Mod articles
-
Hagraven Crone
Hagraven Harpy
Hagraven Beldam
Hagraven Matriarch
Wispmother Banshee
Wispmother Specter
Falmer Shadestalker
Dwarven Spider Defender
Dwarven Spider Soldier
Dwarven Sphere Defender
Dwarven Sphere Soldier
Dwarven Sphere Sentry
Dwarven Sphere Master
Dwarven Centurion Defender
Dwarven Centurion Soldier
Dwarven Centurion Sentry
Dwarven Centurion Sentinel
Dwarven Centurion Master
Dwarven Ballista Defender
Dwarven Ballista Soldier
Dwarven Ballista Sentry
Dwarven Ballista Master
Riekling Infantry
Riekling Cavalry
Riekling Champion
Ash Spawn Scorcher
Ash Spawn Incinerator
... -
My main inspiration for making this mod was High Level Enemies. It's a great concept, but I don't agree with its execution. My mod differs from it in a few key ways:
1. Environmental encounters are untouched. What do I mean by this? I consider enemies such as Skeevers, Wolves, Mudcrabs, etc. to be environmental in nature. They are not meant to pose a challenge; they populate the world to make it more interesting and lively. Occasionally, they're a little bit annoying. You do not need level 30 "Skeever Kings" one-shotting you. Similarly, I much prefer the idea of being able to outscale creatures that really shouldn't be any stronger than they are. Humanoid NPCs can learn, train, grow, use better equipment... they have a reason to scale to such high levels. Magical creatures such...