Skyrim Special Edition

About this mod

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Permissions and credits
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Highlights of Version 11

  • Custom perk trees


is the most advanced companion to date. She will comment on everything, will do what she wants when she wants and react to you and your action immediately. She will remember everything you do, also what she says she wants. Your acts will have consequences, some will permanently influence Evangeline.

Evangeline is a highly advanced marriageable follower. She has 7000 lines of voiced dialogue. A memory and emotion system including but not limited to love, hate, fear. She will remember everything she and you said. Discover her background by doing quests and talking to her. Have fun with the most advanced, feature rich companion for Skyrim ever.



  • You can find her in Riverwood Sleeping Giant Inn.
  • Evangeline has 4 questchains to unravel her history.
  • Two single quests for you to enjoy.
  • Three repeatable radiant quests for you to enjoy.
  • One radiant quest line. Everything is random here, even the story.
  • Several radiant quests with dozens of different Objectives. Start by talking to Evangeline about rumors.
  • 7 Thousand of lines of dialog.
  • Fully fledged out memory and emotion system with several emotions like hate, fear, love etc.
  • Special dialog & actions and above mentioned memory.
  • Marriage candidate with own marriage quest.
  • Has her own animations for dodging and kissing.
  • Will do whatever she wants when she wants it. Like going to the temple, go shopping, going on a stroll and much more.
  • Will gain weight and muscles based on her actions.
  • She can become insane and will start to hear and see things due to high stress.
  • Randomly pathed dialog.
  • Has dialogue with any actor possible with original, vanilla voicelines.
  • Dozens of long dialog chains. Dozens of long dialog to explore her past.
  • Play games with her, like hide&seek and others.
  • Custom home marker for single cell and a custom home marker which can be multi cell home. You can tell Evangeline to have a place for work, train, relax, sleep and eat.
  • Evangeline has an outfit for combat, home, town and outfit options for rainy and snowing weathers, warm and cold climates. Outfits can be additional to her current stuff or can replace current outfit.
  • Will loot items, if she wants.
  • Comments and dialogue on places, quests, persons, her past, etc..
  • You can brawl and spare with her.
  • Lots of conversations with other NPCs, even Unique ones like Paarthunax and recognizes 3DNPCs followers
  • MCM Config Menu.
  • Evangeline has the following selectable combat styles: "Default" (Spellsword), "Paladin DPS", "Paladin Tank", "Elemental Mage"
  • Advanced combat AI. Can heal the player.
  • Difficulty sliders for her combat prowess.
  • Teach her spells. Evangeline can also shout if you teach her.
  • You can tell her to only or additionally use spells you have currently equipped.
  • Evangeline has Ordinator and PerMa perks. She has now perks for One Handed, Block, Heavy Armor, Alteration, Restoration and Destruction
  • Perk trees with unlockable perks
  • five custom dungeons with 80 custom bosses and enemies to defeat. Unlocking Evangelines skill growth. Starting from level 10 up to level 50
  • Will transform into a Werewolf if in combat, the player is a werewolf and she needs to switch to melee.
  • Will smelt ore, tan hides, make arrows and brews potions for you
  • Will cook a meal if there's enough ingredients for it and a cooking pot.
  • dozens of actions based on how Evangeline feels and how much she likes you. Like spiking your ale, cooking you a meal, make you trip, won't help you in a fight, run ahead in a dungeon and much, much more.
  • Can take the lead to dungeon bosses.
  • You can tell her to cook a meal, brew a potion, go shopping or craft arrows for you.
  • Fully integrated into all vanilla scenes for immersion.
  • Can tell her to ride any ridable actor
  • 190 packages to have Evangeline behave naturally, with a day routine, in each capital, town and settlement; if you tell her to wait or leave you.
  • CBBE body.
  • Evangeline will gain weight and muscles but can also loose some. Dynamically based on activity and location.
  • Fully integrated into the DLCs.
  • Can play all idles and will play them if she wants.
  • Configurable gore effects. Blood, wounds, screams and splatter. She also gains scars from battle which take 1 or 3 or more days to fully heal.
  • Gore and scars effects add gameplay debuffs. Scars now have an up to 15% base health debuffs and wounds apply a short 2 minute long effect. Ranging from health damage to disarm or stagger effects
  • You can also bump her with weapons or magic equipped to teleport her out of your way.
  • Evangeline can train your skills. She can train you her highest skill.
  • Evangeline specific achievements, 14 categories with 7 tiers each, viewable in the MCM menu, with tiny permanent boni for the player. Option to not get those rewards in the MCM menu.
  • Support for Flower Girls. Certain scenes and dialogue may start a Flower Girl scene.
  • Evangeline can now levitate and get dragon wings as a reward if you teach her to shout
  • She can also fly if you ride a flying mount. MCM option to make her always fly.
  • Spellmaking. Evangeline can make her own custom spells on the fly. With unlockable effects by doing small tasks.
  • Enchanting. Evangeline enchants her unenchanted items you give her. She can also learn enchantments you give her. The item is destroyed in the process.
  • Custom home you can buy after you are married.
  • Customizer done by ClearanceClarence
  • Alternate Face done by Xeova
  • ...
  • And much more. I can't remember all of the stuff I put in while developing her.

Evangeline's custom options

  • Evangelines difficulty can be set in MCM. Consisting of Bonus or Malus for Spell Damage, Weapon Damage, Armor and Magic Resist.
  • Added skill points per level after skill reached 100.
  • Selectable combat styles: "Default" (Spellsword), "Paladin DPS", "Paladin Tank", "Elemental Mage"
  • There's an option to toggle to learn spells cast by player. Those spells can also be removed if need be.
  • You can disable her usage of shouts.
  • You can make Evangeline pacifistic and only have her attack if being attacked or an ally is attacked.
  • Evangelines difficulty scales depending on the settings here. Difficulty means damage receiving and delivering.
  • You can configurate Evangelines confidence between brave and foolhardy
  • Toggle if you do not want Evangeline to change into a Werewolf
  • How many special boss abilities per actor.
  • Chance per ability of an ability to appear on a boss.
  • Option for her levitation and flying ability. Disable levitation, always levitate or levitate if you want after unlocking the ability
Gore and Stress
  • You can select how much gore appears. No gore, meaty bits and wounds, full bloody body splatter
  • You can select at what chance wounds and gibs appears
  • Toggle Evangelines Stress System.
  • Evangeline can take certain item types from you if you have more than one on yourself. Evangeline is bound to carry those burdens for you. The itemtypes are armor,  books and weapons.
  • Weapons she carries are recharged by her for free. If you don't want this, tell her so.
  • Evangeline only uses her snow outfit during snow.
  • Evangeline only her rain outfit during rainy weathers.
  • Evangeline only her warm/hot outfit during warm/mild temperatures.
  • Evangeline only her cold outfit in cold climates.
  • In claustrophobic dungeons it is better to navigate when Evangeline has more distance to you. You can toggle this on or off. You can also bump her with weapons  equipped to teleport her away.
  • Evangeline is helpful and so she will tan or smelt your leather and ore. If you don't want this, you can tell her and she will stop it.
  • Evangeline won't use helmets. You can toggle to make her use those.
  • You may disable her creation of her camp.
  • You can toggle that Evangeline will cast Detect X spells while sneaking.
  • Option to not get achievement rewards.


In case you are idling or lollygagging Evangeline will idle, too. She will use any unowned idle markers, talk to other NPCs or whatever comes into her mind she will do. Once you move again, she will usually follow you again.
Evangeline will chat with other actors. There are no predetermined conditions.
She will also go away and live her own life. She will come back to you, though. You can call her anytime if you don't want to wait. She will go shopping, crafting, drinking, dungeon diving and so on.


Evangeline has her own horse she will call. Once you start to mount she will call her horse and travel on it.
You can also tell her to use a specific horse which replace her default one. You do this by using a spell Evangeline gives you.

Inventory Management

Evangeline has 4 inventories. She has her home outfit. If this is filled, it will be used in your home. If this is not filled, she will use her Town clothes.
She has her Town clothes. This will be worn while being in cities, town, settlements etc.
Then she has her combat outfit. This is being used "outside".
Lastly she has her normal actor inventory.
Additional to those there are special outfits for weather conditions. There's an outfit for rainy and snowing weathers, warm and cold climates. Outfits can be additional to her current wearing clothes or can replace the outfit.


There are 4 quest chains. The quests are sequential. Totaling 24 quests to complete.
There are 3 short single quests, dozens of types of radiant single quests that can be repeated and a radiant quest chain which is totally randomized, even story, count of quests to complete, etc.. All those can be done while completing the main quest chains.
A quest to unlock Spellmaking features and a quest to get the custom player home in Rorikstead.
5 quests to make her continue to gain stats and skill points. Starting at level 10 and last quest at level 50.

Best way to get the most out of Evangeline

All of Evangelines dialog should fit her character of being a good person and having her own troubles. I hope I did get it right and have no inconsistency in her dialog.
Evangeline has so much to say you might not get all of it from one play-through. There are a lot of lines about quests that you need to initiate by asking her about her opinions about current quests. There are so many lines that reveal itself by being together with Evangeline quite some time but Evangeline won't say them on herself, you have to ask her instead. So, in short, you need to talk to her often. Some of the dialog will be marked as used yet has new lines, that is nothing I can change.
Evangeline has her own mind. If she wants to visit her friend Voada she will do it. You can prevent this but Evangeline won't like it.
There are several emotions Evangeline is capable off and showing/telling you about. Joy, love, anger, sadness, surprise and fear.
Over a dozen rare one time events can be uncovered. Those are just small things that can happen anywhere anytime like Evangeline is turned into a turnip for a few seconds.
Evangeline is fully integrated into the world of Skyrim. All scenes that occur are recognized by her and she will react to them. She is known to the persons and towns she talks about having visited before meeting you. So talk to her to get the big picture.


You must contact me and obtain my permission before doing anything with this mod.
Some resources do not belong to me. Ask their authors for permissions.
If I do not respond within 4 weeks, permission is denied.