Mod to retexture Sovengarde mead hall floor to a dark green shade of granite. Adds a barely noticeable multilayer parallax to give it a bit of depth and as such allows for some rudimentary UV fixes and custom texture path to go along with it for maximum compatability.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Normal map yoinked off Skurkbro's open perms SRP mod. Big credits to him for the vibrant _n.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.5
More fixes, consistencify with its OSHA counterpart
Version 1.4
Added some more minor fixes
Better shader for the granite
Made the stairs a bit more even with each other
Version 1.3
Fixed last remaining normals, sorry for frequent updates
Version 1.2
Fixed rest of the normals that were left from 1.1
Added new custom stairs meshes to replace the wonky slanted ones to compliment GGGIS textures
Further UV-tweaks and other improvements
Added parallax option
Tweaked envmap just a touch
Unless bugs/inconsistensies are reported this should be the last version of the mod.
Version 1.1
Fixed parallax texture file format, made it darker for more dramatic look. Un-greened specular since it may look weird under some lighting conditions.
Deleted some meshes that weren't referenced by vanilla plugins for further compatability.
Further UV fixes, including left over vanilla ones. Fixed some normals from looking weird
Removed texture from trims by splitting some meshes a tiny bit. Texture now only applies on ground and the small walls between two sections of the floor. Also removed the texture from a few other places it made no sense
Opened up perms that I thought I already had open.
If you ever looked at your kitchen countertop and thought to yourself that must be what floors in Sovengarde look like, you're in luck.
Contents: Meshes - Changes were made to some mesh shaders, UV and texture paths. Only meshes with floor are changed. Textures - 4 textures in a custom typo'ed texture path, shouldn't have any incompatabilities. Normal map I just straight up copied over from Skurkbros amazing SRP Project. Go check that and rest of his stuff too, man pumps quality out the pipe. No ESPs, ESLs, ESMs, scripts or of the sort.
Install: As with any other text/mesh replacer. In and out as you wish, can install/uninstall at any point of your save. If you want to check out how it looks on your setup, make a new test-save and type "coc SovngardeMeadHall" in your console to teleport straight outside the doors to assess the aesthetics yourself. Sometimes you just die entering though so watch out.
Compatability: No incompatabilities I'm aware of. The one mesh that conflicts with Lux and ELFX is patched for it off the box. Any mod that overwrites any mesh from this mod will not have the floor texture. Due to the custom texture path, meshes outside of Sovengarde that use Sovengarde vanilla path textures will have their designated texture, not this one. If a mesh from this mod is pulled in to somewhere else in the world, the mesh will have this texture.
If you come a across a conflict let me know and I'll see what I can do. If you come across this texture somewhere it shouldn't be, let me know. Some mods use Sovngarde assets which can lead to visual problems with mods like this that change the underlying mesh and its texture dramatically.
Mods used in pictures: Rest of the architectural textures come from - again - Skurkbro and his SRP megaproject. ENB is Rudys, Rugs I think come from Rugnarok