Skyrim Special Edition

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markuskarttunen1

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markuskarttunen1

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About this mod

High poly mine- cave- and dirtcliffs

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Contents:

- All cliffs in the vanilla game (apart from rockcliffs) retopo'ed
- Nice new 4x1 texture for dirtcliffs
- Accurate collisions (no more root collision)
- New UV maps, less tiling guarantee
- Got rid of (almost) all the funny alphalayers, made to work with terrain parallax textures in mind
- Destroyed the awful roots out of the game
- Has parallax by default, requires the usual parallax requirements
- ESL flagged ESP

FAQ:

Funny looking textures in places they should not be? -> load plugin lower. Still funny looking textures in wrong places? Check the reference in xedit and see what mod adds it and report it back to me. Texture set bugs are almost inevitable.

FPS cost? Dunno, some probably.

Found a bug? Report it back to me

Compatibility:
- Works fine with simp of snow
- SMIM conflicts, let whichever you like better win
- Lighting mod compatibility built-in
- In other conflicts let whatever you like win. I can make a patch for mods with open perms

Credits:
Sheson for DynDOLOD resources included.

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Subdivide and Smooth - Unique Trees
Part of the WIP tree mod if you just want the unique trees of Skyrim.

OSHA-Compliant Sovengarde Mesh Fixes

Some mesh fixes for Sovengarde.

Animated Ivy
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