Skyrim Special Edition

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OddCoward

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OddCoward

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About this mod

Smash, shout, and blow up the environment around you, without the need for silly, complicated patches! Be careful, though - just like with stealing, people aren't very fond of the destruction of their property!

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This is a permutation of djjohnjarvis's Destructible Skyrim using powerofthree's Base Object Swapper in order to reduce and/or remove the need for most compatibility patches. Now you can destroy barrels in Wyrmstooth and Beyond Reach, break tables* in Bruma, cause Havok in Ryn2g's overhauled locations, and more - all without any patches!

* custom tables and other assets created and implemented by the Beyond Skyrim team more than likely will not be destructible without patches designed specifically for them

Important: the original mod is not necessary, and any patch made for the original is more than likely incompatible with this version. Even still, so long as this mod overwrites the original mod, and you aren't using any patches designed for the original, no problems should occur.

Note: Anything that isn't physics enabled and is atop a destructible object will remain floating when the object beneath it is destroyed. Over time, I'll attempt to add physics and such to as many objects that may be left floating as possible. No promises though, as I don't have the greatest drive and/or motivation.

Debris is still based on the vanilla models - and in some rare cases, swapped statics use vanilla models, and thus overwrite mods such as Rudy's candles or silverware and the like. In more cases than not, however, it's only the debris that takes on the vanilla models, which can cause a mismatch between the object and its debris. The degree to which these problems are fixable highly depends on the conflicting mod. Usually it's quite simple, though in some cases it may require created new debris meshes, which is no small task.

Besides this, an MCM was added that allows the configuration of various aspects of the mod, including how long objects stay broken and the health of objects. Many bugs have also been fixed including the issue where the player accumulated bounty if an NPC destroyed objects. Development of this has taken place over a largely extended period of time, so I don't remember what all has been changed and what hasn't. On that note, development of this will continue, and more things will probably be added in the future; more breakable objects, more moveable objects, more compatibility patches, more bug fixes. If there's any more information you'd like to know about this mod, please refer to the original mod's description:

Spoiler:  
Show
Smash objects to pieces and watch the physics enabled debris fly everywhere. Be careful in taverns or shops though as the guards won't take kindly to such reckless destruction. This is a small sample of what is to come for testing purposes. This mod has only been tested on a clean, mod free save for a short amount of time which is why this is a beta. There could be incompatibilities so it is recommended you make another save before installing this mod.

What is currently affected:
Barrels including storage ones.
All standard chairs.
Many nordic ruins pots and urns.
Some tables.
Some breakable booshelfs.
Added havok physics to most static items that sit on top of tables and other surfaces.

You will get a bounty if it is in places like shops, taverns and people's homes. Items inside containers will spill out onto the ground. The destroyed objects will be returned to their default undamaged condition after 24 in game hours and any loot from damaged containers will be reset so be sure to grab anything important straight away.

Please report any problems and let me know how game performance is affected. Many new objects and features will be added.

FAQ:
Is this mod script heavy?
No. This mod primarily uses the destruction system that is already built into Skyrim and uses new destruction meshes that have physics enabled inside the model file (.nif).

Will this mod affect game performance?
On lower end computers with excessive breakage there may be an fps drop around a lot of broken items. This is due to the physics calculations and the added polys from the broken object meshes.

An object floats when I break X
Many objects in Skyrim are static meaning they aren't set to move. I have enabled havok physics on as many items as I can find but if you notice any floating let me know. Apart from stacked barrels. I already know about that.

When I destroy stacked barrels they don't fall down?
I know about this and I'm trying to find a solution.

Update v0.4
Added settings menu via spell.
Unrelenting Force shout (Fus Ro Dah) now breaks objects.
Fixed Items dropping from container when looting.
Fixed hanging lanterns falling to the ground.
Added more breakable ruins pots.
Added more breakable tables.
More static objects now physics enabled.

Update v0.3
Items inside broken containers will now spill out onto the ground.
All standard chairs are now breakable.
More tables added.
More static objects now physics enabled.

Update v0.2:
Added some breakable tables (common round and square tables)
Added some breakable bookshelfs (common full sized)
Added havok physics to some static objects that commonly sit on top of tables and other surfaces. (Candles, sacks)
Updated container script to place satchel on top of debris instead of below
Updated other scripts to add in a variable that controls whether you get in trouble for breaking stuff

Settings Menu
A new spell will be added to the player upon loading the game which allows you to bring up a menu to adjust settings for Destructible Skyrim. An MCM menu will also be added at a later date but this method works without SKSE and SkyUI. Here is an overview of the settings:

Enable/Disable Recieve Bounty - If you break something inside an owned property, shop or tavern then you will get a bounty by default if seen. This turns off that feature so you don't get in trouble for breaking stuff.

Enable/Disable Container Drop Items - By default containers you break will spill out their contents onto the ground but instead you can have the container just drop a satchel with all the items inside by disabling this.

Set Item Drop Limit - Suppose you put 1000 cabbages in a barrel. This will set how many of those items will actually be visibly dropped on breaking. Up to 10 will be shown by default and after this number they will be stacked together as one item. Lower this number for slower computers and less clutter. You can experiment with increasing but I wouldn't recommend going too high.

Set Object Reset Timer - This is how many hours it takes for an object to reset to its default undamaged state when broken. By default this is set to 24 hours. If you want objects to stay broken for a long time or you have a slower computer then you can change this.

Remove Spell - Removes this settings menu spell should you feel the need.

This is a really old video from 2015 to demonstrate what this mod can do. Note: a lot of these objects aren't part of this release since they were lost and I started from scratch.



Full credit to the original author, djjohnjarvis, for the original mod and all its assets. While more may be added in the future, we have him to thank for this concept and implementation, and giving me a place to start from. While not required to run this mod, go on and head over to the original mod and give it an endorsement to thank him for his work. Maybe even check out his wonderful follower, Sofia, while you're at it!