About this mod
Adds an environment map to the gilded wristguards. Bethesda propably didn't have the time to do them but every reflective metal should be env mapped with a cubemap to enhance the illusion of depth and 3D in conjunction with a normalmap.
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Adds an environment map to the gilded wristguards. Bethesda propably didn't have the time to do them but every reflective metal should be env mapped with a cubemap to enhance the illusion of depth and 3D in conjunction with a normalmap. The envmap just tells the game which parts of the mesh should look like metal (bronze in this case) as we dont want the leather parts to shine and reflect. Of course this mod also fixes the bugged vanilla weighting of the meshes.
If you want to see them on an NPCs ingame download my other mod:
Jarls Gilded Wristguards Restored - Cut Content Restoration

- Everything that changes the meshes of the gilded wristguards.
- Replace all files from Jarls Gilded Wristguards Restored - Cut Content Restoration when asked




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