Just curious - Dungeons Revisited was updated this past January; I don't suppose you're currently working on an update to your AIO file to include those changes? (Hillgrund's Tomb and Broken Fang Cave were recently added.)
Pretty neat mod, used it for the first time today going through Bleaks Falls Barrow. For the most part, it's pretty neat. However, I did manage to get stuck in a few places. Mainly where the game played the animation, but going the wrong direction. Most notably would be at the exit (right after the boss with the Dragonstone), the place where the lever is at the beginning of the dungeon, and there was a third spot, but I don't exactly recall where. I've managed to get around just fine thanks to SkyClimb, but the animations that were supposed to play, ended up getting me stuck since they were playing, but only playing in the opposite direction.
The lever turned out to be an error I did though, in being too close to the 'squeeze' threw path, as it saw my character being on the other end of the path. If it wasn't for SkyClimb I'd be stuck using a console command to get out of the dungeon, or I'd have to travel back towards the main entrance to get out. Fortunately, SkyClimb detected a spot there where I can vault over it.
Other than that, it was really neat, and a lot of fun to use.
Hmm, odd. I've never ran into that issue myself. I also don't recall putting one after the boss. The video on the main page shows all the locations i placed traversal spots in. Let me know which ones gave you issues and I'll look into it at some point!
Hmm, it appears none of the sections I had trouble with are in your video. It must have come from another mod. But, I don't have many mods that effect this particular dungeon.
Looking through my mods, the only other possibility is that these are things created from EVG Traversal Animations Dungeons Addons, which also effects the Bleaks Falls Barrow. However, that mod author doesn't have any videos with all the locations like you do. Or, any information on the exact locations effected. So, I will look into finding a video on You Tube, and investigate it further. If I can confirm that that one is where the issues are being caused, I'll report it to that author.
So, for now it looks like this is my mistake, it looks like this was not the correct mod I wanted to report the possible problem to. So, I apologize for any inconvenience I may have caused!
This kind of overhaul would be great for Helgen Keep, really help make the start feel claustrophobic, scary and like you were genuinely in danger if you had to pull yourself through/over various obstacles whilst it's collapsing around you.
I am fairly sure it's just decore and added encounters. BTW I notice the Traversal patch and dungeons also seem to touch Bleak Falls. should I just use one of em?
These records show up in conflict, but I think just loading ELFX after will resolve em. http://icecream.me/uploads/28deb509900a326fd4d0521cffc88b8d.png
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Keep up the good work!
Appreciate the response.
The lever turned out to be an error I did though, in being too close to the 'squeeze' threw path, as it saw my character being on the other end of the path. If it wasn't for SkyClimb I'd be stuck using a console command to get out of the dungeon, or I'd have to travel back towards the main entrance to get out. Fortunately, SkyClimb detected a spot there where I can vault over it.
Other than that, it was really neat, and a lot of fun to use.
Looking through my mods, the only other possibility is that these are things created from EVG Traversal Animations Dungeons Addons, which also effects the Bleaks Falls Barrow. However, that mod author doesn't have any videos with all the locations like you do. Or, any information on the exact locations effected. So, I will look into finding a video on You Tube, and investigate it further. If I can confirm that that one is where the issues are being caused, I'll report it to that author.
So, for now it looks like this is my mistake, it looks like this was not the correct mod I wanted to report the possible problem to. So, I apologize for any inconvenience I may have caused!
If so they are fine to use together. I use it along side my mod :)
Also curious... Why does this edit a few placed light sources which put it in conflict with mods like ELFX?
These records show up in conflict, but I think just loading ELFX after will resolve em. http://icecream.me/uploads/28deb509900a326fd4d0521cffc88b8d.png
thanks <3
Jokes aside; you've given me a reason to revisit this place. Thank you!