Skyrim Special Edition
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Monitor144

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JoCat105

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About this mod

Cast spells like a bard would - with a lute! compatible with Vanilla, Ordinator, and Adamant

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Translations
  • Spanish
  • Portuguese
Ever wanted to cast spells like a true Bard would?

me too for the longest time, and thanks to the hard work of the talented Monitor144, now you can.

WHAT THIS MOD DOES

BMO allows you to cast spells like a true bard - through your lute! Zap your opponents with the watts going through your sick strums and rocking riffs! all spells are compatible from constant casts like flames and heal, to charge ups like ice spike and cloaks.
all casts are accompanied by a strum of the lute, playing either a quick chord or a full song, all of which can be configured to custom music

I CAN ADD CUSTOM MUSIC?

Yep! There are two ways, either replace the existing sound files, or add more custom tracks with some simple Creation Kit or xEdit changes!Method 1 (replace existing files):

METHOD 1 (Replace Existing Files)

If you installed manually, go to Data>Sound>fx>mus>bard>lute and you can replace each .wav file.

If you installed using Vortex , you will NOT go into the data folder, but instead navigate to a similar lute folder through the mod stating folder. this way you will not have to redo all your music each time Vortex deploys.

in that folder you will find various single cast sound files and also longer constant-cast sound files.
the "slow" casts [mus_slwbardlute.wav] are for telekinesis, and "fast" [mus_fstbardlute.wav] is for wards. everything else will use the "normal" [mus_nmbardlute.wav]


METHOD 2 (add new tracks)

Open Creation Kit, set Bard Magic Overhaul as the active file, press ok. In the Sound Descriptor section, type BMO in the filter box: There should be descriptors that correspond to fast, slow, and normal songs respectively. To add new songs alongside existing ones, open the descriptor for the category of bard songs you'd like to add to and add more tracks in the Sound box.

HOW DO I START CASTING LIKE A BARD?

all you need is a lute in your inventory and a point in a specific perk in the Speech tree

Vanilla - Allure
Ordinator - Performer
Adamant - Persuasion


MOD COMPATIBILITY

- AE (1.6) version of skyrim
- custom spells like Apocalypse and Mysticism etc 
- perk mods Ordinator and Adamant 
- movement mods like TDM, CGO (though you will stop playing music while jumping), Crouch Sliding, etc.
- mods that only change the aesthetics of spells and instruments such as visual or sound effects

assume that compatibility is not guaranteed if not listed 

This Mod Requires Nemesis

NOTE: I am not the one who developed this mod. I am not a modder, and therefor cannot make fixes or patches for issues that arise from the use of this mod. you may leave feedback and I will pass it along to the mod author when appropriate.