Skyrim Special Edition

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Mihail

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. Sighilde
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    This mod is awesome !

    Even as a high level mage, coven of vampires are now a real threat if I don't play my cards right. No more barging in and blasting everyone with spells !

    You're one of the most important modders for SE/LE, helping the game to stay relevant and interesting after all these years. Bethsesda should invite you and all the others "pillars" of the Skyrim modding scene, as a token of appreciation for your passion of their game :3
    1. MihailMods
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      thanks for your kind words, friend, they mean a lot <3
  3. thedark1234
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    is compatible with better vampires npc 2.0?
    1. MihailMods
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      maybe will cause some grey face bugs in some of the vampire overhauls so i suggest placing this mod above them to avoid this.
  4. SvkHazra
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    Hey, anyway to make the Foglings disappear a little late, they disappear so fast that its kind of impossible to loot them.
    1. MihailMods
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      dont worry friend, their loot is almost useless.
    2. SvkHazra
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      Hey do you have any solution for the fog staying even after killing the foglings, I know you have already mentioned its due to some mod conflict. But if you can point me towards what could be the possible conflicting things that can cause this then I can check in my load order, I checked roughly, but couldn't find any conflicts.
    3. MihailMods
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      probably weather mods are the best guess, but i will end probably fully removing the feature from them to avoid the mentioned possible conflict soon.
    4. SvkHazra
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      Got it, tinkering with weather mods is way out of my league. But thanks for your quick reply, and again thanks for making skyrim better.
    5. MihailMods
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      <3
  5. PoriyaRad780
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    amazing mod i keep getting my butt beated by these creatures, would consider making werewolves too ? strays were wolves attacking us or werewolf npcs?
    1. MihailMods
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      i will :)
  6. ccr
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    The Terror is here ........thanks Mihail !!!! awesome mod !!!
    1. MihailMods
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      <3
  7. Midnightrunner101
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    Hello,

    i like this mod very much. Just have one question which i would like to have answered if possible.

    Is this mod compatible with the mod "Sacrosanct - Vampires of Skyrim"?

    Best greetings from Germany
    1. MihailMods
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      it is :3
    2. Midnightrunner101
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      Sorry for the late reply - i'm busy atm with another project outside of Skyrim.
      Thanks for the quick answer though :-)

      Think i will get back to Skyrim modding when i have finished this project or just if i'm in the mood for Skyrim..

      Best greetings from Germany
  8. Lolipopos
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    The npcs that transform into vampire lords upon death become friendly when doing so. They don't attack me and they don't show up as red dots either.
    Why would this happen?
    1. MihailMods
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      from mod page description:

      • Although rare, a bug can occur in which a Vampire Lord does not enter combat mode. In some cases, he goes into combat mode after a few seconds, but in others, he just doesn't react. However, this is very rare, and is due to the fact that the Vampire Lords' AI was not programmed for enemies, but only for a highly scripted battle (Harkon) and for player use.
  9. kingmiamikdn
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    Whenever I'm fighting a vampire lord and die, I CTD upon reloading.
    Crash Log
    1. MihailMods
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      mod incompatibility, try moving the mod on your load order.
    2. kingmiamikdn
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      Doesn't seem to work.
      Out of curiosity, do you know what the incompatible mod was?
    3. kingmiamikdn
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      Found it myself through test.
      Seems to be incompatible with Bloodmoon, or at least the SPID for vampires patch.
    4. MihailMods
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      i am glad you found the culprit, friend
  10. Partysnax112
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    Love this so much. I now have to really strategize how I'm going to take down these enemies instead of just randomly hitting things. Also, this made the Dawnguard quests so much more enjoyable!
    1. MihailMods
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      i am glad to hear that friend <3
  11. titanbass1
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    Is your Skeletal Vampire included in this pack? Sorry if I missed it - it seems different from the skeletal lord.
    1. MihailMods
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      it is not included, friend
    2. titanbass1
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      Thanks for your quick reply!