I tried to ESLify this mod by using ESPFE Follower - Eslify facegen and voices (excellent tool!). I was able to do it, but I don't know if it is safe. For now, I chose not to save and use the changes, and am not currently using this mod.
Part of the log that was generated was:
Spoiler:
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Converted FaceGenData: 0, not converted: 0, missing: 1. Converted voice files: 0, not converted: 0. Plugin MoreWerewolves.esp was turned into ESPFE by compacting FormIDs and adding ESL flag in TES4 header. [00:00] Done: Applying script "__ESPFEFollower", Processed Records: 1, Elapsed Time: 00:00 Created: D:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Seq\MoreWerewolves.seq [Create SEQ file done] Processed Plugins: 1, Sequence Files Created: 1
The "missing" part was this: Face texture D:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\textures\Actors\Character\FaceGenData\FaceTint\MoreWerewolves.esp\0005BAC5.ddS missing! Face mesh D:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\meshes\Actors\Character\FaceGenData\FaceGeom\MoreWerewolves.esp\0005BAC5.niF missing!
If anyone could confirm if this mod is ESL-able, I would appreciate it. Also I tried similar ESLing of Diverse Werewolves Collection SE. The results were even worse with many "missing" parts. Sometime the missing stuff is not a problem, but still... wasn't sure.
A configurable/combined both "Diverse and More" mod that takes either no or only one ESP slot would be cool!
This mod, More Werewolves, has an npc but no facegen files, because the NPC is just a werewolf. I have had it eslified for a bit with no issues personally.
@Driku "A configurable/combined both "Diverse and More" mod that takes either no or only one ESP slot would be cool" +1 to this request. @Itikar7 Thanks for your report, cheers !
So I did go ahead and ESLify both Diverse Werewolves Collection SE and More Werewolves. I don't have the most stable game right now as it is old and I have been testing lots of stuff. I think these mods are not causing problems, but I also have not seen them in game much yet.
It would still be very nice to have an updated, all-in-one, official ESL version for this mod. But at least they are not taking any slots now.
And yes, thank you, Itikar7, for the report! And I do actually appreciate you, hoangdai94, agreeing with me! Thanks to all!
This mod needs better scaling options. It'd be one thing if this were mid to late game enemies that start spawning - but I'm level 11 and I'm getting chased down back a pack of these things which quickly swipe me 3-4 times before I'm dead.
Should add the Werewolf Lair Keyword in the location entry for Clearspring Tarn The vanilla troll is set as initially dead making radiant quests and the location unclearable
I have an issue where the werewolves do not show up in the wilderness. I assume this is a mod conflict but the only conflict that shows in SSEdit is for waterflow. any idea of where I could look to troubleshoot this issue?
Run for your life mod doesn't help when werewolves show up. Dragons? yes. Werewolves, no. Riften just got crazy when one showed up & killed Boli's wife.
How to type the variable command specifically? ogmw_TownAttacks 0?
Because none of the variables are accepted! What am i typing wrong?
260 comments
They do not take damage. I have to console "kill" command them cause they end up obstructing my playthrough at times.
2) To disable:
set <globalvariable> to 0
3) To enable:
set <globalvariable> to 1
Bruh this comand doesnt work
Part of the log that was generated was:
Converted FaceGenData: 0, not converted: 0, missing: 1.
Converted voice files: 0, not converted: 0.
Plugin MoreWerewolves.esp was turned into ESPFE by compacting FormIDs and adding ESL flag in TES4 header.
[00:00] Done: Applying script "__ESPFEFollower", Processed Records: 1, Elapsed Time: 00:00
Created: D:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Seq\MoreWerewolves.seq
[Create SEQ file done] Processed Plugins: 1, Sequence Files Created: 1
The "missing" part was this:
Face texture D:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\textures\Actors\Character\FaceGenData\FaceTint\MoreWerewolves.esp\0005BAC5.ddS missing!
Face mesh D:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\meshes\Actors\Character\FaceGenData\FaceGeom\MoreWerewolves.esp\0005BAC5.niF missing!
If anyone could confirm if this mod is ESL-able, I would appreciate it. Also I tried similar ESLing of Diverse Werewolves Collection SE. The results were even worse with many "missing" parts. Sometime the missing stuff is not a problem, but still... wasn't sure.
A configurable/combined both "Diverse and More" mod that takes either no or only one ESP slot would be cool!
@Itikar7 Thanks for your report, cheers !
It would still be very nice to have an updated, all-in-one, official ESL version for this mod. But at least they are not taking any slots now.
And yes, thank you, Itikar7, for the report! And I do actually appreciate you, hoangdai94, agreeing with me! Thanks to all!
@coin3223 +1 kudos !
"Werebears are the most abundant breed of lycanthrope found in Skyrim and also inhabit regions such as High Rock, the Imperial Province, and Morrowind."
But, we only see a handful on Solsteim, and none in Skyrim.
There are some mods that are overhauls to the beastblood out there, but I would like something simpler, like this mod.
Anyway, thank you!
The vanilla troll is set as initially dead making radiant quests and the location unclearable
How to type the variable command specifically?
ogmw_TownAttacks 0?
Because none of the variables are accepted! What am i typing wrong?
never mind
set ogmw_TownAttacks to 0
Thank you happy new year!