Skyrim Special Edition

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opusGlass

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opusGlass

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260 comments

  1. LeastDegenAzuraEnjoyer
    LeastDegenAzuraEnjoyer
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    It works but holy crap the werewolves are OP as fuck.

    They do not take damage. I have to console "kill" command them cause they end up obstructing my playthrough at times.

    1. mattjames2010
      mattjames2010
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      • 3 kudos
      Yep and sadly this is the only freakin' mod I can find, after all this time, that addresses the lack of werewolves in the wild. 
    2. HK47ProtocolDroid
      HK47ProtocolDroid
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      Yeah, I would like more werewolves too (but still rare), but it seems I'll have to pass this mod.
  2. Dar4ko
    Dar4ko
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    1) Open console with ~
    2) To disable:
    set <globalvariable> to 0
    3) To enable:
    set <globalvariable> to 1

    Bruh this comand  doesnt  work 
    1. golivie
      golivie
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      Please tell me you read the whole thing and used a variable from the same description... Just, please.
  3. AgentDarkBooty89
    AgentDarkBooty89
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    Question! Do any of these packs or individual werewolves attack you while your character is in their werewolf form?
  4. WallRockTree
    WallRockTree
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    I tried to ESLify this mod by using ESPFE Follower - Eslify facegen and voices (excellent tool!). I was able to do it, but I don't know if it is safe. For now, I chose not to save and use the changes, and am not currently using this mod.

    Part of the log that was generated was:
    Spoiler:  
    Show

    Converted FaceGenData: 0, not converted: 0, missing: 1.
    Converted voice files: 0, not converted: 0.
    Plugin MoreWerewolves.esp was turned into ESPFE by compacting FormIDs and adding ESL flag in TES4 header.
    [00:00] Done: Applying script "__ESPFEFollower", Processed Records: 1, Elapsed Time: 00:00
    Created: D:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Seq\MoreWerewolves.seq
    [Create SEQ file done] Processed Plugins: 1, Sequence Files Created: 1

    The "missing" part was this:
    Face texture D:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\textures\Actors\Character\FaceGenData\FaceTint\MoreWerewolves.esp\0005BAC5.ddS missing!
    Face mesh D:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\meshes\Actors\Character\FaceGenData\FaceGeom\MoreWerewolves.esp\0005BAC5.niF missing!

    If anyone could confirm if this mod is ESL-able, I would appreciate it. Also I tried similar ESLing of Diverse Werewolves Collection SE. The results were even worse with many "missing" parts. Sometime the missing stuff is not a problem, but still... wasn't sure.

    A configurable/combined both "Diverse and More" mod that takes either no or only one ESP slot would be cool!
    1. hoangdai94
      hoangdai94
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      • 35 kudos
      +1 to to this request
    2. Itikar7
      Itikar7
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      This mod, More Werewolves, has an npc but no facegen files, because the NPC is just a werewolf. I have had it eslified for a bit with no issues personally.
    3. Driku
      Driku
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      saying "+1" literally adds nothing to the discussion dude.
    4. hoangdai94
      hoangdai94
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      @Driku "A configurable/combined both "Diverse and More" mod that takes either no or only one ESP slot would be cool" +1 to this request.
      @Itikar7 Thanks for your report, cheers !
    5. WallRockTree
      WallRockTree
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      So I did go ahead and ESLify both Diverse Werewolves Collection SE and More Werewolves. I don't have the most stable game right now as it is old and I have been testing lots of stuff. I think these mods are not causing problems, but I also have not seen them in game much yet.

      It would still be very nice to have an updated, all-in-one, official ESL version for this mod. But at least they are not taking any slots now.

      And yes, thank you, Itikar7, for the report! And I do actually appreciate you, hoangdai94, agreeing with me! Thanks to all!
    6. Freyr95
      Freyr95
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      Complaining about someone saying "+1" literally adds nothing to the discussion, dude.
    7. hoangdai94
      hoangdai94
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      @WallRockTree Thanks for your useful report, kudos is given !
      @coin3223 +1 kudos !
    8. Shaithos
      Shaithos
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      • 12 kudos
      hello again fellow ESL enjoyer :)
  5. Belladori
    Belladori
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    I am definitely adding this mod.  I am wondering:  Would it be possible to add a "More Werebears" feature/option?  According to the Skyrim wiki:

    "Werebears are the most abundant breed of lycanthrope found in Skyrim and also inhabit regions such as High Rockthe Imperial Province, and Morrowind."

    But, we only see a handful on Solsteim, and none in Skyrim. 

    There are some mods that are overhauls to the beastblood out there, but I would like something simpler, like this mod.

    Anyway, thank you!
    1. kroniczin
      kroniczin
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      • 0 kudos
      Just seen a mod that does just that by changing their keyword to werewolf in xedit. So that werewolf leveled lists include them.
  6. mattjames2010
    mattjames2010
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    • 3 kudos
    This mod needs better scaling options. It'd be one thing if this were mid to late game enemies that start spawning - but I'm level 11 and I'm getting chased down back a pack of these things which quickly swipe me 3-4 times before I'm dead.
  7. shocefire
    shocefire
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    Should add the Werewolf Lair Keyword in the location entry for Clearspring Tarn
    The vanilla troll is set as initially dead making radiant quests and the location unclearable 
    1. bientje
      bientje
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      I would just remove the entry from More Werewolves so you keep the vanilla troll
  8. seyavash
    seyavash
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    I have an issue where the werewolves do not show up in the wilderness.  I assume this is a mod conflict but the only conflict that shows in SSEdit is for waterflow.  any idea of where I could look to troubleshoot this issue?
  9. PrincessMaxine
    PrincessMaxine
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    It says attacks on cities is optional. Where's the option to turn it off?
    1. eidtelnvil
      eidtelnvil
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      Dunno if you found it, but there's a patch in lilbony's patcher that disables attacks on cities.
    2. XliquidsquidX
      XliquidsquidX
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      link please?
  10. mofailed999
    mofailed999
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    • 10 kudos
    Run for your life mod doesn't help when werewolves show up.  Dragons? yes. Werewolves, no. Riften just got crazy when one showed up & killed Boli's wife.

    How to type the variable command specifically?
    ogmw_TownAttacks 0?

    Because none of the variables are accepted! What am i typing wrong?

    never mind
    set ogmw_TownAttacks to 0

    Thank you happy new year!
    1. XliquidsquidX
      XliquidsquidX
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      Dyou have to type this every time you load game or just once?