The entire layout has been redone from scratch to make use of updated techniques and assets.
The rooms have been scaled down to 0.75 to fit the aesthetic of the rest of Markarth interior cells. This should make for a more comfy house with less oversized rooms that needed to be filled. The rooms should also be less cluttered as a result.
Relocated the forge and library to another part of the cell, leaving the Bathroom as it’s own room instead of a hub.
The house should be more functional with a looping design and dedicated crafting rooms easily accessible and close-by.
Fixed the issue with the Navmesh that messed with the adoption system.
Decoupled the entire decoration system from the one used in the base game to prevent incompatibilities.
Added a brand new system to decorate the house, making use of the barter menu instead of the janky mess of dialogues that were used until now. This system is experimental, so don't hesitate to give some feedback on it to help me work the kinks out.
Lighting is still a pain in the ass in this game, choices had to be made and some places (like corridors) might get a little dark.