About this mod
This contains patches for spell mods to keep consistency in how Sun Magic Overhaul changes sun-related magic allowing it to work against all entities instead of just undead.
- Requirements
- Permissions and credits
- Changelogs
Patches Made:
- Ordinator - Perks of Skyrim - This mod adds three sun-based spells obtained through the restoration perk tree (Sunblast, Stellar Core, and Holy Hands).
- Dawnguard Arsenal - This mod adds four sun-based spells (Sun Ray, Meridian Rune, Holy Ground, and Gaze of Arkay).
- Expanded Spells of Skyrim - This mod adds four sun-based spells (Sun Burn, Sun Blare, Sun Burst, and Daybreak)
- Path of Sorcery - This mod affects the original sun spells in various ways so an override is needed to carry over it and Sun Magic Overhaul's changes.
- Requiem - The Roleplaying Overhaul - This mod affects the original sun spells and the Recovery perk in various ways so an override is needed to carry over it and Sun Magic Overhaul's changes.
- Mysticism - A Magic Overhaul - This mod adds thirteen sun-based spells (Sunbeam, Sunlight Touch, Sunlight Rune, Radiant Touch, Radiant Sunbeam, Searing Grasp, Reflective Light, Radiant Sunlight Rune, Wall of Sunlight, Eclipse, Daybreak, Solar Flare, and Charged Nova)
- Apocalypse - Magic of Skyrim - This mod adds two sun-based spells (Meridia's Wrath and Starstorm)
- Odin - Skyrim Magic Overhaul - This mod affects the original sun spells in various ways so an override is needed to carry over it and Sun Magic Overhaul's changes. This mod also adds two sun-based spells (Sun Storm and Purifying Dawn).
Requirements:
All files require Sun Magic Overhaul and the respective mod they're patching.
Compatibility:
Because Sun Magic Overhaul edits both ranks of the Recovery perk in the restoration skill tree, it will conflict with any mods that touch those series of perks. Because of this, load Sun Magic Overhaul BEFORE perk overhauls and my patch(es) AFTER perk overhauls.
Installation:
Just drop it into your load order and activate it. If you have a bashed patch/smashed patch, rerun it.
Uninstallation:
Just simply remove it from your load order and rerun your bashed patch/smashed patch if applicable. Generally, it's a bad practice to remove a mod from an ongoing save, so I can't guarantee your save won't react poorly, but this mod has no scripts, so theoretically everything should be okay.
Even though this is a personal mod and mostly comes as-is excluding whatever fixes I do, feel free to suggest additional mods for me to possibly support. If you're looking to expand support yourself, you're free to. Preferably, I'd ask you to let me upload them on this page so we can keep all the patches together to form a hub-like area which would be more than convenient for everyone. Credits will be given to where it's due in that case.
My Other Mods:
Expanded Spells of Skyrim
Better Dynamic Snow - Embershard Mines Log Fix - BOS
ELFX - Frostflow Abyss Fake Light Remover - BOS