Skyrim Special Edition
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Revenge096

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Revenge096

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About this mod

DAR Ready folders to give NPC's unique moveset based on their race.

Permissions and credits
Currently supported races :

Vanilla
The Republic of Maslea
VIGILANT
Midwood Isles
Curse of Akavir - Phoe SSE
Warden of the Coast
The Final Cataclysm - 2020
Depths of the Reach



DAR Ready folders to give NPC's unique moveset based on their race. This is just a template which means folders have correct conditions set up in them, but they do not contain any animations. It won't give a unique moveset to every single race, simply because there is no enough movesets currently available, as it would require 10 movesets of every weapon.  Instead, I have put races into fitting pairs so now it's only 5 movesets.  Basically it goes like this :

Nord/Orc
Redguard/Dark Elf
Imperial/Breton
High Elf/Wood Elf
Argonian/Khajiit

I went with groups like this, because I went for a following logic when thinking about distributing movesets:

Nord/Orc - Physically strong races, so I'd advise to give them some wild, powerful and huge over the head swings type of animations.

Redguard/Dark Elf - Skilled warriors, so I picked some precise, fast and impressive looking animations.

Imperial/Breton - I thought of this duo more like a typical army of soldiers like imperial legion, so I gave them just some ordinary-decent looking animations.

High Elf/Wood Elf - They're supposed to be skilled in magic/bow, so I gave them rather slower and not that visually impressive animations.

Argonian/Khajiit - I couldn't really think of anything regarding beast races and also the fact that the available movesets pool was already nearing it's end, I simply gave them Elder Souls animations which are included in both MCO and SCAR.


This is just my reasoning behind these groups. You can change conditions and create your own groups and add their own fitting animations. However, if you found these ones fitting, or simply don't have time to check every single moveset on the internet and then try to match it with specific race, I have created a list of actual animations that I was talking about when describing groups, so you can easily re-create the setup that I have.


Here's the list, but for the best possible experience you should use SCAR and patch all of these movesets after you put them into correct folders :




SWORD:


GREATSWORD:


AXE:


GREATAXE:


MACE:


WARHAMMER:


DAGGER:


DUAL WIELD: