Skyrim Special Edition

Mod articles

  • Walkthrough

    Firstly, if you don’t play as a Masmer then you don’t see any of the content. It’s all about that race, so that should hopefully go without saying! After that, it’s business as usual. If you wanted to you could ignore the entire mod from that point forwards. 
    MQ01. The mod really kicks in the first time you die. There is a hidden racial ability attached to the player. This will register when you die and override the process from there, teleporting you to the new worldspace. Upon arrival here you will be met by Aelaelia who will talk you through things. She gives you the only forced quest from this point, which is to explore the realm (discover the location where your home will go). After discovering this, you will be directed back to Aelaelia who will give you the choice of ...

  • Creating Museum Displays

    First step is to contact me specifying which mod you aim to make a patch for. This is so I can track and place mods, avoiding overlaps and duplication. I will let you know which display marker is yours. These are in the format “MAS_DSPSparexxx” where xxx is the corresponding display number.
    

    Create your patch file (standard naming convention is “Masmers_modname” but this is just my method, nothing holding you to it! And in the CK, you want the interior cell MAS2museumINT. Here you can find your designated marker and its accompanying display.


    This system has been designed to be as simple as possible for others to work with, so all you have to do here is place objects as desired to build your display, setting all of them with the designated X m...