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Mokeine

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mokeine

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Make Execution system from Valhalla Combat works with mods that adds custom races.

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Finally the Valhalla Combat comes.

Here's some compatibility config patches that makes Execution system from Valhalla Combat works with mods that adds custom monsters.

Skyrim Immersive Creatures Special Edition
and VIGILANT SE patches are already included in Original Valhalla Combat.(Delete from 1.3 and include in this mod now)


MOD list here:

TeraElinRace2 Remastered (TeraElinRace.esm, make your elin able to use Execution System)
Skyrim Immersive Creatures Special Edition
VIGILANT SE
Draugr Upgrades and Improvements
ccbgsSSE003-zombies
Skyrim Underground SSE(ESM, esp and add_on)
Animallica SE
Beyond Skyrim - Bruma
Minotaurs - Mihail
Old Gods of the Hunt- Mihail
ccbgsSSE025-Saints and Seducers
Skyrim Extended Cut - Saints and Seducers
Undead Snow Elves- Mihail
The Unbidden
Draugr MCO enabled



if you don't have one of these mods, that's nothing but will caused some error write in your logs. If you mind that you can delete the ini file you don't want in

SKSE\Plugins\ValhallaCombat\RaceMapping


Enjoy Valhalla Combat !

The following guide is outdated from Valhalla Combat 1.3.
Custom player race no longer need patch from valhalla 1.3.  Enemies still need a patch.


Well Well I think what you need most is to make your custom race available to use the execution system.
Here ' s the tutorial

First, Download my template file and open it ( SKSE\Plugins\ValhallaCombat\RaceMapping\customraces.ini).

Second, open xEdit and found your customrace. Here use TeraElin as example.



you can see the Form ID of your customrace here. In the picture it's 05001000. Copy its last 6 bits 001000 and paste them after 0x in customraces.ini

so the customraces.ini should be:

[Humanoid]
CustomRace01 = CustomRaceRace.esp|0X
001000

Third, Modify the CustomRaceRace.esp in customraces.ini to the name of the plugin you are using.Note the suffix.

so the customraces.ini should be:

[Humanoid]
CustomRace01 = TeraElinRace.esm|0X
001000


Save it and it works now.

If you want to add more custom race , just copy and modify the name CustomRace01 to anything you want but make sure they're different and thier Form ID. The customraces.ini should be Like:

[Humanoid]
CustomRace01 = TeraElinRace.esm|0X
001000

CustomRace02 = CustomRace1.esp|0X001050
CustomRace03 = CustomRace2.esp|0X001050
CustomRace04 = CustomRace3.esp|0X001070


By the way , for whatever monsters or player races from other mods, similar method can be used.
Referring to my other ini files, the naming convention for Valhalla Combat is

[Classification]
CustomName = Plugin.esp|0X(FormID)

More details you can see the Vanilla ini file of valhalla combat. Found here:

Valhalla Combat\SKSE\Plugins\ValhallaCombat\RaceMapping\Vanilla.ini