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- Evangeline - the Custom Voice Breton Spellsword
Evangeline - the Custom Voice Breton Spellsword
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Versionv16.0.0
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Last updated
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Created by
Sein_SchattenUploaded by
Sein_SchattenVirus scan
About this mod
Evangeline is the most advanced companion to date. She will comment on everything, will do what she wants when she wants and react to you and your action immediately. She will remember everything you do, also what she says she wants. Your acts will have consequences, some will permanently influence Evangeline.
- Requirements
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Nexus requirements
Mod name Notes Address Library for SKSE Plugins Must have! Project New Reign - Nemesis Unlimited Behavior Engine Must have! RaceMenu Must have! Skyrim Script Extender (SKSE64) Must have! Mods requiring this file
Mod name Notes (discontinued) MFBO - CBBE 3BA body and BodySlide files to change followers' and NPC' default nude body Another Evangeline Style Evangeline - Spanish Obligatorio Evangeline - the custom voice breton spellsword - Francais Mod VO à installer en premier Evangeline - the Custom Voice Breton Spellsword - German Evangeline - the Custom Voice Breton Spellsword TR Evangeline CHS Simple Chinese Language need Evangeline Customizer Require version higher than or equal to 4.0.2 where she has a unique body Traducao Pt Brasil - Evangeline v16.0.0 - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED BY ZENIMAX OR ITS AFFILIATES.
You must contact me and obtain my permission before re-packaging any part of this mod.
Translations, patches, bugfixes are okay as long as this mod is required.
Some of the resources do not belong to me. Ask their authors for permissions. See Credits.
If I do not respond within 4 weeks, permission is denied.
If I do not log into Nexusmods for over 1 year permission is open.File credits
Anduniel for her awesome voice actor work. The only person I could depend on during the whole process of this work. :D
Kalilies for his hair.
hellosanta for his great eyebrows.
EcthelionOtW for his great Seductive Lips.
LogRaam for his great eyes.
fadingsignal for the eye cubemap.
Dheuster for the script of the camp creation.
TheDNightshade for the horn mesh.
jbvw for the potion.
Gizmodian for the sword.
Deserter X for the staff and Daedric Reaper Armor.
Kelretu for the doll.
domainwolf for the Overlays.
Ekirts Ykcul for the Overlays. Modified most of them, though.
Pigeon for the bruise textures.
swefrida for BnP - Female Skin and BNP - Teeth.
zakuran for the gore meshes.
EnaiSiaion for Ordinator perk assets.
T3nd0 for PerMa perks.
Nitor for temperature script.
Chesko for Array functions.
CPU who paid Anubiss for kissing animation.
shikyokira for the dodge animations (license LGPL).
flexcreator for the kissing script.
Madcat221 for the werewolf model.
Anton0028 for the wings.
RohZima and Redfall6 for the flying animations.
cryomorph and mergaskittle for facial expressions.
kristakahashi for the dialogue for his NPCs.
DaemonPrime for the UI bars.
Elianora for the house as basis.
Lunyra for Fitness Body.
Caliente, Wast1980 and Tigersan for BHB.
GPortner for the Stress script.
Joubarbe for sounds.
Lord Dagobert for his dungeons.
isokus mod wet and cold. https://www.nexusmods.com/skyrimspecialedition/mods/644
ZaZ And XaZ for the tears.
Xs2reality for the Sporty Sexy Sweat texture.
colinswrath for his Sunhelm Needs mod.
powerofthree for the Strange Runes textures.
Wasbunny for Ritual Armor.
Anduniel for Indoril Robes.
MadCat221 for Robed Steel Plate Armor.
hair for Daedric Reaper
ElleH for Kynreeve Armor.
Journeyman Healer Robes it is "deleted6973877" and SydneyB.
mihail for his cat. https://www.nexusmods.com/skyrimspecialedition/mods/30496
Andrelo for mfgfix.
Penta-limbed-cat for 5LCat's Utils.
ersh for TrueHUD.
RE discord.
MikeNike and the www.skyrim-guild.com for the Elder Souls animations.
langnao for the Girly Animations.
CHIMgarden for Gesture Animation and NPC Animation Remix.
wonrz for Confident Sexy Female Idle.
person123456789 for Sit Animation.
OsmelMC for pubic hair.
Dualsun for idle animations.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Turkish
- Spanish
- Portuguese
- Mandarin
- German
- French
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Translations available on the Nexus
Language Name Turkish Author:Marcophoinex Evangeline - the Custom Voice Breton Spellsword TR Portuguese Author:jarl1 Traducao Pt Brasil - Evangeline v16.0.0 French Author:jihan02 Evangeline - the custom voice breton spellsword - Francais Spanish Author:Gonzy42 Evangeline - Spanish German Author:Yanxxgeist Evangeline - the Custom Voice Breton Spellsword - German Mandarin Author:ForceLorda Evangeline CHS Simple Chinese Language - Changelogs
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Version v16.0.0
- ! updated to newest clibng
- ! optimized facial expression
- # replaced hundreds of bad quality dialogs with better quality ones
- # gore has been redone. It is created based on hitlocation. A hit on hand will create hand gore for example
- $ injury percentage was multiplicative with gore percentage instead of separate. This is fixed
- # moved BodyMorph MCM into ImGui Menu
- $ Evangelines hits delivered and caused statistic was not counting correctly. This should be fixed now.
- # Evangelines floating is migrated to OAR
- $ removed a debug call that caused Evangelines dodge function being called regularly
- $ fixed a CTD in Outfit function
- # Spellcrafted spells with a duration have their magnitude halved
- # Spellcrafted spells with an AoE have their magnitude further reduced the bigger the radius
- $ fixed CTD regarding controlmap with Skyrim version after 1130
- + Evangeline has now a fuzzy aim with her spells
- $ fixed CTD in forced attacking target
- $ fixed a bug in function finding a close fire for warmth which caused to never find any
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Version v15.4.2
- $ fixed a condition check for Evangelines outfit that detected Sexlab and if loaded would check for Flowergirls or OStim which means FG and OS would only be detected if SL is loaded.
- $ Evangeline is now equipping her outfit after a sex scene.
- + added some more idle animations.
- # halved required AA SP in the Relationship part
- # optimized navmeshes of Invasion maps
- $ fixed issue with Fallen Mage boss texture
- $ replaced poison explosion mesh causing CTD
- $ Evangeline will no longer stay naked after changing an outfit
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Version v15.4.1
- $ pubic hair is no longer usable by the player
- $ fixed Scorched Earth is being applied without that perk selected/active
- # changed creation of gore
- $ starting toggle state of Evangeline Stress was Off in MCM but ingame it is actually On
- # removed the weather thunderstorm requirement from the lightning rune of the quest Unlock Evangelines true magical potential
- $ projectile deflect only works for Evangeline now
- $ corrected the display for the next Alternate Advancement point required experience in the AA speed tab
- $ selecting the Eldersouls animation perk would do nothing. Fixing this required to move all animations from DAR to OAR
- # added some elemental resistances to creatures where appropriate
- $ fixed that Evangeline stays naked after dancing naked
- $ fixed a floating pillar in Entrance to Ultums Domain dungeon
- # reduced count of MCM pages
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Version v15.4.0
- ! updated to newest clibng
- ! changed body texture to newer version
- ! esmified plugin
- + added 3D pubic hair with correct haircolor
- + Evangelines diary has now random generated text
- + added animations for OAR to make Evangeline more lifelike
- # moved some DAR animations to OAR
- + Perk and AA menu key is now configurable in a json inside SKSE folder
- $ fixed a CTD occuring when Evangeline was attacking
- $ fixed a CTD occuring during fast travel related to empty lasthit value
- $ fixed a CTD related to projectiles on hit events
- $ MCM minimum value for melee damage receiving and delivering has been changed to 0. Dll has also been accounted for such cases
- $ added MagicEffect to make Evangeline cast Simulacrum more reliably.
- $ Evangeline stops possible facial expressions when the player start talking to her
- $ hand meshes had wrong wrist size
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Version v15.3.0
- ! a translatable Textfile has been added into SKSE folder. That file can be used to translate text inside the DLL
- $ fixed a ctd issue
- $ fixed a bug related to friendly fire not being ignored properly
- $ fixed that Player damage is always ignored for neutral enemies
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Version v15.2.5
- ! updated to newest CLib-NG version. Removed unneeded source files
- $ the additional loot on Nemesis is now properly appearing
- $ the name of the Nemesis will be erased after their death so that a respawn will have their original name. Unsure if it is required or not
- $ added a hook so that spells that heal Evangeline while bleeding out must be cast from someone else than Evangeline
- # When Evangeline is first loaded into a save and when she appears for the first time players stat are stored now which might solve that she knows of your actions before she joined you
- - removed magic effects regarding armor and melee damage multiplier for Evangelines difficulty
- + added melee damage hook so Evangelines melee damage dishing out and receiving gets a direct multiplier
- + added projectile reflect for blocking into dll
- + Evangeline will now ignore friendly hits and friendly actors will now ignore Evangeline hits better. Both will do no damage and both will ignore the hits forever
- $ fixed some CTDs regarding looking for keywords on null objects
- $ fixed player receiving infinite gold while Evangeline is selling items
- $ fixed a CTD incompatibility with Valhalla
- $ fixed an issue that caused Evangeline to not use a mount while setting her to use a longer follow distance in MCM
- $ fixed an issue where Evangeline wouldn't be naked during OStim and Flowergirls scenes
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Version v15.2.4
- # increased delay between random phoneme and expressions to make the face less erratic
- $ fixed a race condition making is difficult for Nemesis to spawn
- + added more diary entries
- # aded a longer delay for Evangeline to fix her neck gap
- $ fixed a bug that caused the nemesis name to not include the specific location of it's death
- + added some new visuals for some spells that fit better
- $ fixed a bug that caused Evangeline seeing herself be domestic abused too easily regarding attacked by spells by the player out of combat
- $ Nemesis objectives will now complete upon Nemesis kill
- $ fixed that Ash weather would not be detected and made detection better
- $ added missing scripts for random pathed scenes which may bug them out
- $ added missing shared voice files for random pathed scenes which may bug them out
- $ fixed a bug that caused outfit switching if you use any temperature/weather outfits
- # removed the scene with Evangeline when arriving at Nchardak. She can normally follow the player for this
- $ fixed Nemesis not getting properly stat buffs
- $ fixed a bug that caused Evangelines rain and drops shaders to go on and off every few seconds
- $ fixed a bug that caused quest chatter check to always run because some mods start and stop quests constantly
- # specified detection of vanilla forms
- # quest comments have now a check that they will be said after Evangeline ports to the player for example in switching world spaces
- # some Dragonborn quest comment conditions had to narrow quest stage conditions
- $ closed some holes/floating/clipping issues in all of Natomis dungeon
- # added a item description for Natomis Heartshell so you know what it does
- # added&changed navmesh in dungeon Cave Entrance
- + falmer YellowMaster got a new unique skin
- $ removed one of the puzzles in Natomis Courtyard
- $ fixed skins for burned and mutilated corpses
- $ burned and mutilated corpses start dead now
- $ fixed, or better bandaided, a bug that caused Evangelines worn items to not get enchanted
- # applied enchantments now adhere to their respective restrictions
- $ Evangelines Wig will no longer become enchanted
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Version v15.2.3
- # during The Temple of Miraak Frea will wait in front of the traps, Evangeline will now wait, too
- $ might have fixed an issue with snowshader formlist accessing out of bound item
- $ Evangeline and Freas interaction was not properly working and would hang
- + Evangeline will comment on Miraaks Temple dragon bones
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Version v15.2.2
- $ cleaned some xedit errors
- $ fixed the fix for a CTD caused by accessing an empty property regarding weather. Can happen at the start of a new game
- + You can now initialize Evangelines sexuality and profiency once at the start of your sexual activity with her if you have sexlab installed. Those and how much she likes you determine which position will be selected
- # removed unneccessary dependencies in dll for footprints
- $ fixed a ctd at detecting Evangeline eating something to play an eating/mouth/teeth face animation
- $ fixed a not working door in Lost Tunnels to Necrisum
- # changed playidle hook to make combatai better in using specific idles
- # replaced activators in Necrisums Phylactery with doors so followers and summons can follow the player in other Phylacteries
- $ Necrisums Phylactery door will now unlock after killing all 6 bosses
- + added dialogue to make Evangeline sell the duplicate items she takes from you
- # there migth have been a bug in the dance naked scene which might have been fixed now
- $ fixed some bugs in quest objectives and complete conditions in A final deed quest
- $ fixed that finishing any of the main quest lines would be detected as Main Quest by Evangeline Achievements
- $ fixed some doors/activators in last cell for quest A final deed that required Inititiate's Ewer. It now requires Ewer that drops from Major Domo.
- # Minor Domo has now lockpicks for the locked door
- # added some loot to some actors so their inventory isn't as empty
- # Evangelines Marriage quest has now an objective from the beginning to make it appear in the quest list and to display quest log updates.
- + added some ImagespaceModifiers which get randomly choosen and have their values randomized that get applied during stress for a few seconds
- $ fixed missing condition check for comments regarding spells cast on Evangeline
- # rearranged some perks so that Combat Spell Apply spells don't overlap because only one may apply hit spell. Alteration Blade spells moved into dll.
- $ fixed a CTD related to Evangeline buying/shopping items
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Version v15.2.1
- $ fixed door in Natomis Domain
- # warmth-rating of non-vanilla items take armorrating and weight into account
- $ fixed wrong temperature calulations for non-Tamriel Worlspaces
- $ fixed script to find fireplaces for temperature
- $ fixed a CTD in shout algorithm
- $ Evangeline wasn't recharging her weapons enchantment
- $ lvl 30 quest to kill Necrisum had no boss alias so it would not start
- # Lost tunnel to Necrisum had its starting door with wall replaced with wall without door
- $ Alteration Mutation perk links properly to perk Invulnerability
- # Transplant Face will now adjust skin color tint, too
- # Transplant Face will now remove the hair from Evangeline
- $ fixed a CTD caused by accessing an empty property regarding weather. Can happen at the start of a new game
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Version v15.2.0
- + added a lot of perks for Evangelines poison and damage&absorb health spells
- # changed priority of Nemesis quests to always override package list with nemesis player hunt ai package
- # Nemesis have now a misc object quest pointer so you can hunt them yourself if you so wish
- + Nemesis gets additional loot
- $ fixed a substantial bug in Alternate Advancement. Resulting in each level only requiring 50 exp
- $ expression control exited too soon when Evangeline was in a scene
- # added more checks for facial expression control to stop what's it doing while Evangeline talks
- $ read wrong temperature global for breath checks, wetness and Facial expression
- $ properly detected Evangeline eating now so Facial Expressions show her biting and chewing
- $ fixed days together stat would not update in MCM
- $ fixed mcm achievement display bug for boss kills and big location cleared
- $ fixed visual wounds and scars are not reapplied upon game restart
- # forgot solo masturbation SL animation to make Evangeline stay naked
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Version v15.1.0
- v15.1.0
- + added Perk to one-handed tree to unlock Elder Soul one-hand animations for Evangeline. Requires Dynamic Animation Replacer!
- + added Nemesis. A normal monster you or Evangeline killed can become a Nemesis. A much stronger, uniquely named boss of itself.
- # replaced the setlevel custom function to make Evangeline stop leveling with incremental debuff spells for the Task/Deed for Clavicus Vile Quests
- $ forgot to remove health enchantment for debug purposes instead of selecting all player known enchantments for Evangeline to use
- $ enchantment magnitude increases linearly to enchantments max magnitude at level 30
- $ fixed a CTD at dereferencing process pointer
- # reduced bleed out long injury (health debuff) down from 1 real time day to 10 real time minutes
- $ body gore will only be displayed after bleeding out
- # healing of visual wounds and display of scars will now be done three times a day, every 8 hours down from twice a day
- $ the Task/Deed for Clavicus Vile dungeons have its navmesh fixed so actors can enter all doors
- # Evangeline won't talk during kiss scenes
- # reduced Evangelines training cost to get a perk down from 100.000 to 50.000 gold
- $ missing condition check for Irileths Courtyard scene to make Evangeline behave during the prep talk
- $ fixed that spellcrafted hazards had their duration fixed at 1 second
- $ Evangeline won't comment on you throwing away items while she is not with you
- $ fixed another calculation error in spellcrafting regarding spells magnitude that won't receive additional effects
- # not all slotmasks have been accounted for in copying items unto Simulacrum. This has been fixed
- # sometimes it seems the oncast event is not properly processed by the SM. Moved most of those stuff into dll
- $ friendly spells like Courage won't make Evangeline bloody anymore
- # Sexlab does not take teammates into account. A check was added to make Evangeline not a teammate while in a SL animation to make her stay naked
- $ Neckgap on load is fixed
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Version v15.0.1
- + added hug animation to some dialogue options
- $ fixed an unlimited SP bug in Alternate Advancement
- $ fixed that swimming does not cause wetness drops
- $ Crowd Control effects didn't get selected for Evangelines crafted spells
- $ only one additional effect would get chosen instead of randomly a few for Evangelines crafted spells
- # changed resetting of crafted spells to let the array not grow during long game sessions
- $ included missing script causing CTD
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Version v15.0.0
- + added nearly 40 custom textures for all of the new enemies
- + last boss has added its own custom armor
- # replaced textures with BnP - Female Skin
- # hair is now HDT-SMP
- # head mesh is how High Poly Head and has been adjusted to have less neckseam
- # mouth is now High Poly with BnP - Teeth texture
- # eye textures have been replaced with high resolution
- # First Meeting Scene has changed. The combat part has been replaced with a scripted kill of the bandit by the simulacrum
- # Alternate Advancements menu build into dll with ImGUI
- $ fixed condition on check for Evangeline getting abused by player
- $ fixed probably a CTD related to Stress and jthread
- $ fixed probably a CTD related to Stress apparitions
- $ fixed CTD in temperature script while Evangeline is swimming
- # Evangeline House Purchase Script will now start after the quest start, not at game start
- $ reading the correct keyword for food now
- # Need script moved into dll
- + Blocking, bashing, powerattacking and dodging slightly increases hunger
- # Follow comments script moved into dll
- # using Skyrims own threat numbers instead of own calculations
- # refactored combat ai
- $ fixed dodge animation to no longer bug out Evangeline
- # removed separate spell element damage boost from Alternate Advancement. Now you have simple weapon and spell damage options
- # rescaled some textures to be divisible by 4
- # fixed that onhit might trigger multiple events and thus multiple CombatAI reactions
- # reduced weight loss in cold environment
- $ fixed a ctd related to spellcrafting&combat
- $ first fix for Evangeline gets up immediatly after bleeding out
- $ fixed Stress spooky object placements
- $ there won't be any leftovers from spooky misc objects from stress
- $ Yadalah's Twisted Plane level 1 door to the next level is now reachable
- $ Yadalah's Twisted Plane level 2 has a longer hallway so the enemies don't detect you upon arrival
- $ Bodyweight was not working as expected due to frequency of checks
- # gore splatter has now a 2 second timeout
- # changed timer for facial control to be less spastic and tuned and added a few expressions
- $ fixed multiple spawns of jthreads for expressions causing all of them to manipulate the face
- $ fixed a bug that caused Evangeline to loose most of her weight once a day
- # Destruction and Restoration spell magnitude increases now continuous instead of 25/50/75/100 skill milestones
- # changed some calculations for magnitude for restoration and alteration spell effects
- # rewrote Alternate Advancements application of buffs. Should solve a ctd
- # wetnesses drop shader won't appear without rain or having swam in water
- # reduced wetness gain from stamina&magicka spending
- $ fixed a bug that caused the chest looted comment being said after each looted chest
- $ it could be possible that the 3D of Evangeline is not fully loaded after triggering an OnLoad event. This results in a CTD.
- $ some player actions had the wrong comparison and thus Evangeline would comment multiple times if, for example, the player havests some ingredients
- # Evangeline won't comment during Sexlab scenes
- $ sent wrong animation event for a melee hit reaction in combat ai
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Version v14.3.0
- + Sexlab Framework integration. "Normal" sex if she likes you; "dirty" sex if she currently is unsympathetic towards you.
- + added info displaying what Evangeline loots.
- + added actor info bar for Evangelines combat target
- + added more unique items to Evangelines Bosses and the added fun items for bosses from v13.1 have now unique visuals and made useful
- $ fixed bug that made getting lightning rune for Evangeline unlock lightning difficult or impossible
- # moved some ability checks into dll
- + added some more scars
- + scars can now appear earlier in Evangeline damage stages
- # changed condition of targets in Lost Amulet quest to reliably avoid selecting childs as targets
- $ Evangeline will no longer wrongly comment you having so much gold and taking a share of it
- $ First clue has it's Boss dieing scene playing as intended
- $ Restarting the game will no longer result in Evangelines display of Stress. Stress checks are now persistently stored
- $ fixed a bug in calculating Alternate Advancement experience gain which caused gaining too much experience
- $ fixed a bug causing Evangelines OneHand and Destruction skill kept ever increasing and thus become overpowered
- # Stress Apparitions now spawn randomly around you
- $ fixed a rare ctd that occured during or right after loading screen while checking for being bumped into
- $ fixed that player friendly fire with the Simulacrum caused it to attack the player
- $ fixed Evangelines killblow stat not being updated
- $ fixed some CTD related to shouts
- $ fixed CTD related to Needs temperature check
- $ fixed condition for Evangeline writing a diary about player full inventory
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Version v14.2.5
- $ fixed some floating flesh chunks in Ultums Crypt
- $ fixed Evangeline not leveling up after completing the unlock quests
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Version v14.2.4
- # added normal and heightmaps to footprints
- # decreased weight gain/lost to x / 7 from x / 5
- $ fixed wrong text in MCM Menu to display of amount of skill points
- $ fixed calculations for Alternate Advancement levels
- # reduced skill point gain to vanilla exp levels
- $ fixed base actor value modifications for Alternate Advancement
- $ fixed Message texts for Alternate Advancement
- $ fixed Attribute selection not selecting health and other various bugs in the Menu spell for Alternate Advancement
- # reduced experience gain for high health enemies. Previous it was between 1-300 exp, now it is 1-30.
- $ finally found and fixed a bug that caused Evangeline to bug out after dodging
- # replaced SKSE random with clib random
- $ fixed door in Entrance to Ultums Domain
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Version v14.2.3
- $ Bodyweight modifier must be a minimum for changes to store in global variable
- $ fixed something in debris. Might have caused CTD? Unknown.
- $ fixed mag/stam calculation
- - removed channelling destruction spell from Evangelines spelllist
- # Simulacrum will now be smarter with her spell selection
- $ fixed a crash related to Simulacrum inventory management
- # added cooldown for los gain&lost comment
- $ Evangeline won't comment about looting chests after you changed her outfit
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Version v14.2.2
- $ added extra pages for morphs due to MCM option limit per page
- $ fixed weather transition delta for wetness calculation
- $ fixed some floating gore
- $ fixed another crash related to start/end/combat
- $ fixed another crash related to levelup or skilling up or something
- $ fixed nakedness after talking to Evangeline about outfits
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Version v14.2.1
- - removed not working turret spawner Boss Ability
- $ fixed an AE freeze issue
- $ removed all macros and replaced them with proper run time checks
- $ fixed MCM translation errors
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Version v14.2.0
- v14.2.0
- + added an Alternate Advancement system for Evangeline
- # When Evangeline is bleeding out, her last wound, if active and not healed, will last 5 min
- # removed health buff from Evangeline. Her health gain is now properly determined by her class
- $ fixed a bug in Evangelines difficulty setting
- $ fixed a bug in registering animation events that may have caused CTDs
- $ fixed wrong calculation of windspeed
- $ fixed CTD that probably happened at the start of the game and maybe only in AE
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Version v14.1.2
- + added show perk menu spell in case NUM4 is inaccessibale or unusable
- $ fixed probably AE specific bug that caused a CTD during the first scene
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Version v14.1.1
- $ fixed Evangeline&Simulacrum being naked at the start
- $ fixed CTD in Wilderness cells
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Version v14.1.0
- + independent perk menu (press NUM4 to open)
- # replaced papyrus follower bar with dll
- + added floating combat text for damage and injuries related to Evangeline
- + added CBBE, 3BA, UUNP and BHUNP body morphs into MCM
- # exact hit location detection
- # exact numbers for damage done and received by Evangeline
- $ fixed logic error in combat ai reaction
- # optimizations, translated papyrus scripts into dll
- $ fixed not reversing the scale of player and Evangeline after some kisses
- # some more changes and fixes to the first quest&scene
- # added isbleedingout check to some healing spells so Evangeline is less likely to fight right away after going down
- $ Unlock Evangelines true magical potential gets the correct candle now
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Version v14.0.2
- $ fixed ctd caused by casting a spell while Evangeline is not with you
- $ healing spells cast on Evangeline will no longer be seen as hostile
- $ fixed left over papyrus script references in Stress script
- # reduced posion mixing comment to 30% like potion mixing
- $ fixed lip sync/face animation bug
- $ First Meeting quest had an issue that the Simulacrum would not attack the bullies and thus make the scene not flow as intended
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Version v14.0.1
- $ fixed ctd bug with spellcrafting
- $ fixed AE specific ctd
- # optimizations
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Version v14.0.0
- + added custom Evangeline specific dll
- + reactivated smart target selection
- + readded wound visuals from hits
- + Evangeline will enchant her items with any player known enchantment
- # Lowered weight gain/lost numbers a bit
- # Body Morph Sliderrange expanded from 1.0 to 2.0
- $ Added missing MCM translations/texts
- + Body Morphs apply to Simulacrum as well
- # Body Morph randomization has been increased from 0.1 to 0.3
- # replaced bear cub with cat as reward
- # Evangeline will now listen to Irileth speech in the courtyard before the first dragon attack
- $ fixed a bug that made it impossible to trade 100k gold for 1 perk point for Evangeline
- # plague spreading perk has been optimized
- $ Evangeline won't go away in impossible worldspaces
- $ Evangeline won't comment dwarven combat comments on ash spawn
- $ fixed that Evangeline still used her Simulacrum after not doing as the prince demanded. Not retroactively fixable.
- # sped up temp scar healing from one stage every 24hrs to every 12hrs
- $ giving Evangeline a potion to recover from bleed out is properly working now
- - removed Werewolf transformation. It would no longer fit with the amount of function in the dll.
- # changed texture of footprints and added effect to it
- + added custom shader with textures for each perk/spell so the player can see when Evangeline or an enemy is affected by a spell/perk/ability of her
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Version v13.2.0
- + Evangeline can now use all female KS Hairdos as wigs. Check the MCM. Not all hairdos fit her head, though
- # replaced vanilla dungeons & world spaces with custom dungeons.
- $ Random quest chain quests are set to complete now
- # Evangeline going away checks have longer intervalls and its cooldown increased
- # Evangeline doing crafting has longer cooldowns and doing it has a random component
- $ under certain circumstances Evangeline wouldn't follow you during loading screens
- # Healthbuff follows a quadratic curve with lower values at higher levels
- $ random dialog for unique voices had a line selection bug
- # another balance pass over all custom creatures. They should be now closer to vanilla power
- # changed first meeting quest again
- $ Vile Curse will no longer friendly fire
- # Combat AI has been made faster
- # Stendarr Hunter Killer is no longer based on BanditBoss, just normal Bandit
- # Cult and Hunter enemies have now unlootable custom armor
- + Evangeline will now clear her guarded location of enemies if the player goes away and comes back later
- $ multiple dragon kills seem to bug out Evangelines dragon-kill scene. Hopefully fixed it
- $ fixed a bug that caused Evangeline to have 0 AI packages/procedures and made her bug out and do nothing
- $ "Finding Gold" comment will only happen if you pickup gold and not other objects
- # Hunter Events appear after their intro quest
- # Hunter Quest Chain will start "better/faster"
- # added custom lightning template, lights, climate, weather and water to Evangelines dungeons
- # Evangeline won't bother the player while reading all three scrolls in the Glade
- $ fixed a bug that would cause actor kill comments to stop working
- $ corrected shock cloak condition so Evangeline won't constantly switch between frost and shock cloak
- # added globalvariable gore chance to lvllists and removed it from script calculations
- # reduced max gold carried comment chance down to 25%
- # optomized detection who the player talks to
- # optimized check what containers lock the player picks
- # body weight of the Simulacrum syncs with Evangelines
- + added an additional stat for the toughest enemy you fought with Evangeline
- + added a few more dialogue lines for Seranas interaction with Evangeline
- # Integrated Evangeline better into quest Touching the Sky
- # fast traveling will be treated as zero time lapsed for body weight calculations
-
Version v13.1.1
- # head mesh has been corrected
- $ breath is working correctly now
- $ body morph calculations has been changed
- $ Hunger and Hypothermia messages only appear while Evangeline is with you
- # Evangeline healing the player after combat hopefully will bug out less and doesn't make her stop following you
- # tuned achievement counters
- # Boss kills have now stages like other achievements
- # added more locations for clearing locations with Evangeline achievement
- # tuning of Invasion enemies
- + Absorb Health Cloak has a new visual effect
- $ Dialogue "What is your opinion about our current quests?" has its various conditions corrected
- # scar system has been corrected. Long lasting scars should now appear more often
- + Serana will now soultrap Evangeline so she can follow you into the Soul Cairn
- $ Evangelines Crackling Sphere will only effect hostile targets
- # weight changes while being away tuned down
- $ "player received a favor"-check caused a slowdown. Fixed now
- $ fixed some spell select bugs
- $ comment for Shouts unlocked is now being said
- $ Evangeline will now notice everything the player is in dialogue with
- $ fixed an issue so that Evangeline properly rides her horse
- $ being on a mount no longer breaks her physics
-
Version v13.1.0
- ! All scripts, including MCM, has been localized.
- + Fertility support has been added. Evangeline can now become inseminated and become pregnant from her own dialogue/sex scenes. Several dialogue lines have been added for wanting a baby, getting pregnant, birth and finally having a baby. For best immersion use Evangelines own sex scenes to become pregnant.
- + added visual footsteps for boots and feet on snow and ash.
- + Breath in clod climates.
- # Madness Script has been multithreaded so spooky stuff happens simultanous
- # redone quest First clue. It triggers now in Whiterun. Scene has been improved.
- # corrected some spelling errors in quest There's always something to do
- $ Some radiant quest chain quests were bugged. Have been fixed.
- $ fixed the trigger for message Come back from an adventure
- $ fixed Evangeline behavior for going to eat
- $ fixed Achievements for Boss kills
- $ Hits delivered Achievement fixed
- + Quest There's always something to do has now objective text to tell you that you need to look for another quest to proceed with the quest chain
- + added Marriage Achievement for Evangeline
- # Throne of Natomi rebalanced
- + Added for all A deed for Clavicus Vile quest endbosses an ambient, fun item as a reward
- $ learning spells will no longer have duplicate entries in the learned spells list
- $ Hypothermia message won't be spammed anymore
- $ corrected Hypothermia calculations
- # Absolute Zero perk text corrected
- $ corrected misplaced 1h perks
- + shivering and being in the cold makes Evangeline loose weight
- $ Spellmaking had a bug in which the rest magnitude would be added on dot effects making them too strong
- + added a concentration beam spell for spellmaking
- $ Spell selection is properly working again
-
Version v13.0.0
- # optimized overall following behavior
- $ fixed a bug that caused Evangeline to not move at all when she decides to go away because the target location is prohibited for entry
- + added hypothermia effects to Evangeline and expanded temperature/hypothermia feature
- + adapted SunHelms hunger system to Evangeline and also integrated it into bodyweight
- + Evangeline has now MCM configurable Body Morphs for Weight gain
- # added newest body meshes and tri files for naked body morphs
- # removed Evangeline automatic teleport to player ability for now
- + added voice comment when Evangeline decides to craft/cook things you. Crafting won't happen inside a dungeon
- # Evangeline will now reliably cast Simulacrum
- # for consistency and compatibility Evangelines player house is now a parent of Roriksteadlocation
- $ replaced some overlooked vanilla actors in the Invasion Worldspace with custom ones
- # long MCM menu entries have been shortened and explanations added
- + added toggle for Evangeline to NOT heal the player
- $ Evangelines Detect X spell while sneaking is now working
- $ fixed the House Purchase Quest not advancing though all required dungeons where cleared
- $ fixed a bug in Evangeline selecting melee or ranged combat style
- # the first quest Trouble with girls has undergone an overhaul in its flow
- # placement, density and added doors for separation pass over invasion and unlock level maps
- $ due to some spell hits Simulacrum might become hostile towards Evangeline. This has been fixed.
- $ Switching between flying and walking state-sync is now better
- $ fixed some AI weirdness with Evangeline not doing anything in combat
- $ non working player actions are now working. This was due to engine inconsistence. Also reworked some stuff here and there.
- # deactivated "player received a favor" dialogue has been reactivated and properly implemented
- $ fixed a bug in which selecting Auto Fly once won't stop switching movement mode
- $ Evangelines Marriage quest is now being displayed in the questlog
- $ Evangelines Marriage quest has now objectives displayed
- $ Evangeline will no longer have flickering armor during wedding scene
- $ Maramal has no longer mismatched voices during the wedding scene
- # Evangaline has friends again so they can show up during the wedding
- $ fixed flow of wedding scene
- $ going to the honeymoon is now time limited to 3 days
- # Stendarr Hunter Events chance has been set to 5% per lcoation change
- # Stendarr Hunter Events happens only outdoor
- # HousePurchase quest has now pointers to the dungeons to clear
- $ fixed a bug with Stats bars that would cause script to be in the savegame forever
- $ Bodyweight wasn't working as intended
- $ 2 or 3 explosions from spellmaking had enchantments which added additional damage
- + added a few more projectiles, explosions etc for variety
- # added location constraints for targets for quest Lost Amulet
-
Version v12.2.2
- $ fixed showstopper bug that blocked the quest The next hint from starting
- # Evangeline won't start dialog with other actors while either one is sneaking
- $ added missing ishostile check for cloak effects
-
Version v12.2.1
- # Evangeline will now appear outside in Riverwood during afternoon/nighttime
- $ might have fixed an issue with Evangeline asking to leading the way not doing anything
- $ fixed something in quest A trail to...
- $ fixed the Garlic random event
- $ added another check to A trail to... to end quest properly
- $ fixed an issue in the random event about a thief stealing all of Evangelines items. This event could appear more than once per game and her inventory could be stolen without notice
-
Version v12.2.0
- # redone spell crafting
- $ fixed wrong conditions for cloak selection
- # reduced possibility for AOE and duration spells for spell crafting
- $ fixed wrong perk placement in Destruction perk tree
- $ fixed some perk conditions
- $ fixed a bug that caused Evangeline to not follow after Cidhna Mine quest
- # increased time of automatically switching between flying and walking Evangeline. Also setting here to no fly or always fly will now stop the automatic switching
- $ fixed that Paladin CS would not stop spell casting
-
Version v12.1.0
- v12.1.0
- + added Serana talking animations to Evangeline
- + added proper melee floating animations
- # added OStim support
- # redone spell crafting
- | Refactoring script
- | no more projectile spamming
- | each castable spell by Evangeline, including Walls and Runes, have their own crafted effects
- | Cloaks will now be according to enemy weakness, somewhat
- | elemental perks are no longer applied in whole if an element is added to a different elementel spell
- # Evangeline will no longer forcibly cast Walls. Instead this is done by spellcrafted spells.
- # replaced Blackreach Accoustic Space and sounds with different ones
- # removed friendly fire for sure this time
- # checked No Recast flags for scripted magic effects of spell crafting
- $ Evangeline will only react possibly once to her madness down from possibly twice
- $ fixed Evangelines food consumption
- $ fixed a bug with detecting if player is talking
- $ fixed Boss abilities not being added to bosses
- # kiss and sex scenes have been added to more dialogues
-
Version v12.0.0
- + added some Vokrii perks
- + added some Growl perks
- + master trainer can train Evangeline now. She will get a perk point for 100.000 gold.
- $ Evangeline will now use Wall spells again
- # Wall spells of Fire, Frost and Shock now are fully integrated into Spellmaking
- # removed target selection. Was not working as it should. Too slow due to papyrus calculations
- # switched bodyweight to ingame minutes calculation so you see better results
- $ fixed some wrong conditions for quest comments
- $ The Dream that was... would be started before other quests. This has been fixed.
- $ corrected scar face textures
- $ fixed endless loop for battle scars
- $ rigged gore armor
-
Version v11.2.6
- + added even more equipable gore
- # unused armor has been linked to enemies in Invasion enemies
- $ fixed roombounds in Necrisums dungeons
- $ fixed a bug that could cause the bodyweight to reset
- # added failsafe to stop combattarget quest if out of combat and it might run in rare circumstances
- # removed edge effect from blood shaders
- # shortened some perk descriptions
- # made better snow shader and 2 more for more variety
- # made better wetness shader
- # reduced shader flickering
- $ fixed a bug with quest comments not being said or wrong comments said
- $ fixed a bug that made Evangeline not fully join you again after she returns to you and tells you she is ready to join you
- $ fixed a bug that caused Evangeline to equip and unequip her weapon under a certain circumstance
- # optimized bodyweight script and fixed bugs
- $ fixed a display bug of Evangelines stress level
-
Version v11.2.5
- $ added missing lod for Invasion world space
- $ removed bloody bones from Invasion world space to increase performance. Replaced mass amounts at one place with a dead bloody skeleton
- # changed Burned and Mutilated Corpses to spawn as both genders and reduced their amount in Invasion world space
- # Invasion world space normal Nirnroot has been replaced with a custom one with custom alchemy ingredient
- # Invasion world space replaced some meshes with custom ones to fit in
- # Invasion world space replaced weather with custom one
- # Volstags Authority has now ladders to leave the place
- $ fixes in Lords dungeon
- $ fixes in Defilers dungeon
- $ fixes in Invasion dungeons
- # changed some blood textures
- # optimized stress script
-
Version v11.2.4
- # added objective for quest The Final Confrontation
- $ The Resurgence note will no longer be empty
- $ fixed a bug in quest The Resurgence that a queststage was accidentally set upon an enemies death
- $ quest Mystery of the Soulgems has now a proper person to talk about the soulgems
- $ added missing voicefiles for quest Mystery of the Soulgems
- $ added missing voicefiles for quest A no longer secret lair
- $ fixed repeatable dialogue from Informant in quest A no longer secret lair
- # added startup delay for quest A no longer secret lair
- $ Cult members will no longer fight themselves
- $ fixed "Cult Spy" in Dragon Bridge to have proper faction and aggression upon entering lair for quest A no longer secret lair
- $ fixed secret door activation in Dragon Bridge for quest A no longer secret lair
- $ fixed roommarkers in Cult Headquarter in quest A no longer secret lair
- # added objective for quest My life in danger
- $ starting up quest Cutting the head off is now properly done
- $ quest Cutting the head off objective has now the correct target
- $ quest Cutting the head off is now correctly shutdown
- + added gore on the body while Evangeline is badly hurt
- # increased chance for Hunter events
- $ fixed start up of quest The Dream that was...
- $ fixed roommarker in dreamlocation of quest The Dream that was...
- $ fixed stages and objectives for quest The Dream that was...
- $ fixed Evangelines drunkness behavior
- $ added missing voice files for quest Interpreting the Dream
- $ fixed objective and dialogue condition for quest Interpreting the Dream
- $ fixed start up for quest Kynareth's help
- $ animals in quest Kynareth's help are essential now
- $ fixed various bugs in quest Kynareth's help
- $ fixed various bugs in quest Invasion
- $ fixed roombounds in dungeons of quest Invasion
-
Version v11.2.3
- $ fixed missing voice files for quest The Cult
- $ fixed wrong starting conditions for quest The Cult
- + added more objectives for the quest The Curse
- $ fixed missing voice files for quest The Prisoner
- + added more objectives for the quest The Prisoner
- $ fixed a bug that caused the quest The Infiltrator to not progress after finishing The Prisoner
- $ the Prisoner is no longer essential after she is in the prison so she can be killed
- $ prohibited to unveil the Infiltrator before the quest has truly started
- $ fixed missing voice files for quest The Infiltration
- $ Assassinations paralyze spell is now properly cast on the player
- $ For quest Assassination the enemies in the crystal are now Cult enemies
- $ fixed a bug in The Final Confrontation that caused the quest not to start up
- $ fixed boss encounter in The Final Confrontation
-
Version v11.2.2
- + expanded quest descriptions and objectives for quests The next hint and Delivery
- # during The next Hint the messagebox to search bodies will no longer appear right after entering the fort
- # reduced occurance of Evangeline giving you a gift
- # permanent(long lasting) scars can now apply once the healing process starts. Previously all battle scars had to be gone for permanent scars to appear
- $ fixed missing voice files in scene of quest Delivery
- $ fixed missing voice files and wrong voicetype for quest The truth about Evangeline's Simulacrum
- $ fixed a bug in quest The truth about Evangeline's Simulacrum which allowed it to talk to the same actor about the Simulacrum multiple times
- $ fixed missing voicefiles for quest Rumors Spread like Wildfire
- $ fixed a bug in quest Rumors Spread like Wildfire that caused the stages to not properly proceed
- # added objective for Rumors spread like wildfire to better state what the player has to do
- $ the essential status of the targets for quest Pleasing a Daedra Prince is moved to a later state in the quest
- $ fixed a bug that caused to skip the step to talk with Evangeline regarding the choice in quest Pleasing a Daedra Prince
- $ fixed objective display in quest Pleasing a Daedra Prince
-
Version v11.2.1
- $ flying will no longer cause a black face
- $ fixed that flying would not become disabled if you enable it once in MCM
- $ fixed Evangeline not moving during quest Teaching how to fight
- $ fixed that some voice files would not be said
- $ fixed issue that caused Stress to not be gained
- $ fixed various bugs and stuff
- # expanded quest objective text for Teaching how to fight to make clear Evangeline need to show off her battle skills so she needs some bad guys.
- $ might have fixed the friendly fire issue with other actors
- # added delay for sandboxing while in player party
- # optimized Evangelines LOS reaction
- # removed visual wounds(decal) as it didn't work and added blood as visual effect.
- + added 20 blood textures for wound effect
- $ fixed that negative resistances could cause Evangeline to use spells that she should not use for her spell usage
- # excluded Helgens Inn for possible targets for Evangeline as it is not possible to reach it
- # weight gain from level ups has been greatly reduced
- # start of quest A trail to is now more immersive
- # tuned down some unlock lvl 10 (Ultums Domain) enemies
- + the quest The next hint has now a quest pointer for Tolfdir
- $ due to an engine bug say once flagged dialogue would not get stored in savegame. Changed conditions for "Escape at Helgen"-dialogue and following dialogue to only be said once
- # lowered Evangelines scripted combat reactions by overall 10%
- + added another injury that can cause Evangelines spells to fizzle out if her head or arms are broken
-
Version v11.2.0
- # Evangeline will now properly attack the player
- # fixed bugs with Man O'War perk slowing down the attack speed and dispeling the effect prematurely
- # threatrating now takes distance into account. Doesn't make sense getting beating in melee by a handfull of enemies while wielding magic spells and waiting for an opening on a boss half a mile away
- ! cleaned some dirty edits
- $ fixed navmesh issue for the custom player home and various other cells due to not finalizing but changing door teleport location
- + Evangeline will now be in tears if she is sad
- $ fixed some papyrus log bugs which were real bugs lol
- + Evangeline will get wet and sweaty
- # cell change comment triggers are integrated into talking framework to make it less frequent and better to maintain
- $ Line of Sight comments won't occur while escorting
- $ fixed that Evangeline won't move after she told you she will go ahead into the dungeon and reached the end
- # same wound textures are now reapplied on each reload to avoid randomizations
- ! wound textures now increase or decrease and not just randomly apply
- + sleeping decreases wounds
- $ added missing perk description for Vile Curse and fixed Warriors Flame, Auras and Plagues description
- $ fixed missing link in Alteration perk tree so all perks show up
- # reduced trash mob density on maps
- $ fixed unlock lvl 30 boss Necrisum not coming out of the sarcophagus by getting close
- $ Necrisum now has armor and will use his weapon, too
- # replaced scripted start() for quests qith sendstoryeventandwait to avoid freezes/crashes during combat
- $ fixed a bug that caused Evangeline to constantly stop facial expressions
- $ again fixed combat taunts not being used
- $ fixed that Evangeline won't comment on fighting skeevers
-
Version v11.1.0
- ! Redone Invasion quest. It is now one giant dungeon with sub dungeons you can enter after 4 waves of enemies. Removed some bosses and trash mobs to make it less grindy
- # corrected name of skills in custom skills txt files
- ! removed Ability Holder Quest
- # changed Tarengos dialogue so it will properly play
- # changed combat selection so Evangeline will switch combat target only if the current one is dead or more time has passed
- # Mralki (Erik the Slayers father) will no longer be recognized as bribed if you give him gold
- # Delayed Burial will no longer be seen as a DB quest
- # Added better conditions to radiant selected actors to avoid bugs that cause the selected actor to not be reachable/available
- + added some more diaries
- # changed conditions for trespassing
- ! removed ability to check player is moving and replaced with condition checks
- ! merged custom home logic ability with home ability
- ! removed check for finishing quest lines for consequences and added consequences into the event check script
- # replaced talking to cloak
- + expanded injury system. Made it less random, more specific
-
Version v11.0.0
- ! Custom perk tree for One Handed, Heavy Armor, Block, Destruction, Restoration and Alteration skills
- - removal of Unlock Perk and Buff quests
- $ fixed Evangelinekidnappedcousinquest04, it will now properly proceed after killing Drelas' cronies
- # some navmesh optimizations
- + added some more controlled expressions
-
Version v10.0.5
- $ fixed stopper at dialogue with Giraud Germane in quest Delivery
- $ fixed an issue with Evangeline going to an Inn and not returning
- # optimized Rumors spread like wildfire and might have fixed a bug
- $ fixed a bug in Pleasing a Daedra Prince when selecting "Need time" dialogue otion would stop quests progress
- $ tried to fix a bug that caused Radiant quest completion messages for some of Evangelines radiant quests
- # Changed Teaching how to fight that she won't lead you to a new location, rather she looks for close enemies and just follows you instead.
-
Version v10.0.4
- # Quest "Unlock Evangelines true magical potential" Objective "Cast a frost spell on a fire." is now always the candle in Candlehearth Hall.
- $ fixed a bug for talking to bard to decipher letter. Quest will now properly advance
- $ fixed aggression of Red Beard
- # optimized "Delivery" quest script
- # Evangeline has now a very low chance to go away while in a dungeon with you
- # Evangeline will now say her sneaking dialogue while you sneak and not say she is bored or some such
- # Evangeline must now be near you to see who you are talking to
-
Version v10.0.3
- $ fixed some stuff in game hide&seek
- $ fixed Evangeline using weapons during brawl
- $ fixed some random quest chain quests
- # message that Evangeline has nothing to eat only appears while she is following you
- $ fixed script issues with Evangelines wedding scene quest
- $ fixed missing voice of Maramal during wedding scene
-
Version v10.0.2
- # added condition so the secondary effects on cloak only apply to enemies
- $ fixed water height in unlock lvl 20 cells
- # tuned down actors for unlock lvl 20 quest
- $ fixed a bug in the teleport spell for unlock lvl 20 quest
- # changed and fixed some location for cells
- $ trespassing comments are now only working for trespassing
- # removed behavior_master file from archiv
- $ fixed some bug with the stat bars not showing up and not showing as active in MCM menu
- $ fixed finishing the "newly added" random quest chain quests
-
Version v10.0.1
- # guard the location will now be the location where it starts and made it so she is no longer in your party while guarding
- # changed script of giving Evangeline nice items
- # nerfed Simulacrums level to 0.75 * player level
- # Evangeline will no longer teleport to you while she or player are on a mount
- # fixed a bug with dialogue and purchasing the home
- # optimized Evangeline taking duplicate items from you
- # optimized game hide&seek
- $ fixed a bug that caused Evangeline and Simulacrum to get a skill buff for Destruction and Onehanded and thus became too powerful
- # lowered combatai reaction chances
- # expanded shutup MCM option for most comments
-
Version v10.0.0
- + finalized last quest chain with one additional quest and 8 dungeons with invasions for all cities
- + added escort and autoplay/autopilot feature for over 40 destinations
- + added 3 more auras
- # additionally to the amount of bosses you kill to unlock perks, Evangeline now again must have the proper skill level to use the perks
- # Apparently the fix didn't made it into 9.0.6: Lost Amulet and Another piece for Forbidden Legend won't start if Evangeline is not with you in addition to some other side quests
- # Evangeline won't become bored in dungeons
- # Giving Evangeline a potion while bleeding out works now for modded potions, too
- $ added missing pointer towards Vampire spectre
- $ fixed some bugs with Evangelines levitating
- $ fixed some bugs with scars
- $ fixed a bug with Evangeline asking you about your adventures but you weren't really away
-
Version v9.0.6
- ! redoing abilities into proper event driven scripts with several bugfixes done along the way
- # spellmaking has now better magnitude calculations
- # Lost Amulet and Another piece for Forbidden Legend won't start if Evangeline is not with you
- $ fixed an issue with Evangeline escorting you to a boss and the boss died and Evangeline won't stop escorting you
- # Ingredients harvests and eaten has been changed to lower the frequency of commentary
- $ Expressions stop and reset while in dialogue with the player
- # guard package has been changed to look like Evangeline is really guardian the area
- $ added check for mfgfix.dll to avoid script spamming
- $ fixed starting condition for Evangeline and the Alduin dragon resurrect scene in Kynesgrove
- + added lots more variety for after combat scars and bruises
-
Version v9.0.5
- $ fixed cell reset for lvl 30 quest by adding just more cells
- # changed some lightning and image spaces
- # spooky stress sounds are louder
- # Evangeline will now evaluate her packages right after she decides to go back to you
- $ fixed an issue with Evangeline not returning to you or it takes to long if she decides to go away
- + added a diary for the player being married to someone else, high stress level and after she got lots of muscles
-
Version v9.0.4
- # reduced weight&muscle gain again
- $ fixed missing time storing of body scars
- $ fixed teleport back out of the phylactery after killing the Protector of the Phylactery
- $ fixed phylactery skull pedestrial script so it teleports you correctly
- # spooky stress events now appear more reliably
-
Version v9.0.3
- # weather dialogue will be said outdoors only
- $ fixed objectives text for the five new quests
- $ players teleport spell for each of the five quests and dungeons shows now up in players spell list
- $ filled the correct reference for unlock lvl 10 quest start location
- # adjusted destruction spell magnitude of Evangelines spells to be identical to vanilla magnitudes
- $ fixed room bounds in unlock lvl 10 cell
- # changed Lavaman skin to default and added effect shader
- # Temple Guard attackspell moved into attack data override
- $ Boss Oppol is now aggressive
- # switched lvl 10 and lvl 20 boss due to balance
-
Version v9.0.2
- $ fixed endless loops due to bug in mfg console
-
Version v9.0.1
- # added proper AI Package template for the tanning/smelting etc. scenes so Evangeline won't bug out and not move
- # stuff and logic of going away changed
- $ fixed a bug in which Evangeline won't return if she goes to a store
- $ changed Injury health debuff calculcations to avoid Evangeline constantly heal herself
- $ fixed expression not getting reset
-
Version v9.0.0
- + Added five quests and dungeons with 80 custom bosses and enemies to defeat to have Evangeline continue her skill growth
- + Added facial expressions to Evangeline which she will display
- + Evangelines scars now have a gameplay effect on her. Each "stage", up to 3, have a 5% to 15% base health debuff on her
- + Evangelines wounds now apply a short 2 minute long effect. Ranging from damage health to possible disarm or stagger effects
- # Simulacrum will now despawn even if called outside combat
- # Simulacrum will now follow Evangeline instead of remaining in place
- # Evangeline won't move behind you if you want to heal her while she is down
- # changed the Simulacrum for the First Meeting quest so it is more sturdy and won't heal Evangeline so it can kill the Bully as to not break the scene
- $ fixed some conditions that caused Evangeline to not wear her weapon
- ! replaced debug messages with Message objects to avoid translation of scripts
- ! updated Stats Meters to latest version
- # reduced weight gain
- # Madness appearances are now centered around the player, not Evangeline, so the player has the chance to experience it better
- $ added missing textures
- $ added another feature so player summons and generally all team mates, ignore friendly fire
-
Version v8.6.4
- # balance pass over all bosses
- # streamlined Evangelines difficulty settings
- $ probably fixed the lingering summoning spell art
- $ fixed a bug that would cause Evangeline to attack friendly summons
- $ Dragon kill scene has been fixed so it stops properly
- $ fixed a bug in which Evangeline won't reequip her items after showing you her body
- # removed guard hello custom voiced with topic dialogue vanilla voiced regarding guards know Evangeline
-
Version v8.6.3
- # changed switch of Combatstyle to SKSE functions and fixed some things
- $ fixed armorrating calculations for threat calculations
- $ Simulacrum will now properly heal Evangeline
- $ the health buff is now properly applied after the first boss kill
- # adjusted weight gain and loose values
- ! Refactoring of spell selection
- # changed sound output model. Evangelines dialogue should be quieter now
- # buff and balance round for unlock * bosses
-
Version v8.6.2
- # changed stuff in scars script
- $ aligned name and quest objective in the unlocking quest
- $ fixed a bug with Evangelines side quest "Lost Amulet" not properly showing objectives
- $ "Your Team is full" comments are excluded now when telling her to join you again
- $ fixed a bug in spell selection
- $ I hope Evangeline won't aggro your summons and vice versa
- # added condition for flirting scenes to only appear after Evangeline likes you more and have spend some time together
-
Version v8.6.1
- $ load savegames is now being detected and spellmaking and statbuffs are being started
- $ choice which midterm scars are being used is now working
- $ fixed textures
- $ bodyscars are now properly applied
-
Version v8.6.0
- + added 17 static level bosses to the world. Beginning from level 1 up to high level. Killing them will unlock Evangelines perks and increase her health buff. Removed actor level/skill level conditions on her perks
- + Evangeline now gains scars from battle which take 1 or 3 or more days to fully heal.
- $ Rorikstead settle down discussion is now properly conditioned
- # added condition to avoid friendly fire coming from Evangelines customized spells
- # removed a status messagebox regarding divorce
- # removed Simulacrum call control and use now vanilla summoning AI
- # crafting scenes give their result now during the scene dialogue
-
Version v8.5.1
- + added another message to display the status of divorce and marriage resetting and finetuned the displaying conditions a bit
- # Evangeline won't heal you after combat while bleeding out and reduced chance of occurance
- $ fixed more bugs with her marriage
-
Version v8.5.0
- + replaced follower widget with real stat bars
- $ fixed Jail related events to trigger only after you met Evangeline
- $ fixed a bug that caused not all sounds of madness to be played
- # increased chance of stress crazyness to appear
- # Evangeline will now use her combat taunts which she might not have done due to her target selection feature
- $ fixed a bug that caused her to endlessly switch between in combat and out of combat
- ! Refactoring of CombatAI script
- # removed rune projectiles as they were not really flying projectiles
- $ fixed a bug that caused marriage to not proceed after proposel
- + added 2 more messages to display the status of marriage planning and being married with Evangeline
- + added a spell to stow away and release the bear cub
- $ fixed a bug that prevented the marriage to proceed if you choose the default vow
- $ fixed a bug with the village scene in Gardener of Men that caused Evangeline to follow Frea for too long
-
Version v8.4.1
- $ fixed the repeating quest A new Enemy appears
- $ added proper break for eating while loop in body weight script
- $ fixed the constant switch of home and city clothes inside player homes
- $ brawling is no longer seen as intimidation by Evangeline. (Bethesda made the looser intimidated.)
-
Version v8.4.0
- + added several dozen of different objectives for Evangelines rumor dialogue
- # made Evangelines rumor dialogue and the associated quests appear sooner so you can do them before doing other one-time quests
- + added notification that display in which location, if applicable, the single- and multicell home marker are placed
- + added dialogue that happens after stealing, bribing or intimidating to explain to Evangeline that it was necessary. This may soften her negative emotions about the crime if it won't happen that much
- # brawls are no longer seen as intimidation by Evangeline
- # maybe fixed the issue that Evangeline remembers/seen stuff while being away
- # fixed some condition so the dismiss dialogue won't appear while Evangeline is dismissed
- # Evangeline initiating dialogue with player increased cooldowntime
- $ fixed a bug that made her memory about player dialogue "you're cute yourself, my dear" not go away
- $ fixed a wrong condition check for player being diseased
- $ added a timer so Evangeline won't constantly give you cure potions while being diseased
-
Version v8.3.2
- + you can now give Evangeline alcohol in Inns and she will get drunk once a day
- + added mapmarker to Evangelines Player House
- + after level 10 fighting side by side with Evangline makes you learn skills from her once in a while
- $ fixed some levitating objects in Evangeline Player Home exterior
- # changed Evangeline initiating dialogue with player to make it less often
- # added more objects to be able to spawn as visions/apparitions and made it possible to have more than one spawn
- $ corrected texture path for gore object
- $ corrected Evangelines Pain Scream on gore objects
- # merged Join&Follow and Wait&Dismiss dialogue into one
- $ fixed a bug in the bodyweight script that would make it stop working
- $ fixed a bug that made it impossible to help Evangeline with a potion during bleeding out
- $ Evangeline will now notice a dragon kill as dragon kill for certain things as opposed to dragon sighting as dragon kill
- # Moved fleeing from tough enemies dialogue into scene
- # Changed Evangelines class to trainer for Destruction
- $ Stress is now fixed for disabling/enabling system and joining/dismissing Evangeline from your party
- $ Bodyweight is now also gained by leveling up
-
Version v8.3.1
- $ navmesh has now cover information
- $ fixed the borked stats script
- $ fixed a bug in the Stress script that made Evangeline not get any stress and also not properly relief stress
- $ fixed some levitating objects in Evangeline Player Home exterior
- $ fixed spelling errors and mismatch of voice and text. Thanks to Crowbar DN32417
-
Version v8.3.0
- + added a dynamic weight & muscle system for Evangeline
- + added madness/crazyness to Evangeline. Evangeline will gain and loose stress
- + added ambient skeever in player house garden
- # added smoke for chimney and blacksmith
- # added Raven Rock to the list for Evangeline to add a bounty on your head if you do a crime in front of her
- $ added quest marker for casting the forst spell on a fire
- # on savegame load Evangelines spells are being remade as the changes are not savegame persistent
- + added timer for crafting comments
- $ might have fixed a bug that caused Evangeline to spam following comments and initiated dialogue with you too quick
- # changed and fixed some stuff with detection of bunny killing
- # changed to SKSE for check if armor is helmet
- # changed to SKSE stat buff
- # optimized shopping/selling
- + Evangeline will teleport to you under certain circumstances
- $ maybe fixed AOE damage from Simulacrum to Evangeline
- + added Weight and Stress to the "Stats" dialogue output.
- # improving items is no longer completely random. Instead each ten level is one tier increase
- $ fixed some stuff around player giving Evangeline a helmet and her reaction and memory to it
-
Version v8.2.1
- + added another fire damage effect to have the firebolt sound additional to the fireball sound for fire spells
- # moved house outside Rorikstead to avoid conflict with Alternate Start Live Another Life
- # replaced Poison Spider Projectile with Benthik Lurker Projectile
-
Version v8.2.0
- + added a custom home north of Lund's hut in Rorikstead
- + added a MCM configurable min level for Evangeline to appear in Sleeping Giant Inn
- # Target selection is now smarter. Evangeline will now take level, health, spell/weapondamage, armor and resistance into account to find the highest threat actor as target
- $ Evangeline will don her homeoutfit now also in her custom home and multi cell home
- # Evangelines rare random events won't happen if she is not in your party
- # Changed the random events script so they won't happen in dungeons or during combat
- + added text for Calling Evangeline spell to explain the spell better
- # Random dialogue (Hey. / You have something on your mind?) will now always have something to say and won't exit dialogue
- # Random dialogue (Hey. / You have something on your mind?) won't repeat the same dialogue twice now
- # Random dialogue (Hey. / You have something on your mind?) chance of occuring greatly reduced
- # Random dialogue (Hey. / You have something on your mind?) added conditions to make dialogue appear better for situations
- # fixed and changed the dialogue in which the player gives a gift to Evangeline
- # removed some exit dialogue flags
- $ fixed an issue that Faralda won't sell her versatility Rune
- $ fixed ice rune issue
- # Giraud is essential during quest "Delivery"
- # changed a little bit the stats of Evangeline. Starting Health is now 80 and starting magicka is 150
- # Simulacrum uses Spellmaking Spells
- # changed the weakness in combat after Evangeline learned to fight from ability to spell with 2 ingame days duration
- $ fixed some bugs
-
Version v8.1.1
- $ Simulacrum will no longer stay naked
- $ talking to Evangeline about her outfits and not changing the outfits will no longer result in nakedness
- $ Evangeline will now actually enchant her items. She is able to do it after you finished the quest "Evangelines true potential"
-
Version v8.1.0
- $ fixed a script logic error in the First Meeting quest for people who put non-male nord into the bandit male nord leveled actor
- + Evangeline will now unequip her shield while in Town or Home attire
- # cleaned esp of errors and dirty edits and fixed corresponding possible issues
- $ corrected some wrong voice files for asking vanilla NPCs about Evangeline
- $ casting the lightning spell in water is now always properly recognized
- $ the CC Rune Paralyze spell was not added in one of the two stage items
- # added another package for playing idle animations that has no weapon equipped inside cities
- $ flag override feature seems not working. Reverted to several packages to make Evangeline unequip her weapon in civilized areas
- $ corrected the voicefile of line "Oh, yes."
-
Version v8.0.0
- + added Spellmaking. Evangeline will now create her own spells on the fly
- + added a quest to unlock spell types/features
- + added follower widget to Evangeline with MCM menu configuration
- + Evangeline will now enchant her unenchanted items if you allow her to. Toggleable with the same option as recharging her weapon enchantments
- # replaced temperature calculations with Hypothermias lightweight script
- # Evangeline will no longer demand a fixed gold value (0 - 9999) if she is angry with you. The value is now 10%-25% of your gold.
- - removed native support for spellmods
- - removed Resist buffs if Evangeline wears no enchanted armor
- - removed weapon buffs if Evangeline has no enchanted weapon equipped
- $ corrected some perk entries
- # Evangelines poisoned food she gives you is now indistinguishable from normal food
- - removed Configure Spell as SKSE and SkyUI are now a requirement
- - removed Audio Output Override from "Escape at Helgen" dialogue
- # Evangeline will Ignore Friendly Hits during combat and if the combat target is not the player
- + added custom meshes&textures for the poison, absorb&damage health wall&cloak spells
-
Version v7.0.2
- # unused wound effect is now being used
- $ fixed a bug in the baking and cooking script that caused unlimited food spam
-
Version v7.0.1
- + added proper scenes for Interesting NPCs 8 followers
- # removed forced 1-liner dialogue for Int NPCs and incorporated them into the scenes
-
Version v7.0.0
- ! further script optimizations
- ! removed Ability fix script and created a better, scriptless alternative
- ! Evangeline has now the power of flight
- ! changed the logic for boss kill detection for bosses who are not persistent and cleaned the edits
- # switched from caster to target in Simulacrums FX effect
- + added some more perks
- $ break out of loop for cooking and baking if player has no ingredients
- $ Evangelines memory for commenting on player being Arch-Mage is now working
- $ fixed an issue with the combatstyle "Elemental Mage"
- $ fixed an issue with Evangeline taking a share of your gold income
- $ fixed condition and spell bug for Ebony Warrior fight detection and some other bugs along the way
- $ fixed some bugs in Ordinator perks
- # added a 1hr ingame timer to Vampire related hellos
- # Evangeline will now make location based comment upon cell changes instead of normal idle comments
-
Version v6.3.4
- $ fixed an issue that would cause Evangeline to not have any AI packages, standing still and doing nothing at all. Related to Evangeline initiating dialogue with you.
- $ fixed a bug so Evangeline will now register bribes and intimidations
- $ fixed a bug that caused Evangeline to not initiate dialogue with you after she returns to you
- # changed the time in which Evangeline returns to you to be maximal 1 ingame hrs up from 0.5
- $ fixed a bug that made Evangeline stand still and wait if a furniture is in use and she wants to use it
- $ fixed a bug that would cause Evangeline to not follow the player anymore under certain unknown cirumstances because a specific scene is started
- $ changed an AI package for A Blade in the Dark
- $ fixed that Sacrifice quest won't start
- $ fixed an issue that too many kill dialogues are being said one after another
- # changed AI packages of the first meeting scene so Evangeline is not so close to the bullies
- # changed various quest related actors to be based on existing named actors to better blend in modded games
-
Version v6.3.3
- # replaces face tint mask
- # added condition on High Hrothgar scenes so they only start if Evangeline is in High Hrothgar to make it possible to leave the place and summon Evangeline even though one of the shout teach scene is still running
- # expanded the toggle for tanning and smelting to brewing and crafting arrows
- $ fixed outfit flickering
- # stopping dialogue scenes based on distance is now in a new script
- # removed existing muffle perk abilities as Evangeline had it's own muffle ability
-
Version v6.3.2
- $ fixed a wrong mesh
-
Version v6.3.1
- $ fixed wrong condition on idle animation scene
- $ fixed some wrong wording in MCM menu
-
Version v6.3.0
- + added native support for Flower Girls. Evangeline will now have sound and initiate scenes if it make sense. Like if you romance her
- + added achievements for Evangeline with tiny, permanent boni for the player
- + added permanent consequences for finishing both DLCs main quests
- # optimized following behavior
- # added emotion change for Cult and Hunter quest chains
- # optimized the start of a kiss
-
Version v6.2.0
- + MCM menu for combat styles: "Default" (Spellsword), "Paladin DPS", "Paladin Tank", "Elemental Mage", "Fire Mage", "Frost Mage", "Shock Mage"
- # dialogue scenes with other actors will now stop if the distance between Evangeline and the player is too big
- # lowered the chance of Evangeline running away inside a dungeon
- # replaced body textures and changed head a bit
- # Evangeline will no longer recover automatically from bleeding out in combat. She must be healed by something
- ! cleaned Versioning script
- $ fixed a bug in the MCM menu
- $ fixed that Evangeline is stuck at Kynsegrove Burial Mound during A Blade in the Dark
-
Version v6.1.3
- $ Evangelines hovering event will now make her hover properly
- # Evangeline will silently, unknown to you, teleport to you if you move into a new location by load screen and she seems to not move with you
- $ improved Evangeline leading the way and expanded possible target selection
- $ fixed a bug in the craft arrow scene
-
Version v6.1.2
- # Made MCM options more readable by cutting too long texts
- $ fixed a rare incompatibility in which a non male nord voicetype spawns for the bandits in the first scene and thus breaks it
- # Evangeline will go away only after you teached her to fight
- # removed some conditions on follow package so that Evangeline is more likely to follow you after cell changes/load screens
- # removed push script from Evangelines lightning spells
- $ fixed wrong alias&conditions for kill targets getting spawned inside dungeons or player houses
- $ fixed a bug with Evangelines weak combat state a few days after you teached her to fight
- $ fixed issue with quest Delivery not being progressed properly because Drelas being essential with Interesting NPCs
- $ fixed issue with quest Pleasing a Daedra Prince having too many shutdown stages and thus showing wrong stage text
- $ the surviving bully in Riverwood will now flee from Evangeline as planned
- $ Evangeline is now more consistently fleeing from tough enemies (dragons, giants and dragon priests) if her level is still low
- # Evangelines Confidence and Aggression has been changed. Internally her config has been streamlined. Externally her confidence now grows from Cautious at level 1 to Brave at level 11.
- $ corrected a strange behaviour that would make Evangeline not run towards you to initiate dialogue but instead stay at her current spot
- $ fixed a bug that made the check to start dialogue occur too frequent
-
Version v6.1.1
- $ removed dirty edits
- $ fixed bug in Evangelines consequences
-
Version v6.1.0
- # Changed memory from realtime to ingame time. Fixed bugs and incostistencies along the way
- + added Lover's Comfort if you sleep with Evangeline
- + added kissing animation to various dialogues. For example after the marriage is done you kiss Evangeline
- + added dodge animations. Evangeline could dodge prior to this already. By including the animations she is now not dependand on a mod that adds the animations to vanilla dodge events.
- + Evangeline can now become a Werewolf. She will transform if the player is a werewolf and she needs to switch to melee.
- + Evangeline can converse with your adopted children.
- + Evangeline can now use Arcanum restoration spells. Added more spells from Apocalypse and Arcanum to Evangeline repertoire.
- # changed Simulacrum dying if it's targeting Evangeline to target Evangelines combat target instead
- $ Skill Increase comment quest has been improved so it will stop incase something goes wrong with the scene
- ! Version script will stop Skill Increase comment quest incase it is running so the comments will occur again
- ! Version script will reset Evangelines memory timers
- $ scenes containing travel packages now adhere to if Evangeline is riding a horse
- # improved following so Evangeline will stick to you better by reducing the distance in which AI interrupts are getting ignored and adding this where it was needed
- # removed paralyse spells from Evangeline and Simulacrum
- $ fixed some bugs and changed some stuff in PerMas Restoration perks
- $ corrected wrong condition for dialogue regarding DB08 Gourmet
- # removed interruptable flag from various scenes so Evangeline won't interrupt herself.
- $ fixed bugs in combatai
- # proper removal of residual combataiscripts on enemy actors
- # changed leveled list spells to properly reflect the skill requirement with the spell tier and done for healing AI packages, too
- $ fixed stuff with Evangelines lightning spells
-
Version v6.0.0
- + added 3 World Interactions pertaining the new quest chain
- + added 5 new quests as a new quest chain. To be continued
- + added 9 new custom special abilities for bosses. Become Ethereal, Become Invisible, Increase Damage based on lost health, Increase Run and Attack Speed, slow high damage Fireball, Spawning of low health clones, Spawning Hazards by moving, Spawning Turrets, Reflect Spells back - apply Seeker spell at ranged and melee attacks, Randomly teleport around.
- + Configuration for chance of applying an ability on a boss (Cult Quest line and Stendarr Hunter quest line) and how many abilities are applied.
- + Evangeline will use potions you give her at the start of combat
- + added four new outfit options for rainy and snowing weathers, warm and cold climates. Outfits can be additional to her current stuff or can replace current outfit.
- + added an additional dialogue option for custom home which can be multi cell home. You can tell Evangeline to have a place for work, train, relax, sleep and eat. You must select all options, even if the home is only 3 cells. Means one cell gets two marker.
- ! added version fix for quest comments
- # changed combat style a bit
- $ fixed a bug with spell selection and unlock power blocker
- $ fixed a bug with Evangelines popup "Your follower cannot accompany you here."
- $ corrected some bugs in combat ai
- # Split combat ai ability in two due to race conditions and resulting states
- + added a proper clear clothes sound
- + for two levels Evangeline has a reduced combat prowess after you teach her to fight
- ! changes Spell selection from level to destruction skill
- + added Phenderix Cloak and Divine spells to her selection
- # expanded possible gifts Evangeline gives to the player
- + Evangeline can now cook and bake (in HF home) all recipes
- $ fixed a bug with Evangeline reacting to you going away and returning. May have caused her running up to you while you told her to stay/leave
- # Evangeline will now move closer to you (with timeout to avoid deadlock) if she gives you stuff. So it won't seem like she throws the item at you or summons it into your backpack.
- # replaced Bandit and Warlock actors with template for proper immersion during Cult quest line
- # Evangeline now will only comment on casting frenzy if the target is actually an actor
- + added missing goodbyes for fe/male old grumpy voices in random dialogue scenes
- + Evangeline can now brew stamina potions
- # You can tell Evangeline which type of potion you want her to brew
- + Evangeline can now craft arrows
- $ Evangeline will comment on finding Standing Stones again
-
Version v5.3.2
- $ fixed whatever it was that caused Evangeline to not properly attack the player if he attacks her
- $ fixed and optimized the scene in which Evangeline makes fun of the player
-
Version v5.3.1
- + added configuration for Evangelines confidence
- # added condition check for memory dialogue whether player knows Jarl Igmund or not
- + added in combat check so that Evangeline does not initiate dialogue for random conversation and return back
- # Evangelines random events won't start during combat or in dungeon locations
- # Evangelines random event scene flags changed
- # Evangeline will now teleport away during the scene with Cicero talking to the coffin
- # merged combat ai abilities into one to avoid interefences from different scripts
- # changed spell selection to be better and more lightweight
- # added a longer cooldown for Evangeline initiating dialogue with you
- $ removed dispelallspells after combat to not remove all effects
- $ added solution for incombat deadlock causing Evangeline to do nothing
-
Version v5.3.0
- + added an option to add a chance for her idle chatter to not appear
- ! redone idle chatter and quest chatter to avoid papyrus
- $ fixed Evangelines unequip weapon behavior in cities while player has a weapon equipped
- # abilites applied from perks are added directly to Evangeline
- # removed out of combat health recovery buff and added AI package for her to heal herself up
- # changed gold amount of Sacrifice for Clavicus Vile
- $ fixed a bug in disable shouting mcm menu
- # improved feature Evangeline will no longer yell during each switch of her combat target
- + added memory for when Evangeline tells the player he is cute
-
Version v5.2.0
- + added a few PerMa perks
- + added delay to sandboxing so Evangeline starts sandboxing with a few seconds delay after the player idles
- ! added versioning into Evangeline
- $ fixed engine bug removeaddedform
- # Evangeline will leave your party if you enter an area with the popup "Your follower cannot accompany you here.". You can still summon her and tell her to join.
- $ added a missing ability to the Ability Condition Bugfix
- $ fixed a bug that caused continuous creation of diaries
- $ fixed condition in AI package for looting
- + added the files for screams to Evangeline's gore and wound effects
- $ Evangeline will no longer periodically dismount
- $ fixed some Evangelines perks related to Apply Weapon Swing Spell as they were wrongly assumed to be applied to the attacker
- $ fixed some things in Evangelines random behavior while not in cities
- # added ai package for sleeping while player sleeps
- # Evangeline will now only comment about "how awesome it was that we killed a dragon" after your first dragon kill together with her
- # changed animal kill comment occurance to make it less spammy
- # removed difficulty settings and replaced with a more fine grained configurable menu
- # added player team members to Evangelines Simulacrum Faction to avoid friendly fire by other followers
- $ Sacrifice for Clavicus Vile has now the proper actor spawned for you to kill
- $ Sacrifice for Clavicus Vile has the spawned actor now be properly deleted
- # added npc check for relationship changes
- # made the quest text in The next hint more detailed regarding the crystal ball
- $ fixed that Evangeline and Beran will stay outside Drelas Cottage during quest Delivery caused by a script firing too early. Both will go to/moveto Riverwood now. This triggers after you left the cottage.
- # changed MCM menu so that changes to the difficulty settings can be applied at once
- $ fixed a bug in sneaking and detect X behavior
-
Version v5.1.4
- # fixed spelling errors and changed quest text of Sacrifice for Clavicus Vile. Added alternate Quest Text if the truth about Evangelines pact is not yet revealed
- # the quest marker on Evangeline will now always appear
- # cleaned some papyrus log errors
- # Evangeline will no longer yell during each switch of her combat target
- $ fixed some bugs in Evangelines random events
- $ added fix for the engines Ability Condition Bug
- $ changing her clothes makes her no longer temporary invisible
- # pacifist option includes no help if an ally or friend is attacked
- $ fixed the first scene of First Clue
- + added screams to Evangeline's gore and wound effects
- $ tried to find all scenes that don't make sense to appear during combat to not appear and made those that could be played during combat be able to play
- # Evangeline will no longer use spells against high resistant enemies
-
Version v5.1.3
- # quietened all voices
- + added scenes for Evangeline and adoptable childs
- # Evangeline will no longer play idles while sneaking
- # Evangeline will no longer wear weapons in Cities and Towns in addition to she won't wear weapons if she wears no armor, only clothes
- $ fixed several wrong voice files regarding Windhelm
- $ Evangeline will no longer be naked after the first scene you rescue her
- $ fixed a bug that caused Evangeline not use the cloaks from Elemental Destruction
- $ fixed the default starter values for Evangelines damage & protection buffs in MCM menu script (1.5, 2.5 & 0.85, 0.75)
- # automatic learning of new spells is deactivated by default
- $ might have fixed an issue in quest A trail to... to not have the quest objective appear after talking to a guard
- $ First clue had it's missing voice file fixed
-
Version v5.1.2
- # replaced shader of Warriors flame from fire to heal
- $ the HP, Mag, Stam buff will now always apply
- $ Evangeline will no longer comment on you being still hungry after she brewed you a potion
- $ fixed radiant fetch quest chain
- $ Sacrifice for Clavicus Vile will now be set to complete once you finish it
- $ corrected quest objective text in quest The Next Hint
- # Evangeline will no longer vanish in or under walls or objects if you bump into her with your weapon out
-
Version v5.1.1
- + added option to set Evangeline to pacifist and make her only attack enemies if she or an ally is being attacked
- + added support for Elemental Destruction spells
- + added option to have Evangeline cast Detect spells while sneaking
- + Evangeline can now train your skills
- $ fixed some conditions in Ordinators magic effects
- # removed Apotheosis explosion
- # changed AI package for looking for enemies back to acquire template
- $ fixed an issue that caused the paralyse spit spell from "I bought you an ale" scene to be casted several times
- $ fixed a bug that made mod added spells ignore the state of unlocked spell tiers
- ! added vanilla spells into mod spell frameworks
- # lowered level scaling of Simulacrum to 0.8 * plvl
- $ added gore option to configurator spell
- $ run speed boost doesn't work in combat anymore
-
Version v5.1.0
- + incorporated Ordinator perks for Evangeline. She has now perks for One Handed, Block, Heavy Armor, Alteration, Restoration and Destruction
- + Evangeline now supports Apocalypse, Arcanum and Phenderix spells natively
- # lowered default buff for damage done and damage taken
- $ fixed a bug that caused the players voice to be silent for shouting
- # the quest Sacrifice for Clavicus Vile only starts after you have met Evangeline
- # Evangeline won't play idle animations while the player is in combat
- # Evangeline's idle animations have now a lower probability to be played
-
Version v5.0.3
- + Evangelines scaling for damage and protection is now configurable in the MCM
- + added reflect spell perk to Evangeline
- + added diary entry for quest Sacrifice for Clavicus Vile
- # Evangeline won't comment on being in a shop in the Ragged Flagon and East Empire Warehouse
- # merged unique voicetype scenes into random pathed dialogue scenes
- $ corrected a voice file regarding "lending strong shoulder" and "are you happy with the companions" dialogue
- # Sacrifice for Clavicus now ignores player houses
- $ fixed the quest A trail to...
- $ fixed the quest The Infiltration
- $ fixed the quest The Next Hint
- # optimized and bug fixing of diary feature. Random diaries now appear with a 1% chance
- # Gore effects now check for whether the spell is hostile or not
- $ a magic effect did not have an empty projectile as projectile. This caused Arrows sticking inside Evangeline
- # removed onhit ability stuff for perks into perk to remove those scripts and make them bugfree
-
Version v5.0.2
- # removed papyrus log warnings
- # consolidated combatai scripts
- $ fixed a bug that made it impossible to learn the words to summon Evangeline by a shout and remade the shout and learning and stuff
- $ the toggle for Evangeline learning spells or not was reversed
- # moved automatically learn new spells feature out of onspellcast block to avoid unnecessary calls
- $ might have fixed an issue that caused Evangeline to stop following you if she intends to talk to you and the distance is too big to you
- $ Evangelines speed buff if she is too far away from you is now working properly
- $ corrected Evangelines behavior during Kodlaks funeral
- + You can now also help Evangeline get up from bleedout during combat with potions instead of casting a healing spell
- # changed the run ahead package in a dungeon from travel to escort and made a proper return fix
- $ corrected a script for Evangeline to join back in battle after abandoning the player
- + added a quest to unlock the next tier of destruction spells that starts each time Evangeline is able to cast the next tier. Feature is configurable to disable and enable
- # replaced "like" fading with a continual decrease/increase per second and halved the amount
- # optimized diary feature. Random diaries now appear with a 2% chance
- # daedric quests have now a proper differentiating between doing their bidding or not. Depending on your choice in that quest Evangeline will now react properly
-
Version v5.0.1
- + added lots of gore effects
- + added config option for gore, chance of gore and wounds. You can select no gore and wounds, mild blood, meat and wounds and full bloody body splatter with wounds
- $ quietened voice for discovering locations and learning a new word
- $ fixed a loop in combat target selection
-
Version v5.0.0
- ! rewritten inventory management system
- ! rewritten idle management system
- ! replaced nearly all custom & original non-Evangeline dialogue with original voiced shared dialogue and removed their voice files
- ! redone Evangeline heal self, heal player and Simulacrum heal Evangeline. Additionally they now use Grand Healing if close to target
- + Evangeline will now teleport behind you if you bump into her with your weapon/magic equipped
- + added another difficulty option. 0 for default with scaling of damage and protection and then adept for 1x 1x like it was intended. Adept served as default in 4.2.0
- + You can now tell Evangeline to cast the spells you have equipped. You can also tell her to use them exclusively as the only destruction spells
- + Evangeline will play any idle possible
- + added scenes for all unique voicetypes. Now Evangeline can converse with nearly every actor in the game.
- # moved home and town outfit into trade dialogue. Added combat outfit dialogue.
- # shout recovery on default is scaling with level, adept set to 30%, expert and master 15%, legendary 0%
- # optimized killed actor memory script
- $ fixed a condition bug with Evangeline in the first college Ward lesson scene
- + added idleanimations to some dialogues
- $ changed condition for when Evangeline is playing hide&seek
- ! moved some scene ctrls into the correct quest
- $ fixed a bug in the MCM menu regarding the difficulty of Evangeline
- $ changed the addcustom spell script to remove papyrus log warnings
- # Evangeline will not comment on weather in interiors
- # the bandit who steals Evangelines clothes spawns now at the start of the scene. He is now also in the player enemy faction
- + Evangeline will cure herself after a fight
- # Evangeline scaled back to 1 * player level
- + HP buff applies always and not only if fNPCHealthLevelBonus was not 5
- + added Guardian Circle and Whirlwind Cloak to Evangelines Arsenal
- # a few of Evangelines dialogue and whistling noise has been made quieter. Whistling has been split into 3 pieces of dialogue
- # Changed morality to property crime only
- # optimized combat target selection
- $ fixed several bugs in Evangelines combat AI that caused her to not use her full potential
- $ fixed a condition issue with Scenes for MG06
- $ Evangeline will no longer yell constantly about Dragons or Dragon Priests during combat against those foes
- $ You no longer have to tell Evangeline repeadedly to join you, after she leaves on her own
- $ fixed a bug in random pathed scene that caused it to not progress accordingly because of a variable not getting set
- $ fixed wrong soundfile for the darkelf joke
- $ added condition for murder, intimidate, bribe and various additem events so that those events only trigger if Evangeline is near the player
- $ added a condition that assaulting and change relationship comments only trigger for not enemy actors
- + added the following quest types to the random quest chain: Assassinate, bounty hunt, crafting, guarding location and stealing
- $ Evangeline will no longer initiate dialogue with you while in combat
- $ Evangeline will properly reappear after the player ends his werewolf rampage during The Silver Hand
- $ Evangeline will now behave properly at Cidhna Mine incident
- + added eye, heart and custom innards to gore effect
- # Xeova created a new face
-
Version v4.2.0
- + added a difficulty setting of Evangeline that mirrors the game setting. Following options exist (deliver damage, receive damage): Adept 1x 1x, Expert 0.75x 1.5x, Master 0.5x 2x, Legendary 0.25x 3x. This disables her damage and protection level based scaling.
- # replaced custom shout control with normal Actor shouting
- # lowered outgoing damage by 1 and increased incoming damage by 0.3
- $ fixed condition bug with Message to Whiterun (Imperial) Siege scene ctrl
- # excluded player, Evangeline and Simulacrum for possible enemy target selection
- # Casting wall spells will no longer make Evangeline do nothing
- # changed some things regarding ignoring friendly hits related to Evangeline and Simulacrum
- # changed some regarding Spell for Target Selection
- $ fixed a bug in the configuration scripts caused by a removal of Evangelines learned spell formlist from the script
- $ fixed behavior related to trapping Odahviing
- $ fixed behavior related to Farengar and Odahviing scene
- # moved "Think of this place"-dialogue choice into "About this area"-option
- # moved Brawl, Fight and Games-dialogue choice into its own starter topic
- # added dialogue for "Think of this place" for Sovngarde
- $ fixed a bug in quest A no longer secret lair
- + added a missing soundfile for Dialogue with Evangeline after Alduins defeat
- # changed actor behavior in diary scenes and reduced random diary chance
- $ fixed a CTD issue with Evangelines scene control
- - removed Ward spells from Evangeline
- # changed the amount of casted Walls to 3-4 from 5
- $ fixed conditions so friendly actors are selected for the random quest chain starter quest giver
- # Evangeline will no longer comment not seeing you while she is minding her own business
-
Version v4.1.0
- + added nealy 190 packages to have Evangeline behave naturally, with a day routine, in each capital, town and settlement; if you tell her to wait or leave you
- + added diaries to Evangelines inventory upon certain triggers
- # updated the condition to check whether a container is owned or not.
- # Evangeline will now shout if her combat target is closer to her
- - removed siegemode
- # tweaked target selection so Evangeline won't aggro enemies very far away while the player is not in combat
- - removed Evangelines load screen art as it seemed to cause a CTD despite being ported to SSE
- $ Evangelines Simulacrum won't attack the player after the first hit
- $ fixed a bug that caused Evangelines random events to not start
- # Call Evangeline spell is now classified as silent
- $ Simulacrum will no longer trigger Inheritance events
- # added a check that Evangeline won't initiate dialogue with you after you summoned her and told her to join you again
- $ fixed a bug with Evangelines scene during Season Unending starting too soon.
- $ Evangeline won't sit on a chair during Season Unending
- # changed some mq comment conditions
- $ fixed a rare occurance that made Evangeline shout multiple times in sequence during combat
- $ fixed conditions so friendly actors for quests are truly friendly
- $ fixed a bug that made Evangeline not join you and act weirdly after leaving jail
- $ fixed a bug with Evangelines scene ctrl not ending at the right time after you got the Jagged Crown
- $ fixed a condition bug with Evangelines comment regarding the quest Jagged Crown
- $ fixed an issue that caused the talked to Eva counter to not increase
- $ added packages and quest stop script for Evangelines dialogue scenes with other actors as it could happen that phase 1 won't start and thus the scene runs indefinately
- $ Message to Whiterun (Imperial) Siege scene ctrl was not in place and has been added
- $ corrected some behavior for Evangeline using Wall spells
- $ maybe corrected an issue with Evangeline using helmets
-
Version v4.0.7
- $ fixed an item duplication bug on Evangeline's simulacrum occuring each time Evangeline changes her items
- # changed town and homeoutfit to be more transparent and thus better to control
- $ fixed wrong associated ai package for scenes in which Evangeline leave the player due to players behavior
- # due to Evangelines change in scaling she used higher spells too soon. This has been changed to be in line with her balance prior to that scaling change
- # Evangeline won't learn new spells by default. You have to enable it first
- $ added check that Evangeline won't complain about changing the relationship from hostile actors
- $ fixed proper voicetype condition in one of Evangelines dialogue scenes
- $ added ai packages to random-pathed dialogue scenes to make the actors not move while talking
- # changed Evangelines simulacrum back to normal summon actor effect
- # normalized Evangelines sandbox package to 50 energy and her AI Data Energy, too
- # removed bleedout gore and added gore-chance for onhit
- + added a guard this area option via dialogue
- # removed findenemyglobal and replaced with randombehaveglobal
- $ fixed an issue with Evangeline commenting on eating after her comment she is hungry
- $ fixed a bug that caused the Message popup telling you that Evangeline won't talk to you to appear multiple times
- $ tried to fix an issue that Evangeline switches from trying to go away and do her own thing immediatly to stopping it and returning to you
- $ added missing voicefiles of bystanders for Evangeline belittleing the player
- $ shrinked flesh from gore effects by 10%
- $ fixed a bug that caused Evangeline to initiate talking to you as if she was going away in a few locations
- # Evangeline will use Wall spells now if the enemy is in melee range of her
- $ Evangeline will properly follow during fast travels
- $ fixed a bug that caused Evangeline to go on endless loop commenting on player getting infected
- $ fixed a bug that caused the spell selection to stop working
- + added some follow up dialogue for Thoring and Balimund
- - removed dialogue from Thoring, Balimund and Voada as those were basically duplicates
-
Version v4.0.6
- # reverted unexplainable changes done from CK patch mod
- $ fixed 40 wrong voice files in Evangelines location comments
- # in Evangelines first meeting scene moved scriptfragment from dialogue to endscene scriptfragment
- $ added missing voicefiles of brutes for first meeting scene
-
Version v4.0.5
- $ removed debug messagebox for whiterun
- # removed maleforsworn and maleguard voicetype from Evangeline related dialogue
- # removed maleguard, malechildren, femalechildren unneeded voicefiles
- $ removed maleguard from Evangeline voicetype list for possible dialog targets
-
Version v4.0.4
- $ Evangelines random behave quests now properly stop again
- # changed scene flags in some quest scenes so the scene won't end prematurely
- + Evangeline and Simulacrum won't receive damage from other followers. Other followers won't receive damage from Evangeline and Simulacrum
- $ fixed an issue with Evangeline sparring with the player
- # You cannot tell Evangeline to lead the way or show way out while she learns how to fight
- # Evangelines Cloak spells will now ignore magic resistances and spell absorb/reflect
- # Evangelines comments regarding player finding gold or looting valuable stuff have been set to reset every 30 ingame minutes
- $ When Evangeline initiates dialogue with you, the topic she wants to talk with you is no a blocking topic to not have her on endless loop force greet you
- $ fixed a bug that caused Evangeline to not properly finish shopping/selling and returning to player
- $ fixed wrong behavior while player shops. Evangeline will stay in party now and may buy stuff, too
- $ fixed the wrong probability (debug purposes) in Evangelines behavior in Whiterun.
- # Evangeline will only comment on assaults if it is a crime. No longer on assaulting bandit etc..
- # replaced custom voice files of vanilla actors with vanilla voice files. Done for "You know Evangeline"-topics, all quests and quest scenes and non-random scene dialogue
- $ fixed wrong conditions for some dialogue scenes
- # added vanilla voicetypes as conditions for dialogue scenes (does not include children and unique vt). Removed unnecessary voice files from BSA.
- # added last remaining 30 non-voiced voice files for Evangeline
- # removed two globals that controled a part of which dialogue appears
-
Version v4.0.3
- # replaced forced alias ref Riverwood Sleeping Giant Inn with proper alias condition and removed last edit of Skyrim record. Now Evangeline.esp changes no Skyrim record.
- $ fixed wrong texture paths in Evangelines facegeom mesh
- $ Evangelines random behave quests now properly stop
- $ removed disabling of goto marker for Evangeline
- $ Evangeline will no longer be naked when and while she is leaving you
- $ fixed some errors so that Evangeline will come back to you if she left you while being in a party with you
- $ fixed a bug in memorychangeloc script that may cause an endless loop
- # Evangeline will now save more/all player while not with you
- $ fixed a scene control issue with Dragon Rising scene in Dragonsreach
- # replaced in some scenes the package to make Evangeline look at the player properly
- $ Evangelines damage output is now scaled based on player level, not Evangelines level. Resulting in a 60% nerf. Her damage resistance is reduced, too.
- $ Fixed the unexpected sneaking bug again once and for all
- # Evangelines Simulacrum won't attack the player after as much as a look despite being set to ignore friendly hits
- $ fixed the essential flags of kill targets for Evangelines quests
-
Version v4.0.2
- # lowered outgoing damage by 1 and increased incoming damage by 0.1
- + added a cloak to check for enemies weaknesses instead of aliases
- # increased Evangelines follow distance on horse by 100
- # Evangelines AI package to follow on horse were erratic due to flags.
- # memorychangeloc script optimized
- # Evangeline will now only spawn in Riverwood Sleeping Giant Inn due to her dialog that suggests it
- $ fixed some issues with Evangeline going away and not returning
- # Evangeline will now save player stats once at the start to not accuse player of stuff she hasn't witnessed
- # merged leading way, going to lunch with player and leading to the outside into Evangelines conscious
- # redone quest check for close/local locations
- # changed Evangelines body to custom file paths. Her default body is CBBE
- + added a town outfit dialog and removed the option to set homeoutfit as default in town. You now can set Evangeline to use your desired outfit, one for towns/cities etc. and one for your home
- # removed Mage Standing Stone from Evangeline due to incompatibility with Andromeda
- # changed actor behavior flags in scenes
- # replaced sandbox package with activate for scenes smelt ore, tan leather, make potions and cooking meal
- $ replaced endless smelt ore, tan leather, make potions and cooking meal until players ingredienst are empty
- $ fixed wrong condition in scene make potions
- $ corrected behavior for scenes smelt ore, tan leather, make potions and cooking meal
- $ Evangeline won't comment on eating food when she cooks or brews potions
- $ fixed that Evangeline would lead you to a location to show her fighting skills before she told you that she can't fight
- $ Evangeline will now properly flee until she learned how to fight
-
Version v4.0.1
- # removed files from BSA ending with _orig
- # the quest Teach Evangeline how to fight will now also use reserved locations
- $ fixed the wrong horn mesh for Simulacrum
- $ one quest branch was not marked to share change location event
- # added half an game hour delay before Evangeline will comment again for certain world interactions of player picking up items
- # changed the "bored" comments slightly so that overall it will happen less
- # removed Wall of X spells from Simulacrum
- # halfed Evangelines memory regarding assault. Assault was equal to murder.
-
Version v4.0.0
- !ported to Skyrim Special Edition
-
Version v3.0.0
- ! integrated Evangeline into Dawnguard, Dragonborn and Hearthfire
- + added 5 new quests to finish Cult questchain
- # script optimizations
- # Evangeline is no longer complaining about not seeing you while you are in dialog
- + added a day wait time until the marriage is reset and the player can go though it again
- $ fixed Evangelines comment regarding you going on an adventure alone by adding another condition and a wait time
- + Evangeline will give you poisoned food if she hates you
- # There is now a higher chance for Evangeline to go on alone while entering a city
- $ fixed a condition bug that caused Evangeline not cooking for player after marriage
- $ fixed a condition bug in Evangelines divorce script
- $ fixed a bug in Evangelines detection for player infection and player cured
- + added comment for Evangeline remembering to sleep
- $ fixed/optimized some issues in Evangelines random special events
- # Evangeline won't always go to the Colleges lectures and that behavior can now be stopped by summoning her
- $ fixed a bug in Cidhna mine scene control script
- # Evangelines kidnapped cousin informant is now essential and the scene won't end during combat
- $ Evangeline will no longer equip and unequip her weapon during Tolfdirs First Lesson
- $ fixed a bug that did not make the Simulacrum heal Evangeline properly
- $ fixed a bug that caused a random NPC to initiate dialog with the player endlessly
- $ fixed a bug that caused Evangeline to shout every second. She will now shout every 25s.
- + added more shouts to Evangeline. Dragon Aspect and Drain Vitality.
- # changed some randomness in which Evangeline uses her shouts.
- $ fixed a bug that caused Evangeline to go shopping but not buying anything and not returning
- # Evangeline will no longer comment at casting healing magic from her Simulacrum
- $ fixed 4 wrong soundfiles
- # replaced custom AI packages with existing templates
- $ fixed a bug that caused Evangeline to short sprint back and forth at her destination after she went away on her own
- $ fixed a bug that made Evangeline not return to you after leaving your party to do her own stuff
- + added a dialog to make Evangeline stop sweeping in your home
- # changed Evangelines idle animation and pose controls
- + if you know the power words Laas Zii Gron you will get a new Voice Power to summon Evangeline
- + The truth about Evangeline's summons can now be progresses by Evangelines summoning her simulacrum 20 times instead of the player telling everyone about her daedra dealings
- $ increased Evangelines bleedout gore for more gory gore
- # changed favor, payed fine, dragon kill, certain comments and served time events out of story manager to make them independant on possible overrideable events and not working events
- $ uncommented the check for Evangelines quest comment whether she is in a scene or not
- $ Evangeline won't talk with you about her fighting skills before you haven't finished teaching her fighting
- + added Wall of X spells to Simulacrum
- + FX for the Simulacrum is now randomized from Glowtastic pool of effects
- $ fixed displayed player dialog text for teaching Evangeline shouting
- $ Evangeline will only get up once on bleed out on her own. You or her Simulacrum can heal her up for recovery, though
- $ fixed condition bugs with Evangelines Quest Comment regarding various quests
- # changed/added stuff/fixed regarding Evangelines combat AI, target selection and spell selection
- # Evangeline won't be Invisible if she is in a scene and the player is sneaking
- # removed option to select whether you have deadly combat or 3d NPCs. Detection works automatically.
- # During Diplomatic Immunity Evangeline will properly accompany you without armor and unarmed. Once you have your items she will get hers
- + The Bully that survives the first encounter with Evangeline will flee to Riverwood. In Riverwood will also one additional Bully spawn
- # changed some things in Evangelines random funny events
- # Changed most actors to incorporate templates
- # cleaned archiv of facegen data
- $ corrected the voicetype of Falk Firebeards assistant
- # increased loudness of the Boss dialog in quest The Final Confrontation
- + added missing voice files for the Daedra in The Curse
- + added missing voice files for Evangelines Old Lover/Friend
- + added missing voice files for the Mage in A trail to...
- $ fixed a bug with Evangelines behavior during the Riverwood scene in quest Alduins Wall
- + added weather transition scenes for Evangeline
- + added comments for Evangeline about every follower
- + added comments for Evangeline about every potential marriage candidate
- + added longer dialog for major parts of major quests
- # changed certain scene control ai packages from travel to follow with an actor as target
- # Evangelines Main Follow quest starts when the first meeting quest starts
- # Changed the leftover speaker option from the First meeting scene
- # The proper Follow/Join Dialog will now appear instead of both options
- # Evangelines comment regarding the players amount of gold has been tweaked. It now maxes out at 500k gold instead of 50k. All values have been multiplied by 10
- # added male child sound files for Beran for his go to house dialog and 3 hellos
- $ due to an unresolvable bug I had to switch Evangelines Follow Quest to be started by event. Had to add script variables and factions as flags for the say once flag.
- $ fixed a bug that made Simulacrum get a helmet even though Evangeline is not set to wear helmets
- $ fixed a bug that caused the scene for Evangeline to comment on not wearing helmet to not start
- # moved shopping- and selling topic into Do favor topic
- # moved "Evangeline is at home think of this place topic" into "think of this place topic"
- $ fixed a bug that caused Evangelines memory dialog to become blocked if she remembers she wanted a flower and the player has no flower
- + added enchantment like perks and abilities to Evangeline. They become active if Evangeline does not have enchanted items
- # forcestarts quest comments
- # finetuned conditions for quest comments
- $ fixed a bug in Evangelines kill dragon scene
- + added relationship ranks for foes so Evangeline is integrated in the respective world interactions
- + added smart spell selection based on enemy resistances
- # questgiver for random quest chain will talk to you only once by himself
- # buffed bosses with abilities
- # Evangeline won't react to assaults that are results of sneak attacks
- # Evangeline won't loot or sandbox while player is sneaking and standing still
- $ fixed an issue that caused Evangelines eyes to go crazy ugly
- $ fixed an issue with Evangelines behavior during Brand-Sheis arrest
- $ fixed an issue with Evangelines behavior during Alduins Wall scenes
- $ fixed an issue with Evangelines comments getting started simultaneous for A Chance Arrangement and A Cornered Rat
- # replaced her eyes with a texture of smaller size
- # Berans dialog to tell him where to go appears only after the quest to free him is finished
- # persistent actor references are now properly cleaned up on death
- $ fixed a bug that caused the quest marker to show Evangelines current position to only show up after you teached her to fight
- # optimized the quest marker and behavior of Evangeline regarding her leading you around Skyrim
- $ fixed a bug that caused Baren not following Evangeline to Sleeping Giant Inn
- $ fixed quest comment conditions and behavior for quest The Throat of the World
- + added a check to make sure that Evangeline is essential. She will be set to essential if she is not. This will happen twice. This is your responsibility in case of malfunction.
- + added a death handler in case Evangeline died. This is not supposed to happen. This is your responsibility in case of malfunction.
- # Guard dialog is now properly restricted to those who should know the player and Evangeline. This is based on the player being thane and if Evangeline was in those cities prior to meeting the player.
- $ fixed a bug that might cause Evangeline to be naked at the start
- # Evangeline will no longer be interrupted from running if the distance to the player is too big
- # changed some override package flags for Evangelines scene control
- # corrected who Evangeline looks at for some scenes
- # Evangeline receives no longer additional stats upon level up. Instead her own level modifier has been increased from 1.0 to 1.6 * player level. Perk conditions has been updated accordingly.
- # Damage incoming and outgoing is scaled on a per level basis. Each level slightly increases/decreases the outgoing/incoming damage.
- # Replaced Bunny Kill Trigger from quest to cloak.
- + added a Message for Evangeline to show you that she is ready for your proposal when asking about her "Talents".
- # Replaced The truth about Evangeline's summons female dremora voice with male and switch sex of dremora to male.
- + Evangeline can now buy and sell items if you are married. She only buys and sells miscellaneous items.
- + Evangeline can now be kidnapped by Bandits if you are married. Like your normal Skyrim Spouse.
- # Evangeline's Simulacrum is now an essential actor. It no longer has randomized stats depending on its scale.
- $ fixed the wrongly overwritten Haircolor formlist.
- + Evangeline will track your crime if she hates you enough.
- $ fixed a bug that caused Evangeline to not switch to her armor when entering the wilderness.
- # changed Evangelines looting package.
- + Evangeline will add crime bounty if she hates you and caught you do a crime.
- $ fixed the text display and condition for the dialogue regarding joining a civil war faction.
- - removed Bound Armor spells. Replaced AR bonus with the same scaling of outgoing/incoming damage system.
- # moved combat ai from magic effect to aliasref script. This should also fix the unexpected sneaking bug.
- # moved sneak skill buff ability into perk.
- $ fixed bugs in the configurator spell.
- # removed copies Standing Stone and Breton Race abilities on Evangeline and replaced with defaults.
- $ player and Evangeline alias in quest interactionwithothermods seem to not have filled. Changed quest to start on changeloc event.
- + Evangeline will get a dynamical HP boost if the NPC HP bonus setting is too low.
- $ fixed a bug in the scene when player kills a dragon and Evangeline observing the death.
-
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- Better dialogue quality for hundreds of lines.
- Location based gore.


Evangeline is a highly advanced marriageable follower. She has 7000 lines of voiced dialogue. A memory and emotion system including but not limited to love, hate, fear. She will remember everything she and you said. Discover her background by doing quests and talking to her. Have fun with the most advanced, feature rich companion for Skyrim ever.

- You can find her in Riverwood near the Inn in the afternoon (19-5).
- Evangeline has 4 questchains to unravel her history.
- Two single quests for you to enjoy.
- Three repeatable radiant quests for you to enjoy.
- One radiant quest line. Everything is random here, even the story.
- Several radiant quests with dozens of different Objectives like craft, talk, deliver, guard, kill, assassinate etc. Start by talking to Evangeline about rumors.
- 7 Thousand of lines of dialog.
- Fully fledged out memory and emotion system with several emotions like hate, fear, love etc. With facial expressions and tears if she is sad.
- Special dialog & actions and above mentioned memory.
- Marriage candidate with own marriage quest.
- Has her own animations for dodging and kissing.
- Will do whatever she wants when she wants it. Like going to the temple, go shopping, going on a stroll and much more.
- Needs, integrated into weight system, and hypothermia system.
- Will gain weight and muscles based on her actions.
- Configurable Body Morphs for weight gain.
- She can become insane and will start to hear and see things due to high stress.
- Random path dialog.
- Has dialogue with any actor possible with original, vanilla voicelines.
- Dozens of long dialog chains. Dozens of long dialog to explore her past.
- Play games with her, like hide&seek and others.
- Custom home marker for single cell and a custom home marker which can be multi cell home. You can tell Evangeline to have a place for work, train, relax, sleep and eat.
- Evangeline has an outfit for combat, home, town and outfit options for rainy and snowing weathers, warm and cold climates. Outfits can be additional to her current stuff or can replace current outfit.
- She will get wet during raining, swimming etc. Combat, running etc. make her sweat. She will also get snowy and ashes on her depending on the weather.
- Will loot items, if she wants.
- Comments and dialogue on places, quests, persons, her past, etc..
- You can brawl and spare with her.
- Lots of conversations with other NPCs, even Unique ones like Paarthunax and recognizes 3DNPCs followers
- MCM Config Menu.
- Evangeline has the following selectable combat styles: "Default" (Spellsword), "Paladin DPS", "Paladin Tank", "Elemental Mage"
- Advanced combat AI. Can heal the player. Toggle to disable this.
- Elder Souls one-hand animations 2EE520 by a perk.
- Evangeline and player kills have a configurable chance to create a Nemesis who hunts down the player. Up to 6 can appear concurrently.
- Difficulty sliders for her combat prowess.
- Teach her spells. Evangeline can also shout if you teach her.
- You can tell her to only or additionally use spells you have currently equipped.
- Evangeline has Ordinator, Vokrii and PerMa perks. She has now perks for One Handed, Block, Heavy Armor, Alteration, Restoration and Destruction.
- Perk trees with unlockable perks
- Alternate Advancement system for customizable progression
- Master trainer can train Evangeline for 100.000 gold to get 1 perk point
- five custom dungeons with 80 custom bosses and enemies to defeat. Unlocking Evangelines skill growth. Starting from level 10 up to level 50
- Will transform into a Werewolf if in combat, the player is a werewolf and she needs to switch to melee.
- Will smelt ore, tan hides, make arrows and brews potions for you
- Will cook a meal if there's enough ingredients for it and a cooking pot.
- dozens of actions based on how Evangeline feels and how much she likes you. Like spiking your ale, cooking you a meal, make you trip, won't help you in a fight, run ahead in a dungeon and much, much more.
- Can take the lead to dungeon bosses.
- Can take the lead to dozens of location.
- Can autoplay/autopilot the game for you to travel to dozens of location.
- You can tell her to cook a meal, brew a potion, go shopping or craft arrows for you.
- Fully integrated into all vanilla scenes for immersion.
- Can tell her to ride any rideable actor
- 190 packages to have Evangeline behave naturally, with a day routine, in each capital, town and settlement; if you tell her to wait or leave you.
- CBBE 3BA (3BBB) body and high poly and high resolution meshes and textures for head- and bodyparts. !HDT-SMP enabled Hair!
- Evangeline will gain weight and muscles but can also loose some. Dynamically based on activity and location.
- Wig system. All KS Hairdoes, if you have it installed, can be used as a wig.
- Fully integrated into the DLCs.
- Can play all idles and will play them if she wants.
- Configurable gore effects. Blood, wounds, screams and splatter. She also gains scars from battle which take 1 or 3 or more days to fully heal.
- Gore and scars effects add gameplay debuffs. Scars now have an up to 15% base health debuffs and wounds apply a short 2 minute long effect. Ranging from health damage to disarm or stagger effects
- You can also bump her with weapons or magic equipped to teleport her out of your way.
- Evangeline can train your skills. She can train you her highest skill.
- Evangeline specific achievements, 14 categories with 7 tiers each, viewable in the MCM menu, with tiny permanent boni for the player. Option to not get those rewards in the MCM menu.
- Support for Flower Girls. Certain scenes and dialogue may start a Flower Girl scene.
- Support for OStim. Certain scenes and dialogue may start a OStim scene.
- Support for Sexlab. Certain scenes and dialogue may start a Sexlab scene. Initialize Evangelines sexuality and proficiency once at the start of your sexual activity with her. Those and how much she likes you determine which position will be selected
- Support for Fertility. Evangeline can now become inseminated and become pregnant from her own dialogue/sex scenes. Awareness via dialogue for all stages of wanting a baby to pregnancy and birth. For best immersion use Evangelines own sex scenes to become pregnant.
- Evangeline can now levitate and get dragon wings as a reward if you teach her to shout
- She can also fly if you ride a flying mount. MCM option to make her always fly.
- Spellmaking. Evangeline can make her own custom spells on the fly. With unlockable effects by doing small tasks.
- Enchanting. Evangeline enchants her unenchanted items you give her. She can also learn enchantments you give her. The item is destroyed in the process.
- Custom home you can buy after you are married.
- Evangeline leaves footsteps on snow and ash.
- Visual breath in cold climates.
- Customizer done by ClearanceClarence https://www.nexusmods.com/skyrimspecialedition/mods/22264/
- Alternate Face done by Xeova https://www.nexusmods.com/skyrimspecialedition/mods/22932/
- ...
- And much more. I can't remember all of the stuff I put in while developing her.

Difficulty
- Evangelines difficulty can be set in MCM. Consisting of Bonus or Malus for Spell Damage, Weapon Damage, Armor and Magic Resist.
- Added skill points per level after skill reached 100.
Combat
- Selectable combat styles: "Default" (Spellsword), "Paladin DPS", "Paladin Tank", "Elemental Mage"
- There's an option to toggle to learn spells cast by player. Those spells can also be removed if need be.
- You can disable her usage of shouts.
- You can make Evangeline pacifistic and only have her attack if being attacked or an ally is attacked.
- You can configure Evangelines confidence between brave and foolhardy.
- Toggle if you do not want Evangeline to change into a Werewolf.
- Toggle if you do not want Evangeline to heal you.
- Chance a killed actor can become a Nemesis.
Quest
- How many special boss abilities per actor for Evangeline's quests.
- Chance per ability of an ability to appear on a boss for Evangeline's quests.
- Option for her levitation and flying ability. Disable levitation, always levitate or levitate if you want after unlocking the ability.
- A minimum level for Evangeline to appear.
Gore and Stress
- You can select how much gore appears. 0 means no gore, 1 means full bloody body splatter.
- You can select at what chance wounds and meat appears.
- Toggle Evangeline's Stress System.
Items
- Evangeline can take certain item types from you if you have more than one on yourself. Evangeline is bound to carry those burdens for you. The itemtypes are armor, books and weapons.
- Weapons she carries are recharged by her for free. She will also enchant her unenchanted items you give her. If you don't want this, disable it.
Outfit
- Evangeline only uses her snow outfit during snow.
- Evangeline only her rain outfit during rainy weathers.
- Evangeline only her warm/hot outfit during warm/mild temperatures.
- Evangeline only her cold outfit in cold climates.
Misc
- In claustrophobic dungeons it is better to navigate when Evangeline has more distance to you. You can toggle this on or off.
- Evangeline is helpful and so she will tan or smelt your leather and ore. If you don't want this, you can tell her and she will stop it.
- Evangeline won't use helmets. You can toggle to make her use those.
- You may disable her creation of her camp.
- You can toggle that Evangeline will cast Detect X spells while sneaking.
- Chance for her idle chatter not being said.
- Option to not get achievement rewards.
- Option for no wigs, Evangeline changes her wig once a day and you select a hairdo for her to wear.
Follower Panel
- Toggles for the panel and floating combat text.
Achievements
- Displaying your achievements with Evangeline.
Body Morph
- Sliders for weight gain. Those will morph her body if you have the morph files for armor.

In case you are idleing or lollygagging Evangeline will idle, too. She will use any unowned idle markers, talk to other NPCs or whatever comes into her mind she will do. Once you move again, she will usually follow you again.
Evangeline will chat with other actors. There are no predetermined conditions.
If you tell her to go away she has 190 AI packages for a full daily life for all cities/towns.

Evangeline has 4 inventories. She has her home outfit. If this is filled, it will be used in your home. If this is not filled, she will use her Town clothes.
She has her Town clothes. This will be worn while being in cities, town, settlements etc.
Then she has her combat outfit. This is being used "outside".
Lastly she has her normal actor inventory.
Additional to those there are special outfits for weather conditions. There's an outfit for rainy and snowing weathers, warm and cold climates. Outfits can be additional to her current wearing clothes or can replace the outfit.

Evangeline will start with 10 body weight as default. She will gain weight by eating. Make sure she has enough food in her pockets. She will loose muscles by being at home, in inns, cities or towns. Also standing still will make her loose muscle mass. Evangeline gains weight by walking around, fighting, being in dungeons or general wilderness.

Evangeline will gain and loose stress based on actions and events. A high enough stress level and there is a increasing chance to hear things. Accrue even more stress and she will also see things. She will react to those events. The player will also hear and see these illusions.



In cold or rainy regions make sure Evangeline has proper clothes. If she freezes she will get hurt. Stay indoors during storms and make campfires to warm her up. Check her clothes if you want to venture in cold regions.
Evangeline, like you, need food. In case she has no food in her inventory she will let you know. If she begins to hunger she will loose weight and it takes a toll on her body. Be prepared to have food before going on long adventures. Stock up at inns along the road.

Evangeline is the only follower with a full family lifecycle if you have the mods support it. You can romance her and get married. Her marriage quest contains many options for you to choose. If you are being an asshole she will cancel the marriage or divorce you. Once married you can make sex with her. This can result in a pregnancy. You can talk to her during the whole process. Beginning from wanting a baby, getting pregnant, birth of a baby and talking to her about the baby. Once the baby grows in a kid, there are scenes between Evangeline and the kid and dialogue for the player, too.
After your marriage there is a quest to buy your very own house together with Evangeline.

Evangeline will make her spells on the spot. It is absolutely possible to have a fire spell reduce fire resist and place a wall of fire on impact. The sum of the magnitudes is limited to vanilla values, though. The element selected is usually the one doing the most damage (lowest resistance) to the target.
Evangeline can get badly hurt. She will get visible gore and wounds and also injury which will hamper her performance.
There is a huge perk tree to explore. You can finely tune in what Evangeline excels at. If you have spare coin lying around the master trainers will take 50.000 gold to train Evangeline for 1 perk point.
There are UI bars to show Evangeline's stats if you want to keep a close eye on her.

Kills done by you or Evangeline can result in the victims resurrection and he can come back as a tough boss, a Nemesis, to hunt you down. Up to 6 Nemesis can be active at once.
The name of the Nemesis will have randomized prefixes and suffixes. For example a Bandit's death by fire in Bleak Falls Barrow: Vengeful Burned Bandit The Raider of Bleak Falls Barrow.
Depending on the cause of death the Nemesis will have an associated special ability. Dying by fire may make him fire immune or able to cast a strong Fire Atronach.

Evangeline can fly if you enable it in the MCM. There are fully featured animations for all situations.
Evangeline is able to play the game for you. There are over 40 destinations she can escort or autoplay/autopilot for you. Just tell her to go to X and she will do it for you in real time. You can watch or go drink a coffee in the mean time.

Evangeline has her own horse she will call. Once you start to mount she will call her horse and travel on it.
You can also tell her to use a specific horse which replace her default one. You do this by using a spell Evangeline gives you.

Special mentioned here is the ability to leave footprints in snow and ash areas. She will become sweaty/wet by exercising like running, combat and so on. Of course while it rains, too. Getting snowy while snowing is a no brainer so it happens, too. If the outdoor temperature is low you will also see her breathing.
Evangeline has fine control of her facial expressions. Pay attention what she with her face. If she is angry you will see it in her face.
She will write down special events. Look into her inventory once in a while.

There are 4 quest chains. The quests are sequential. Totaling 25 quests to complete.
There are 2 short single quests, 5 (1 every 10 levels) quests to make Evangeline able to level up again, 4 types of radiant single quests that can be repeated and a radiant quest chain which is totally randomized, even story, count of quests to complete, etc.. All those can be done while completing the main quest chains.
A rumor topic with several dozens of single objective quests.
A quest to unlock spellmaking features, see Spellmaking Spoilers.
Five quests, one for each ten levels starting with level 10 and ends with level 50, to unlock her continuous grow. She won't get skill and health points until you do the quest.

You get the menu-spell from the dialogue topic "Special Spells". If you already selected it, use console command addspell with formid xx00F525.
The amount of skill points you can spend is displayed in the MCM under the misc section.
You can spend Skill Points on the following options:
- Weapon damage 1 sp per 1% more damage
- Spell damage 1 sp per 1% more damage
- Attack speed 1 sp per 0.005% faster
- Movement speed 1 sp per 1% faster
- Resistance 2 sp per 1%
- Attribute Health 1 sp per 3 points
- Skills 1 sp per 1 point
- Ignore assault 15 sp
- Ignore murder 25 sp
- Ignore bribes/intimidation 5 sp
- Ignore theft 10 sp
- Ignore pickpocket 13 sp
- Ignore horse theft 13 sp
- Leech Health 1 sp per 0.1% damage


All of Evangeline's dialog should fit her character of being a good person and having her own troubles.
Evangeline has so much to say you might not get all of it from one playthrough. There are a lot of lines about quests which you can hear by asking her about her opinions about current quests. There are so many lines that reveal itself by being together with Evangeline but Evangeline won't say them by herself, you have to ask her instead. So, in short, you need to talk to her often. Some of the dialog will be marked as used yet has new lines, that is nothing I can change.
Evangeline has her own mind. If she wants to visit her friend Voada she will do it. You can prevent this but Evangeline won't like it.
There are several emotions Evangeline is capable off and showing/telling you about. Joy, love, anger, sadness, surprise and fear.
Over a dozen rare one time events can be uncovered. Those are just small things that can happen anywhere anytime like Evangeline is turned into a turnip for a few seconds.
Evangeline is fully integrated into the world of Skyrim. All scenes that occur are recognized by her and she will react to them. She is known to the persons and towns she talks about having visited before meeting you. So talk to her to get the big picture.

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