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Changelogs
Version 1.02
Fixed cliffs for users who have non-tiling dirtcliff textures (thanks Sidedcore!)
Fixed mineralpools to have consistent textures (thanks Poepkat!)
- All volcanic terrain in the vanilla game retopo'ed - Accurate collisions for meshes that needed it the most - New UV maps, less tiling guarantee - Got rid of all the funny alphalayers, made to work with terrain parallax textures in mind (creates a sharp texture edge tho) - Has parallax by default, requires the usual parallax requirements - ESL flagged ESP
FAQ:
Funny looking textures in places they should not be? - load plugin lower. Still funny looking textures in wrong places? Check the reference in xedit and see what mod adds it and report it back to me. Texture set bugs are almost inevitable.
FPS cost? - Dunno, some probably.
Lux has its own split volcanic meshes. - Not a question but afaik those meshes aren't referred to by Lux so they shouldn't show up.
Found a bug? - Report it back to me
Compatibility: - As far as I know everything - If conflicts occur let whatever you like win. I can make a patch for mods with open perms