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250 comments

  1. Lolmaester
    Lolmaester
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    Hi, I was checking compatibility between this mod and Tools of Kagrenac and Aetherial Armor and Weapons since all of them have their own versions of the ore and ingot so made a few patches for myself that I am happy to share. I prefer LoA's version of the ore and ingots because they look the best (subjective opinion yes).

    Worldspace Ore replacer : Requires Base Object Swapper. Changes any instances of the ore and ingots from both above mods into LoA versions without any cell edits. Seemed like the easiest way to go about things.
    ToK compatibility : Changes the ToK armors to "Kagrenac's Aetherial Stuff" as suggested by BigSmoochie a couple of posts earlier and changes all recipes to use the LoA ingots. You can convert any ToK ores you find into LoA ingots at the original 5:1 ratio at the Aetherial Forge
    AAaW compatibility : Changes all recipes to use LoA ingots and you can convert any AAaW ores into LoA ingots at the original 5:1 ratio at the Aetherial Forge

    I would suggest using the AAaW fixes mod to change the AAaW items to Dynamo Stuff so the names do not overlap. I would also suggest not using the ToK-AAaW patch in the ToK page because of redundancy and to save a slot if using all 3 of my files.
    1. TwilightDreamz
      TwilightDreamz
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      thanks, downloaded them all,
    2. MartinMystery
      MartinMystery
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      Would you consider making a patch for mahty's weapons and accessories?
      I would do it myself, but I lack the knowledge. I have converted form 43 to 44 using Creation Kit and tested every item individually and everything works perfectly. I have also cleaned Dwarven Rifles from old form IDs so it doesn't corrupt saves. Since they were all incredibly overpowered and required only 1 dwemer ingot to craft, I made some major rebalancing changes to damage and crafting recipes so it goes well with The Timelost Dwemer and the general game lore, and I have also changed equipment slot of Dwarven Head Gear so it doesn't conflict with Equippable Tomes. I do not know how to create patches so I have done all the edits on the original file using Bethesda's Creation Kit through MO2 and did reupload the files on NexusMods but if you are willing to invest some time into creating a patch that applies your and my changes, I will upload the files on GoogleDrive and share them with you.
    3. MistressMinerva
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      @Lolmaester ah great thank you! I was looking for a elegant way to combine the 3 mods and mechanics. This saves me a lot of headache.  
    4. KazMiller
      KazMiller
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      Thank you. Maybe create a page on Nexus for these fixes, so people could find them more easily?
    5. jensern
      jensern
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      Thanks for these @Lolmaester
    6. daedaddy
      daedaddy
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      would be very nice to have on nexus :)
    7. ryuuthekitsune
      ryuuthekitsune
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      i see that your worldspace ore replacer is an .ini file...as such i am honestly unsure how to install it
    8. Solshura
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      @ryuuthekitsune it's a config file for the Base Object Swapper. Take a look at that mod for specifics, but I _think_ you just need to put it in data if the BOS is installed properly. 
    9. LuciusPortanius24
      LuciusPortanius24
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      Thank you.
    10. zaorish83
      zaorish83
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      Hi ,download your ESP and INI because i have TOK but not AAAW . how do i put those 2 files into MO2 ? i think the ESP must be there, and the INI where MO2 is installing skyrim ? thanks 
  2. TheLootist
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    Anyone using lorerim and getting issues with the quest can you please post under here.

    Currently looking into this issue with the mage death not updating the levers. I have confirmed that on the latest version of Skyrim that this is working perfectly fine. I will look for an alternative way to update the leavers that will not conflict with Lorerim.

    Update 1: I have prepared a potential fix using a new script to update the levers. Hopefully this will resolve any potential conflict in Lorerim

    Update 2: Update 1.1.3 is out now. I cannot be sure if this will fix it but there is a new script with an OnDeath event on the mage which updates the lever states.

    IMPORTANT: Please let me know if you're on Lorerim, with Update 1.1.3 and you get levers work or do not work, you may have to start a new character for this.
  3. Skyrimcow49
    Skyrimcow49
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    I cant find a spot to leave a review so I'll leave it here- this mod was extremely boring, tedious, straightforward, and overall not worth the loot for the time you spend wandering the halls, not to mention the soft-locking bug that happens that prevents you from being able to pull a lever when you are scripted to be able to. Also, the colossus at the end continuously knocks you into the lava, and there is no way to swim out, terrible arena design. 
    1. Steamvikings
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      Goodness, what an embarassment of silliness you are. I THINK you confused SKyrim with Super Mario Brothers. The entertainment comes from several directions meaning some directions will not appeal. Those who are ADHD task focused will hate the mod :) That WIDE OPEN OMG THIS GOES ON FOREVER ARG mindset, like your laughable self, will just pick and poke to feel better about HOW they feel, while inwardly KNOWING that it is an outlyer position and a NEED to make it "norm".

      Lava....You've never played an MMO :) BACK TO THE WALL !

      Your issues are you, not the mod.

      My 1st time going through HALF of it was today. My only PERSONAL issue is anxiousness and the "If I pull this level should I run all the way back and see it if opened X or continue forward ? Why is there no message?" Thats ME, again, like you, and not the mod.

      So, be less "you" and try and step back and review a mod in the future. No, do not respond to this with such as your hackles will be up and all you will do is bewb some more.

      Good luck !
    2. michael199310
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      @Steamvikings Buddy, if you're entertained by having three corridors of the same enemies instead of one, then your bar for entertainment is so low, that your opinion here doesn't matter.

      The dungeon is super boring. It has nice cluttering and atmosphere, but it pales in comparison to pretty much any vanilla dwemer dungeon.

      Also you are a f-ing a-hole. Guy made an opinion comment and you went head on to personally attack him.

      Don't bother to reply, jerk.
    3. Tetrol88
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      Just got into it - amazing archtecture, spectacular spaces etc. Interesting that someone poste dit was bright, as for me I needed nightvision to see anything at all. Must be a pain trying to cater for different lighting setups.
      I was first really impressed, then headed into the zone with Amanda Screvius (name?) to find her as per the quest "optional" - found her - not at all sure what that was about - dead with no hint as to why I was finding her, just a dead npc in leather armor - thought I would explore the building - went on, and on, and on until I got a ctd (I get one about once or twice a week) but then realised I hadn't saved since entering the zone - and I just didn't feel like going through that again. I felt it needed some updates, something to make it not feel like just another corridor with one of about 5 different dwarven mechs popping out. The games 2D mapping system doesn't help in 3D dungeons (multi-level) either. 
  4. 12Flugkatze13
    12Flugkatze13
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    Hello, incredible mod. I especially liked how you are able to just go through and dont have to run back to pull some lever, which sonme modders think "fun". Additionally, it was  bright. You could actually see and apreciate the dungeon, which I also rerally likedeee. The enemys number was well chosen, they didnt were to many but not to few. The normal ones also nicely mixeed with rare bosses. One wish: Would you be able to post all items with their ids on the description? And, there are only to pieces of the mage armour, yes? 
  5. evoljellyfish
    evoljellyfish
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    You should use my screen shots to advertise this mod, they are amazing looking :)
  6. ZixDevastator
    ZixDevastator
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    I am just wondering. Will the Conjuration perk tree work on the summons? I think it doesn't, but I want to be sure.
  7. swervinboy
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    so I cannot reply to Lolmaester post above..

    I have LOTD + Tools of kagrenac + Aetherial weapons armor

    Can I still use his patches and won't break any LOTD display?
    I understand his patches replace the items so... might break something

    really wanna try this mod out in my current playthru
  8. KingJerbear
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    Playing LoreRim, quest objective said to "Find Amanda Screvius," I went to the marker and came across a corpse, but it was a completely different NPC name. I'm not sure if this is just an issue generating the name or if there was supposed to be a living NPC there for me to talk with? There was no notes or anything on the body
  9. humanpersonhere
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    Hey, so far I'm really enjoying the mod. It's fairly difficult and interesting. I'm running Requiem alongside it. Though, because I'm running requiem alongside this mod, I'm having a strange issue. The patches from reqtificator don't apply to this mod! That means that the armors from this mod are stuck at their vanilla values, and likely the weapons too. Is there a solution for this issue? I'm unfamiliar with how mod development works so I'm sorry if this is an absurd question.

    EDIT: Apparently I was only looking at the Aetherial Mage armor. Everything works flawlessly, this mod is awesome.
  10. LordDarkwoods
    LordDarkwoods
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    I cant craft or find the aetheric bow, the base to create the other aether bows, anyone who can help me? or i need another mod to get the aetheric bow?
  11. AurDeaMoriA
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    Oh! Oh! Oh! Excellent mod, varied, surprising and so aesthetically pleasing! 
    I imagine you've put a lot of thought and work into it.
     The dwemer civilization is well respected, well illustrated and those pesky spiders are sticky as parasites.  :-).
    Thank you and congratulations on this superb achievement! 
  12. AurDeaMoriA
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    Error