Welcome to my Bards College overhaul. Now go explore, there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes.
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
Hey, Just curious, since I don't see anyone else ask about this, but there is a trap door right next to the student dorms on the bottom level that requires a key to unlock. I have searched up and down, all over the college, talked to Viarmo and finished to Bard Quest, and still have not found this key for this apparent Bard Basement. Anyone know where it would be?
Skyrim Sewers perhaps? You should just install More Informative Console, open the console, click on the trapdoor and it will tell you which mod it is from. Takes 2 seconds in game.
I hope you feel good and thank you for your work! I contact you because i wish port some mods on Xbox and I have already port your mods https://mods.bethesda.net/fr/skyrim/mod-detail/4255454 (with the old Bethesda rules) I'd just like to translate your mods into French, it's important for me to ask your permission and glorify your job! I always respect the modders' decision.
Of course, if you accept, i put in description your nexus page. If you refuse, know that i will understand. No matter your choice, thank for your incredible job and for community!
Love your mods and use them for the majority of my building etc. I do have a question. Where are the beds for the students? I have found only four small rooms that I assume are for students. There used to be a location in the basement to house students.... did the bard's college mod eliminate the room? Also, there is a locked door in the basement area that when I opened it, on the entrance to the downward stairs there is a door that is not connected to any walls that says it will open to Solitude. Do I need to reset the interior? Thanks and Overall, a great mod and a big improvement over the vanilla version. Appreciate the time and effort to create these amazing mods.
Does anyone know of another mod that changes how the bards college looks? My Sewer entrance into the bard's college is under the hot springs room it looks like and I'm unsure of any other mod that I have that would change the bard's college.
For this one and Castle Dour, do the banners respond to the Civil War conclusion? Meaning: If the Stormcloaks are victorious, will the banners in the Bards College and Castle Dour change to reflect the new regime or are they static and remain Imperial?
Janquel please help me! With JK's lore friendly overhauls I come across doors, but there is no actual door just a black space when you enter you fall through. This is the case for me at the Bards college overhaul and the Jorvaskr overhaul. You have it even in your screenshots of you HQ Guilds Patchhub collection. I have used that one and the one from JK's collection, patched everything but still this issue is there. I have Great Door of Skyrim, Immersive Citizen, Ai Overhaul, ELFX-Shadows and many other mods installed but I tried a few ways and nothing helps. Do you know what to do?
I have tried many ways now, including starting a new game, looking for conflicts with SSEEdit and disabling all the mods that cause issues, alongside the ELFX Enhancer that comes with ELFX Shadows. Even though all confilcts are solved, only some light flickering is happening. There is one issue that is happening quite often with JK's Overhauls like the Solitude Castle Dour Overhaul and the Winking Skeever. Some parts have like an empty void but as soon as I step a few inches closer towards it, it finally loads the part but when I turn around and keep staying there, the stuff behind me becomes invisible as well. Is this a know issue? Issue1 Issue2 And using ELFX Shadows, is it ok to download the ELFX patches via JK's and Janquels Patchhub? The FOMOD only tells it at certain points to not use these ELFX patches if using Shadows but at some other marks it doesn't say anything like that clearly, so I installed them (except the ones that cleary stated not to use while using Shadows mod)
With regards to ELFX Shadows, new patches for that have started dropping and we haven't had a chance to keep up with them/add the notes in the FOMOD. tl;dr is anything that has an ELFX Shadows patch, use ELFX Shadows, anything that doesn't you can use the ELFX patch but understand that it might not work right because a patch for ELFX Shadows doesn't exist.
Can I install the normal patches in the hub for standard ELFX or only the ones for ELFX shadows? Are they already out by now? I reset my system back to 1.5.97 and I am much happier with it now.
I don't know if a patch for ELFX Shadows exists already - you should check ELFX Shadows - Official Patches Hub. If you're looking for any patch for ELFX Shadows, you should ask there. ELFX patches available in the JK's Interiors Patch Collection might work with ELFX Shadows, but we can't guarantee that for sure - some issues might occur. Patches for ELFX Enhancer and ELFX Hardcore won't be compatible for sure due to compacting and eslifying both modules in ELFX Shadows.
Beautiful as always! I'm seeing a weird issue with paintings being placed over the doors to two rooms in the upstairs section- on the left after the stairs while heading toward the lecture room. Oddly, the painting seems to also originate from this mod. Any idea what is going on with this?
132 comments
Welcome to my Bards College overhaul. Now go explore, there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes.
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
I hope you feel good and thank you for your work!
I contact you because i wish port some mods on Xbox and I have already port your mods https://mods.bethesda.net/fr/skyrim/mod-detail/4255454 (with the old Bethesda rules)
I'd just like to translate your mods into French, it's important for me to ask your permission and glorify your job! I always respect the modders' decision.
Of course, if you accept, i put in description your nexus page.
If you refuse, know that i will understand.
No matter your choice, thank for your incredible job and for community!
Take care of you and good game!
CelticJulo
I have Great Door of Skyrim, Immersive Citizen, Ai Overhaul, ELFX-Shadows and many other mods installed but I tried a few ways and nothing helps.
Do you know what to do?
Some parts have like an empty void but as soon as I step a few inches closer towards it, it finally loads the part but when I turn around and keep staying there, the stuff behind me becomes invisible as well. Is this a know issue?
Issue1
Issue2
And using ELFX Shadows, is it ok to download the ELFX patches via JK's and Janquels Patchhub? The FOMOD only tells it at certain points to not use these ELFX patches if using Shadows but at some other marks it doesn't say anything like that clearly, so I installed them (except the ones that cleary stated not to use while using Shadows mod)
I reset my system back to 1.5.97 and I am much happier with it now.
I'm seeing a weird issue with paintings being placed over the doors to two rooms in the upstairs section- on the left after the stairs while heading toward the lecture room. Oddly, the painting seems to also originate from this mod. Any idea what is going on with this?