A new version has been released. This is a completely new overhaul and as such :
Do not Install or Update the mod Mid-Playthrough.
Some important changes in v2.0 :
Spoiler:
Show
The entire layout has been redone from scratch to make use of updated techniques and assets.
The rooms have been scaled down to 0.75 to fit the aesthetic of the rest of Markarth interior cells. This should make for a more comfy house with less oversized rooms that needed to be filled. The rooms should also be less cluttered as a result.
Relocated the forge and library to another part of the cell, leaving the Bathroom as it’s own room instead of a hub.
The house should be more functional with a looping design and dedicated crafting rooms easily accessible and close-by.
Fixed the issue with the Navmesh that messed with the adoption system.
Decoupled the entire decoration system from the one used in the base game to prevent incompatibilities.
Added a brand new system to decorate the house, making use of the barter menu instead of the janky mess of dialogues that were used until now. This system is experimental, so don't hesitate to give some feedback on it to help me work the kinks out.
Lighting is still a pain in the ass in this game, choices had to be made and some places (like corridors) might get a little dark.
For any issue, refer to the FAQ in the sticky below to fix it on your own, or for the proper way to report a bug.
"Thank you for using my mod, I hope you'll enjoy the work I put into making it and keep supporting me in the future. Make sure to Endorse the mod if you liked it, it helps more than you know."
- Hylios
If you have questions or are encountering any issue with the mod, please refer to this FAQ (Frequently Asked Questions)BEFORE posting said issue in the comment or bug section. I will know if you don't.
Yes I set the base price of the items to mirror the price of similar vanilla upgrades, the higher tier being 1000 gold. Even then they get really pricey at speech 20 with no perk, but that's to be expected.
That just goes to show how much the vendors in Skyrim are jacking up their prices. :D
*edit* The new decorating system is much better than the vanilla one and the down scaling of the rooms was a great idea i love it a lot. Not sure if this was intended but the water in the large pool bellow doesnt animate? not a big issue i was just wondering if i was a bug on my end but you have my endorsement! 10/10
The water in the cell should work, most likely culprit for this would be another mod overriding the cell properties. Pushing my mod later in the load order should fix it, but not sure if that would work mid-playthrough (since the cell has already been initialized).
Just in time to get into my new build. I was hesitant to try it out because I really liked version 1.0, but version 2.0 is really awesome. What a great update, thank you.
I didn't like the new decorations menu that much, but that's understandable. It's interesting that the values can now be affected by skill.
The main reason behind the new system is to make it easier to use and less prone to incompatibilities. I've seen too many people complain about "The room is empty." or "I can't buy the upgrade.", the only way to break the upgrade system now would be to override that single dialogue reference, still possible, but very unlikely (hopefully).
2.0 is looking to be a pleasant surprise from what I'm seeing after a few screenshot glances. As nice as 1.0 may have been, this new layout definitely seems much more coherently crafted and more in line with the scale and design sensibilities of Markarth in general. If you're considering giving similar treatment to some of your other home mods, then I'm pretty excited to see what you might have in mind. If not, then it's still just nice to see your name around the scene regardless.
It was a bit of a passion project I had going on in my free time but since I don't have as much time for modding as I did before, those things tend to take a while I'm afraid. I have plans to update some other designs, Breezehome in particular, but I can't make any promise on when those would come out.
First of all, this is by far my favorite rendition of Vlindrel Hall! I love how unique it is. Happily endorsed.
I'm only experiencing one issue however: For me, there's a missing wall behind the oven in the kitchen that peers into the void. I've tested it on a completely new save and I don't have anything installed that would conflict with the home. Is anyone else experiencing this problem? I'm of course using your HS resources as well as the ELFX patch.
Could you provide me with a screenshot of the issue? Does the wall appear/disappear when you're moving towards the void or is it just gone? Do you have some mod like Project Optimization?
It seems the area is just gone, and doesn't fade in or out of existence. I also don't use Project Optimization. Hope this helps! Link to an image displaying the issue: https://steamuserimages-a.akamaihd.net/ugc/2018212447934890784/12A3C92F8955C30D79BC6033F1F00F2662F0EDD1/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
There should be a lot of objects in that corner, it really does look like an occlusion plane is in the way, masking what's behind it. I do not have the same problem on my side with ELFX, it must be coming from another mod, you might have to use the improved console or Xedit to figure out which mod is causing the problem unfortunately, I'm not aware of every mod out there. Try moving my mod at the very last spot in your load order, maybe that's an override-able references.
hey I was looking around for someone thats going through the same thing so yeah you're not alone. Downloaded the Elfx patch. I also dont have any mod that edits vindrel hall or whatsoever but the wall at the kitchen disappears for me too. https://drive.google.com/file/d/11-yLDDJhQlSiL1MJzCd6xU1ir2zqgUf3/view?usp=share_link my character disappears too when I get close to the invisible wall.
Then when I look back. https://drive.google.com/file/d/15sCqb86RvvYZ1m3EURG2_v_bylktl4JT/view?usp=share_link
Checked through sseedit and I don't find anything that is conflicting with this mod too. Form Ids also tell me that nothing else is editing the invisible wall except for skyrim.esm,heartfire.esm and HS vlindrel Hall.
Like I said it is most likely a room marker or an occlusion plane, in xedit if you click on the cell you'll see a list of mods that are editing the cell on the right side, check every mentions for occurrences of RoomMarker or Occlusion Plane, something is doing this otherwise I would have this problem as well. And make sure to test on a fresh save in case those references are persistent.
Hi; if you're still having this problem I found a fix for it (at least for me).
LOOT likes to load the "HSPlayerHomes - Vlindrel Hall - ELFX.esp" above the "ELFXEnhancer.esp" file. I use MO2, so all I had to do was drag the plugin below it in the "Plugins" tab.
Took me a while to figure it out; spent a long time digging through SSEEdit trying to find the conflict culprit, but unfortunately my skills with the program aren't great :(
Hi Bunyunyun, I am not using ELFX Shadows by Wizkid.
However, I am using their mod ELFX fixes, which may have something to do with these occlusion errors. I will stress that I could only fix it by loading it after the ELFXEnhancer.esp, which is one of the esp options in the FOMOD installer for ELFX.
I didn't test it, but it might be worth disabling Vlindrel Hall and not running the ELFX patch (one of the options in the ELFX FOMOD). I am about 80% sure ELFX causes the issue, so if worst comes to worst, you may have to do some digging around in SSEEdit for conflicts between the ELFX patch and ELFX itself.
169 comments
Do not Install or Update the mod Mid-Playthrough.
Some important changes in v2.0 :
Markarth interior cells. This should make for a more comfy house with less oversized rooms that needed to be filled. The rooms should also be less cluttered as a result.
instead of the janky mess of dialogues that were used until now. This system is experimental, so don't hesitate to give some feedback on it to help me work the kinks out.
might get a little dark.
For any issue, refer to the FAQ in the sticky below to fix it on your own, or for the proper way to report a bug.
FAQ (Frequently Asked Questions) BEFORE
posting said issue in the comment or bug section. I will know if you don't.
Prices were high (at least at level one), but it makes sense given how high class the home and decorations are.
That just goes to show how much the vendors in Skyrim are jacking up their prices. :D
*edit* The new decorating system is much better than the vanilla one and the down scaling of the rooms was a great idea i love it a lot. Not sure if this was intended but the water in the large pool bellow doesnt animate? not a big issue i was just wondering if i was a bug on my end but you have my endorsement! 10/10
The water in the cell should work, most likely culprit for this would be another mod overriding the cell properties. Pushing my mod later in the load order should fix it, but not sure if that would work mid-playthrough (since the cell has already been initialized).
I didn't like the new decorations menu that much, but that's understandable. It's interesting that the values can now be affected by skill.
The main reason behind the new system is to make it easier to use and less prone to incompatibilities. I've seen too many people complain about "The room is empty." or "I can't buy the upgrade.", the only way to break the upgrade system now would be to override that single dialogue reference, still possible, but very unlikely (hopefully).
The main thing - the house - is perfect. 😁
It was a bit of a passion project I had going on in my free time but since I don't have as much time for modding as I did before, those things tend to take a while I'm afraid. I have plans to update some other designs, Breezehome in particular, but I can't make any promise on when those would come out.
Enjoy the update. ;)
I like it so much I probably spent a few hours just walking aimlessly in the house. :D
First of all, this is by far my favorite rendition of Vlindrel Hall! I love how unique it is. Happily endorsed.
I'm only experiencing one issue however: For me, there's a missing wall behind the oven in the kitchen that peers into the void. I've tested it on a completely new save and I don't have anything installed that would conflict with the home. Is anyone else experiencing this problem? I'm of course using your HS resources as well as the ELFX patch.
Could you provide me with a screenshot of the issue? Does the wall appear/disappear when you're moving towards the void or is it just gone? Do you have some mod like Project Optimization?
Link to an image displaying the issue: https://steamuserimages-a.akamaihd.net/ugc/2018212447934890784/12A3C92F8955C30D79BC6033F1F00F2662F0EDD1/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://drive.google.com/file/d/11-yLDDJhQlSiL1MJzCd6xU1ir2zqgUf3/view?usp=share_link
my character disappears too when I get close to the invisible wall.
Then when I look back.
https://drive.google.com/file/d/15sCqb86RvvYZ1m3EURG2_v_bylktl4JT/view?usp=share_link
Checked through sseedit and I don't find anything that is conflicting with this mod too.
Form Ids also tell me that nothing else is editing the invisible wall except for skyrim.esm,heartfire.esm and HS vlindrel Hall.
LOOT likes to load the "HSPlayerHomes - Vlindrel Hall - ELFX.esp" above the "ELFXEnhancer.esp" file. I use MO2, so all I had to do was drag the plugin below it in the "Plugins" tab.
Took me a while to figure it out; spent a long time digging through SSEEdit trying to find the conflict culprit, but unfortunately my skills with the program aren't great :(
Hope this helps!
I couldn't find what was conflicting with mine either until today
update: it really is conflicting with wizkid's elfx shadows. Are we able to get a patch for wizkid elfx shadows?? pretty please? lmao
However, I am using their mod ELFX fixes, which may have something to do with these occlusion errors. I will stress that I could only fix it by loading it after the ELFXEnhancer.esp, which is one of the esp options in the FOMOD installer for ELFX.
I didn't test it, but it might be worth disabling Vlindrel Hall and not running the ELFX patch (one of the options in the ELFX FOMOD). I am about 80% sure ELFX causes the issue, so if worst comes to worst, you may have to do some digging around in SSEEdit for conflicts between the ELFX patch and ELFX itself.
Hope this helps :D