About this mod
This contains a few patches for other spell mods to keep consistency in the way Sun Magic Overhaul changes how sun-related magic works against all entities instead of just undead.
- Requirements
- Permissions and credits
- Changelogs
Patches Made:
Ordinator - Perks of Skyrim - This mod adds three sun-based spells obtained through the restoration perk tree (Sunblast, Stellar Core, and Holy Hands).
Dawnguard Arsenal - This mod adds four sun-based spells (Sun Ray, Meridian Rune, Holy Ground, and Gaze of Arkay).
Expanded Spells of Skyrim - This mod adds four sun-based spells (Sun Burn, Sun Blare, Sun Burst, and Daybreak)
Path of Sorcery - This mod affects the original sun spells so an override is needed to carry over it and Sun Magic Overhaul's changes.
Requiem - The Roleplaying Overhaul - This mod affects the original sun spells and the Recovery perk so an override is needed to carry over it and Sun Magic Overhaul's changes.
Mysticism - A Magic Overhaul - This mod adds thirteen sun-based spells (Sunbeam, Sunlight Touch, Sunlight Rune, Radiant Touch, Radiant Sunbeam, Searing Grasp, Reflective Light, Radiant Sunlight Rune, Wall of Sunlight, Eclipse, Daybreak, Solar Flare, and Charged Nova)
Requirements:
All files require Sun Magic Overhaul and the respective mod they're patching.
Compatibility:
Because Sun Magic Overhaul edits both ranks of the Recovery perk in the restoration skill tree, it will conflict with any mods that touch those series of perks. Because of this, load Sun Magic Overhaul BEFORE perk overhauls and my patch(es) AFTER perk overhauls.
Installation:
Just drop it into your load order and activate it. If you have a bashed patch/smashed patch, rerun it.
Uninstallation:
Just simply remove it from your load order and rerun your bashed patch/smashed patch if applicable. Generally, it's a bad practice to remove a mod from an ongoing save, so I can't guarantee your save won't react poorly, but this mod has no scripts, so theoretically everything should be okay.
I don't plan on expanding this for any mods I don't use as, again, this is a personal mod so I'm afraid it comes as-is excluding whatever future fixes I must do. If you want to patch additional mods, you're free to. Preferably, I'd ask you to let me upload them on this page so we can keep all the patches together to form a hub-like area which would be more than convenient for everyone. Credits will be given to where it's due in that case.
My Other Mods:
Expanded Spells of Skyrim