I just tried to establish a sort of baseline to see how to implement your mod into my game and realised something even crazier then i thought:
I assumed Followers are not getting affected by difficulty changes at all and stay on 100% dmg done, 100% dmg taken, but i set my difficulty to legendary and had Lydia solo a draugr deathlord. She does about a quarter of the damage she does on adept but also only receives a about a quarter of the dmg :O
I do have NFF running and my problem now is, that my whole setup is fine and i really dont wanna test this going so far as deactivating NFF because im concerned it would mess up all the settings i finally got right after 2 months of playing.
So basically NFF seems to adjust follower's dmg output correctly but fails on the incoming dmg dividing it instead of multiplying it.
So i wonder, can you tell me if i can use your mod to adjust this so in the extreme case of legendary difficulty she would only deal a quarter of her dmg but also RECEIVE the same dmg the player does (x3)?
(I am preparing for a new playthrough atm, and realistically i will be playing on expert or master, depending how i can influence my followers outgoing and incoming dmg)
Want to increase the damage your followers take? This mod can do that. You can change the damage that followers take depending on the player's difficulty level, and if you are not satisfied with the changes, you can adjust them through customization.
Hmm, I don't know the exact situation, but my guess is that PapyrusUtil SE - Modders Scripting Utility Functions may not be installed correctly. If this plugin is not installed correctly, it is set to not work.
I also have this problem. My only guess is that it's maybe because I'm using an older version of Papyrus (4.4) for AE 1.6.640 instead of the most up-to-date version.
It is perfectly fine to use an older version of PapyrusUtil SE that is compatible with the Skyrim AE version. In fact, you should. Unfortunately, I can't fix the problem with this mod's MCM menu not showing up in the MCM, even though you are using the correct version.
Would this mod LOCK the attackdamagemult parameter for the followers, to whatever you set it to? Because I somehow have a bug where the attackdamagemult of my follower jumps from -2000 to +1100 something, when they are downed and come up again or when they are "Teleported" behind me. Dno why. Even though I used FORCEAV and set it to 1, sometimes it's just messed up again.
Have you installed the Mod "Nether's Follower Framework"? It seems that the settings overlap with those of "Nether's Follower Framework" and the attackdamagemult value is buggy. but if I uncheck "Affects the follower melee attack" in the MCM settings of this mod and control Attackdamagemult from the "Nether's Follower Framework" side, it seems to work fine.
I saw a comment from last December saying summons aren’t supported. Has that changed? Did you mean the mod doesn’t work with summons at all? In the same comment you said it’s applied to the summon when they’re summoned so I am a bit confused.
For good results should I use the plus version? Or is the normal version performing sufficiently well with summons? I have a weak rig so always thinking about performance drains.
The normal version is loosely judged in summoning, so the effect may be applied to follower's summons and non-hostile summons. If you already have "PO3 Papyrus Extender" installed, using "Plus" version will ensure that the effect is applied to your summons.
checked out the MCM and looks like a well done project, scrambled bugs had a bug(lol) that setting teammates difficulty multiplier to true while setting summons to false, still apply to summons and make the whole conjuration builds worthless on legendary difficulty. tested this mod and summons and teammate settings does not interfere, may talos guide you mister
edit: nvm I talked too soon. while it does not affect necro summons but it messes up with regular summons just like scrambled bugs, it also does not take adamant perks into account.
Thank you for your feedback. Because of its not enough effect on summoning, this mod also has a "Plus" version that uses "PO3 Papyrus Extender" to increase accuracy.
If that is the "Plus" version, the script may need to be reviewed once again.
I'm using the regular version and I found out by disabling the summon in spid file it no longer affect any kind of summons, just followers! yes!!
I recommend uploading some screen shots from MCM menu because it has really useful options and it will encourage more players to get this mod on first random visit
Is there no way for the follower to have the same damage formula as the player? It's extremely boring to have to adjust this kind of thing all the time...
In such a case,It would be better to use the SKSE plugin Scrambled Bugs created by another author. With that, It seems that the option "Difficulty Multipliers: Teammates" should be set to "Enable".
After I run this mod on my followers their armor class is like -350. Is this mod changing damage they take by debuffing their armor class? And why would it go from 75 to -350? This happens every time I apply diff settings to a follower.
That is correct. Roughly, it reduces melee weapon damage by 0.12% per Armor Rating value. This means that if the Armor Rating is about 9, it will affect the damage value by 1%.
86 comments
I assumed Followers are not getting affected by difficulty changes at all and stay on 100% dmg done, 100% dmg taken, but i set my difficulty to legendary and had Lydia solo a draugr deathlord. She does about a quarter of the damage she does on adept but also only receives a about a quarter of the dmg :O
I do have NFF running and my problem now is, that my whole setup is fine and i really dont wanna test this going so far as deactivating NFF because im concerned it would mess up all the settings i finally got right after 2 months of playing.
So basically NFF seems to adjust follower's dmg output correctly but fails on the incoming dmg dividing it instead of multiplying it.
So i wonder, can you tell me if i can use your mod to adjust this so in the extreme case of legendary difficulty she would only deal a quarter of her dmg but also RECEIVE the same dmg the player does (x3)?
(I am preparing for a new playthrough atm, and realistically i will be playing on expert or master, depending how i can influence my followers outgoing and incoming dmg)
Thank you!
This mod can do that. You can change the damage that followers take depending on the player's difficulty level, and if you are not satisfied with the changes, you can adjust them through customization.
It only changes the follower's attack power.
If this plugin is not installed correctly, it is set to not work.
My only guess is that it's maybe because I'm using an older version of Papyrus (4.4) for AE 1.6.640 instead of the most up-to-date version.
Unfortunately, I can't fix the problem with this mod's MCM menu not showing up in the MCM, even though you are using the correct version.
I think so too. They slaughter so many enemies in the blink of an eye, it was like a storm.
Because I somehow have a bug where the attackdamagemult of my follower jumps from -2000 to +1100 something, when they are downed and come up again or when they are "Teleported" behind me. Dno why. Even though I used FORCEAV and set it to 1, sometimes it's just messed up again.
So I need a mod that LOCKS IT DOWN
It seems that the settings overlap with those of "Nether's Follower Framework" and the attackdamagemult value is buggy.
but if I uncheck "Affects the follower melee attack" in the MCM settings of this mod and control Attackdamagemult from the "Nether's Follower Framework" side, it seems to work fine.
If it is a different issue, please comment again.
However, "SPID" version 6.3 or later is required to support summons.
For good results should I use the plus version? Or is the normal version performing sufficiently well with summons? I have a weak rig so always thinking about performance drains.
If you already have "PO3 Papyrus Extender" installed, using "Plus" version will ensure that the effect is applied to your summons.
edit: nvm I talked too soon. while it does not affect necro summons but it messes up with regular summons just like scrambled bugs, it also does not take adamant perks into account.
Because of its not enough effect on summoning, this mod also has a "Plus" version that uses "PO3 Papyrus Extender" to increase accuracy.
If that is the "Plus" version, the script may need to be reviewed once again.
I recommend uploading some screen shots from MCM menu because it has really useful options and it will encourage more players to get this mod on first random visit
thank you for the advice.
It's a screenshot from a while ago, but I'll upload it.
I tried to keep it simple so it wouldn't be gaudy, but that doesn't seem to provide enough visual presentation.
With that, It seems that the option "Difficulty Multipliers: Teammates" should be set to "Enable".
Oh and look, my vote is off cool down from that audio book I gave it to last time... Looks like it's your turn to get it.
Glad this mod helped you on your journey with your favorite followers.
Roughly, it reduces melee weapon damage by 0.12% per Armor Rating value.
This means that if the Armor Rating is about 9, it will affect the damage value by 1%.