Skyrim Special Edition

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markuskarttunen1

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markuskarttunen1

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About this mod

Mod to retexture Sovengarde mead hall floor to a dark green shade of granite. Adds a barely noticeable multilayer parallax to give it a bit of depth and as such allows for some rudimentary UV fixes and custom texture path to go along with it for maximum compatability.

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If you ever looked at your kitchen countertop and thought to yourself that must be what floors in Sovengarde look like, you're in luck.

Contents:
Meshes - Changes were made to some mesh shaders, UV and texture paths. Only meshes with floor are changed.
Textures - 4 textures in a custom typo'ed texture path, shouldn't have any incompatabilities. Normal map I just straight up copied over from Skurkbros amazing SRP Project. Go check that and rest of his stuff too, man pumps quality out the pipe.
No ESPs, ESLs, ESMs, scripts or of the sort.

Install:
As with any other text/mesh replacer. In and out as you wish, can install/uninstall at any point of your save. If you want to check out how it looks on your setup, make a new test-save and type "coc SovngardeMeadHall" in your console to teleport straight outside the doors to assess the aesthetics yourself. Sometimes you just die entering though so watch out.

Compatability:
No incompatabilities I'm aware of. The one mesh that conflicts with Lux and ELFX is patched for it off the box. Any mod that overwrites any mesh from this mod will not have the floor texture. Due to the custom texture path, meshes outside of Sovengarde that use Sovengarde vanilla path textures will have their designated texture, not this one. If a mesh from this mod is pulled in to somewhere else in the world, the mesh will have this texture.

If you come a across a conflict let me know and I'll see what I can do. If you come across this texture somewhere it shouldn't be, let me know. Some mods use Sovngarde assets which can lead to visual problems with mods like this that change the underlying mesh and its texture dramatically.

Mods used in pictures:
Rest of the architectural textures come from - again - Skurkbro and his SRP megaproject. ENB is Rudys, Rugs I think come from Rugnarok