Hi, so I have this weird issue, it's probably some sort of conflict but no idea with what. But thought I'd try asking here, if you could try to point me in where I should be looking for.
My issue is weird and kinda specific. When you are doing that quest to become thane of Riften, the one that starts with speaking to Wujeeta. When I ask her to tell me who the skooma dealer is and don't choose the persuade or intimidate options, but choose the bribe option, where I pay her money - it breaks the innkeeper dialogue. For any innkeeper. I don't have the option anymore to rent room for more days, or extend the stay. The rent room dialogue itself isn't working. But only when I pick the option to bribe her. When I choose the persuade or intimidate the innkeeper dialogue works just fine.
It's kinda peculiar, would you happen to have any ideas where I can start looking for any sort of conflicts? I didn't see any conflicts in xEdit, and in file conflicts the only I have are with TavernAI fix, which I have overwritten by this mod per instructions.
So you mean the dialogue "Here, does this help? (number of septims)" from the quest FreeformRiften20 "The Raid".
I tested it and for me nothing breaks.
Your issue is not technically possible. The most logical explanation that i have is that you have reached the plugin number limit or the file number limit, to fix the latter set MaxStdio = 8192 in the config of Engine Fixes.
If that's not the case, i have no idea why it might happen. To make the dialogues disappear, it would have to either stop the quest (which it can't do because for that it would need to do that directly to the quest from my mod) or make the conditions (that are set on the quest level for all dialogues in the quest or on the specific dialogue level) false, which is also not possible, because that's the list of conditions for the main innkeeper dialogue: Innkeeper.IsInInterior = 1.000000 AND Innkeeper.GetInFaction(CurrentFollowerFaction [FACT:0005C84E]) = 0 AND Innkeeper.GetInFaction(PlayerMarriedFaction [FACT:000C6472]) = 0 AND Innkeeper.GetRelationshipRank(PlayerRef [PLYR:00000014]) >= 0 AND Innkeeper.GetInFaction(JobRentRoomFaction [FACT:0009CC97]) = 1 AND Innkeeper.GetIsVoiceType(DefaultNPCVoiceTypes [FLST:0003B4A5]) = 1 AND Innkeeper.GetActorValue(Variable09) = 0 and to make any of these conditions false it would need to do something with the innkeeper, and all of the innkeepers one by one if none of them work.
You can of course check in xEdit if you have any mods that edit these records: - FreeformRiften20 "The Raid" [QUST:00085D40] - FFRiften20WujeetaBranchTopic02 "Here, does this help? (<BribeCost> gold)" [DIAL:00085D2C] - [INFO:00085D37] (in GRUP Topic Children of FFRiften20WujeetaBranchTopic02 "Here, does this help? (<BribeCost> gold)" [DIAL:00085D2C]) - FFRiften20WujeetaKeyBranch01 "Who has a key to the warehouse?" [DIAL:00085D27] - [INFO:00085D39] ('I overheard Bolli say that only the Jarl carries the key to the warehouse.' in GRUP Topic Children of FFRiften20WujeetaKeyBranch01 "Who has a key to the warehouse?" [DIAL:00085D27]) - INFO:00085D38] ('It's got nothing to do with the coin... this is my life we're talking about.' in GRUP Topic Children of FFRiften20WujeetaBranchTopic02 "Here, does this help? (<BribeCost> gold)" [DIAL:00085D2C]) and check in your mod manager if you have any mods that edit these scripts: - TIF__00085D37 - TIF__00085D39 - FFRiften20QuestScript - QF_FreeformRiften20_00085D40 but i highly doubt that some mod that slightly edits some quests or dialogues could cause that issue. Disabling mods half by half until you find the culprit is a method that always works.
Hi, thank you for the suggestions. Disabling it is, I wanted to avoid that method
I am nowhere near plugin limit and I already have the recommended setting in Engine Fixes. Nothing overwrites those records in xEdit, except one record is being adjusted by USSEP. And I don't see anything editing those scripts you mentioned, unless it was packed in bsa.
Thank you for taking the time to help me with my peculiar issue. I'll let you know if I figure it out, if it could be potential mod conflict or it's just my Skyrim being Skyrim
Can I rent a whole month using this mod? If not, is there a way to do it (I'm fine with editing the scripts myself, but I need guidance in how to do it)
No, at least for now. Of course there is a way, but it would take too long to explain, you basically have to add the month option everywhere in the mod
Is there any way to get the 1 day room rental dialogue string to display adjusted room prices? For example, with Perseids basic edition, when running through the dialogue tree, the multi day rental options will display the scaled prices adjusted by Perseids, but the 1 day room rental will always be 10 gold or what ever the basic global is set to. When selecting the 1 day option, the proper adjusted amount of gold is still subtracted from the player - say I set the Bannered Mare price to 100 gold in Perseids MCM, 100 gold is still subtracted, despite the dialogue for the 1 day rental displaying as 10 gold.
Is there any way to correct this? If not, I have an idea for a personal band-aid fix, but I'd be remiss if I didn't ask.
So am I correct that I can't install both this mod + Tavern AI Fix unless I also install General Stores Rent Inn Room Redone? That mod has a prerequisite: General Stores - Auto Sorting Cloud Storage Resource for Packrats -- which I looked at. Not really a storage mod I want.
does this disable keep it clean's access the inn's bath house dialogue? i'm not seeing it anymore after i installed this mod. My bad it was because of something else that's not a bug
There shouldn't be any conflicts since Keep It Clean uses a custom dialogue and a custom dialogue branch that are completely independent from the rent room dialogues
I gave it a real test... renting the Sleeping Giant in advance so I could sleep in with Delphine gone once I got back from Bleak Falls. It worked like a charm.
Turns out it also provided me one of the wild crossover scenes I've adored ever since seeing Codsworth punch out a Bloatfly for interrupting the reunion speech for Fallout 4. (Yes, I meant punch out... a Diversity-type mod replaced scripted NPCs, including Coddy, and a Sanctuary Hills mod provided this set of power armor...)
Back onto the subject, I use a few dialogue expansions and play with Clockwork in my Load order. If you haven't played it, after a while a dude named Isidor attacks in your vicinity for supplies to catch up with his partner/lover Camilla, thus letting you go after her and get into that whole mess. The point is that it really doesn't matter where you are when the spawn triggers, he'll do it.
This time? I got up in the morning, Isidor went berserk in the middle of the Sleeping Giant, I finished the lunatic off and Embry cried out happily, "I live to drink another day!"
Sorry I'm a little confused by the description does xtended stay overwrite RDO, or does RDO overwrite xtended stay. Do I place xtended stay above or below?
Yes, but I meant there are no differences between USMP and TAI Fix code now, except their plugin name and their FormIDs :) So the 'show player room' code can be folded into a common branch or function, if desired, to avoid duplication. Anyhow, thanks for the update :)
For me Delphine isn't working again with the latest version. Doesn't even come up as an option to rent for more time.
Edit: Okay never mind. I consoled in more money to test and it comes up now. So you have to have enough money now to see the dialogue options? I read the log, but just trying to understand the change.
68 comments
My issue is weird and kinda specific. When you are doing that quest to become thane of Riften, the one that starts with speaking to Wujeeta. When I ask her to tell me who the skooma dealer is and don't choose the persuade or intimidate options, but choose the bribe option, where I pay her money - it breaks the innkeeper dialogue. For any innkeeper. I don't have the option anymore to rent room for more days, or extend the stay. The rent room dialogue itself isn't working.
But only when I pick the option to bribe her. When I choose the persuade or intimidate the innkeeper dialogue works just fine.
It's kinda peculiar, would you happen to have any ideas where I can start looking for any sort of conflicts? I didn't see any conflicts in xEdit, and in file conflicts the only I have are with TavernAI fix, which I have overwritten by this mod per instructions.
Thank you in advance for any help.
I tested it and for me nothing breaks.
Your issue is not technically possible. The most logical explanation that i have is that you have reached the plugin number limit or the file number limit, to fix the latter set MaxStdio = 8192 in the config of Engine Fixes.
If that's not the case, i have no idea why it might happen. To make the dialogues disappear, it would have to either stop the quest (which it can't do because for that it would need to do that directly to the quest from my mod) or make the conditions (that are set on the quest level for all dialogues in the quest or on the specific dialogue level) false, which is also not possible, because that's the list of conditions for the main innkeeper dialogue:
Innkeeper.IsInInterior = 1.000000 AND
Innkeeper.GetInFaction(CurrentFollowerFaction [FACT:0005C84E]) = 0 AND
Innkeeper.GetInFaction(PlayerMarriedFaction [FACT:000C6472]) = 0 AND
Innkeeper.GetRelationshipRank(PlayerRef [PLYR:00000014]) >= 0 AND
Innkeeper.GetInFaction(JobRentRoomFaction [FACT:0009CC97]) = 1 AND
Innkeeper.GetIsVoiceType(DefaultNPCVoiceTypes [FLST:0003B4A5]) = 1 AND
Innkeeper.GetActorValue(Variable09) = 0
and to make any of these conditions false it would need to do something with the innkeeper, and all of the innkeepers one by one if none of them work.
You can of course check in xEdit if you have any mods that edit these records:
- FreeformRiften20 "The Raid" [QUST:00085D40]
- FFRiften20WujeetaBranchTopic02 "Here, does this help? (<BribeCost> gold)" [DIAL:00085D2C]
- [INFO:00085D37] (in GRUP Topic Children of FFRiften20WujeetaBranchTopic02 "Here, does this help? (<BribeCost> gold)" [DIAL:00085D2C])
- FFRiften20WujeetaKeyBranch01 "Who has a key to the warehouse?" [DIAL:00085D27]
- [INFO:00085D39] ('I overheard Bolli say that only the Jarl carries the key to the warehouse.' in GRUP Topic Children of FFRiften20WujeetaKeyBranch01 "Who has a key to the warehouse?" [DIAL:00085D27])
- INFO:00085D38] ('It's got nothing to do with the coin... this is my life we're talking about.' in GRUP Topic Children of FFRiften20WujeetaBranchTopic02 "Here, does this help? (<BribeCost> gold)" [DIAL:00085D2C])
and check in your mod manager if you have any mods that edit these scripts:
- TIF__00085D37
- TIF__00085D39
- FFRiften20QuestScript
- QF_FreeformRiften20_00085D40
but i highly doubt that some mod that slightly edits some quests or dialogues could cause that issue.
Disabling mods half by half until you find the culprit is a method that always works.
I am nowhere near plugin limit and I already have the recommended setting in Engine Fixes. Nothing overwrites those records in xEdit, except one record is being adjusted by USSEP. And I don't see anything editing those scripts you mentioned, unless it was packed in bsa.
Thank you for taking the time to help me with my peculiar issue. I'll let you know if I figure it out, if it could be potential mod conflict or it's just my Skyrim being Skyrim
If not, is there a way to do it (I'm fine with editing the scripts myself, but I need guidance in how to do it)
Of course there is a way, but it would take too long to explain, you basically have to add the month option everywhere in the mod
Is there any way to correct this? If not, I have an idea for a personal band-aid fix, but I'd be remiss if I didn't ask.
Thanks!
does this disable keep it clean's access the inn's bath house dialogue? i'm not seeing it anymore after i installed this mod.
My bad it was because of something else that's not a bugTurns out it also provided me one of the wild crossover scenes I've adored ever since seeing Codsworth punch out a Bloatfly for interrupting the reunion speech for Fallout 4. (Yes, I meant punch out... a Diversity-type mod replaced scripted NPCs, including Coddy, and a Sanctuary Hills mod provided this set of power armor...)
Back onto the subject, I use a few dialogue expansions and play with Clockwork in my Load order. If you haven't played it, after a while a dude named Isidor attacks in your vicinity for supplies to catch up with his partner/lover Camilla, thus letting you go after her and get into that whole mess. The point is that it really doesn't matter where you are when the spawn triggers, he'll do it.
This time? I got up in the morning, Isidor went berserk in the middle of the Sleeping Giant, I finished the lunatic off and Embry cried out happily, "I live to drink another day!"
Edit: Okay never mind. I consoled in more money to test and it comes up now. So you have to have enough money now to see the dialogue options? I read the log, but just trying to understand the change.