    Dwarven Ballista Master

    Riekling Infantry

    Riekling Cavalry
    Riekling Champion

    Ash Spawn Scorcher
    Ash Spawn Incinerator
    ...

  • Some Ramblings

    My main inspiration for making this mod was High Level Enemies. It's a great concept, but I don't agree with its execution. My mod differs from it in a few key ways:

    1. Environmental encounters are untouched. What do I mean by this? I consider enemies such as Skeevers, Wolves, Mudcrabs, etc. to be environmental in nature. They are not meant to pose a challenge; they populate the world to make it more interesting and lively. Occasionally, they're a little bit annoying. You do not need level 30 "Skeever Kings" one-shotting you. Similarly, I much prefer the idea of being able to outscale creatures that really shouldn't be any stronger than they are. Humanoid NPCs can learn, train, grow, use better equipment... they have a reason to scale to such high levels. Magical creatures such...