Skyrim Special Edition
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TheShazbot

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About this mod

FFS is a folder structure for DAR and Stances designed to let you to use up to 5 separate movesets for each weapon type unlockable at weapon skill levels 0, 25, 50, 75, and 100. You can swap between any unlocked sets mid-combo. 395 total moveset slots!

No animations are included in this mod.

Drag and drop into your Skyrim Dire

Requirements
Permissions and credits


About the mod
FFS provides you with a complete folder framework allowing up to 5 unique movesets per weapon and spell type (18 vanilla and 26 mod types, with additional folders for dual wield and weapon + shield. 395 total moveset slots.)

This is made possible by using Stances - Dynamic Animation Sets and assigning movesets per Stance. I have also added a weapon skill level check and a possible 5th Master moveset that replaces Novice at weapon skill level 100 while using Neutral Stance.

Weapon Level >= 0, Neutral Stance = Novice Moveset
Weapon Level >= 25, Low Stance = Apprentice Moveset
Weapon Level >= 50, Mid Stance = Adept Moveset
Weapon Level >= 75, High Stance = Expert Moveset
Weapon Level  = 100, Neutral Stance = Master Moveset


You can swap to any stance you have the weapon skill for mid combo, and you do not lose any movesets (except Novice) as you level up.

There are also Unstanced and Unleveled versions available for download.

All 395 _conditions.txt files are pre-written, all weapon types are labeled, and all folders contain search helpers for easy navigation!



Requirements
MCO and all it's requirements are mandatory if you plan to ever fill all of the slots.

To use more than 1 moveset per weapon Stances - Dynamic Animation Sets is required. If you don't want to use Stances download the Unstanced version with 79 slots instead of the full 395.

To use animations for non-vanilla weapon types (folders 9190000+) Synthesis and SynWeaponKeywords is required.




Synthesis Setup

Install and run Synthesis, then navigate to the Git Repository on the top left.



Search for SynWeaponKeywords and enable it.



Run the Synthesis Patcher and enable Synthesis.esp in your load order. Make sure you do this every time you install a mod that contains new weapons to inject the correct keywords onto them.







Getting Started
I have included a Start Guide that shows you how to set up 3 movesets per vanilla weapon type using MCO animations as Novice, Nordic Animations Complete Pack as Apprentice, and Elden Rim Moveset Collection as Adept. The Start Guide as well as a Folder Legend Guide, an Actor Values List, and a Keyword Guide can be found in the Helpers folder!

After that it is up to you to collect and add animation sets to FFS.


Advanced Moveset Installation
In the following video I install an advanced animation mod (Wolong Guandao V1.01 by Old Fire) as the Master level Glaive moveset. It contains multiple folders with Keytrace attacks as well as an ESP and additional files required by the mod, so it is a bit more complex than some other animation sets.


Please note that if the mod only contains animations without an ESP or extra models or scripts, you do not need to install the mod after migrating the animations to FFS.


For Animators
If you want to release a version of your mod specifically for FFS feel free to do so, and I will link it in this mod's Description tab! Just renumber your folders to match FFS and delete all conditions files. I would recommend making a separate version for each skill level above Novice since every custom FFS build's power levels will vary.


Other Recommended Stuff
I designed Draconic Stance Icons to be used along side this mod, it makes the Stance Icons more fitting.



Check out these animators for mod weapons and high level movesets:
Anchor A
MoFu 
eSkyrim
Smooth
Yong Ri Ming

Hope you enjoy, and don't forget to ENDORSE if you do!



P.S.
This project has been very time consuming and has taken a lot of beer and pizza filled weekends to complete. That being the case, I have spell checked and tested as much as I can, but there may be typos or missing files in there. If you run across something missing / not working correctly, please report it in the Bugs section and I will fix it ASAP!