I love this fire lady. Fine mage, good partner for a tank, knight or berserk. But she is nacked by default. Give her a Dress finally :) Why shall I use extra options to make her dressed at home?
hello or good evening I have a little problem the npc has completely disappeared so I have tested all the possibilities to make it respawn but when I look for the npc's id in the console it gives me 07005900 and when I note the number with the command (prid 07005900 moveto player) it tells me that id is incorrect I wonder if the id of the npc is the correct one in the console?
The mod of Naashi, the trio of Naruto, Layla and Darakonya does not seem to work because not all the above-named characters appear at the places indicated and yet I have already reinstalled several times each of these mods. I also download the mods of Puss in Boots and Cuca but I did not check their presence.P.S. I will post this message on the pages of the above-named mod so that other players who have the same problem can enjoy the answers/solutions
I apologize for that friend. I'm trying to figure out what might have caused this error for you, if I find something I'll post it here soon. Thank you: D
Do I need to do anything special to recruit her? I downloaded the argonain voice version and she just sits in the river wood in and wont enter a chat option
This is really weird, no extra action is needed to recruit her. I'll check the files again but this worked for me and some people :( as soon as I find an answer I'll post it here.
Same issue, but when I had it the first time I shrugged it off and moved on. Actually ran into it with another follower mod "Cuca" first -- same author I think? -- but yeah, didn't bother reporting or anything since I didn't see any complaints on it, so I assumed it was something on my end. Strangely, the human-voiced one works fine though; guessing it's some sort of mod incompatibility or something? Or possibly the opposite -- the lack of a mod? I don't use any sort of follower overhauls, as a top-of-my-head example. In any case, loading at the bottom of my loadorder wasn't enough. Admittedly though, I've only recently shifted from LE to SE (rip mods left without ports) so I haven't optimized my loadorder as I probably should, but despite that I've yet to run into any real issues except for these two follower mods.
I'm sorry I missed one detail: the vanilla game doesn't offer an Argonian female voice with follower support, so this may not work for everyone while if she has a human voice everything is fine. There is a great mod that fixes this and a lot of people already use it so that could be why few users had this problem. The mod is this Relationship Dialogue Overhaul. I apologize again, I will add this in the description of both my followers. Thanks for this comment thanks to him I was able to fix this problem.
Can confirm with RDO installed I have no issues with recruitment. With so many "fix" type mods out there, I can see how that dependency could've slipped through the cracks. If anything, I'm glad I had that issue since it got me to install RDO. Kudos to MichaelMoje for the assistance
I thank you very much for your comment! And I'm very happy that you can use my follower now. RDO is a very interesting mod and it can definitely be useful to you in many ways. Thanks for the Kudos and kind words.
check out: https://www.nexusmods.com/skyrimspecialedition/mods/56396?tab=files , sseedit script : ESPFE Follower - Eslify facegen and voices easy way to convert your follower mods to ESL.
Hey! Thanks for the comment. Well, I understand your idea and I think the fact that she has a human voice can break the immersion for some people. I can certainly consider creating a new version with her proper Argonian voice, that would be simple. Consider checking out this page soon, as I will be doing a voice review!
I don't understand why you claimed it to be a "Standalone Follower" mod, while it's not. I'm sorry, but as far as I'm aware: "The standalone follower is only depended on the file inside the actual followers mod for it to work, it has no other dependencies outside the mod. So the head mesh and tri files along with the eyes, eyebrows, mouth, hair and all associated tri files are used with in the mod, along with all the textures." In your mod there's nothing like that. I can download any argonian race mod, install it, and it'll change the appearance of all argonians in the game including the one made by you. So this one is just a regular follower mod, isn't it? Wouldn't it be correct to amend the mod name then?
I thought saying an independent follower meant it works independent of another mod, so I named it that way. And I also indicated below that it uses the textures of the base game and for that reason it will respect any texture mod that the user uses in his game, because I knew this would happen.
Thanks for the clarification, apparently you know more than I do on the subject. I believe I should remove the term "standalone" for all my mods, and just to know, can the correct term for this type of follower be regular follower?
no problem, thank you I don't believe putting "regular " will do more sense or be necessary in this case, while "standalone" itself emphasizes something irregular in its definition.
The mod is Standalone, because it doesn't have any mod requirements. This mod will work with the vanilla game or any other mesh or texture mods. A non-standalone mod has mods that are required for it to work. So quit being a knuckhead Dat, its standalone. Unless you found some additional mods required for this mod to work?
30 comments
hello or good evening I have a little problem the npc has completely disappeared so I have tested all the possibilities to make it respawn but when I look for the npc's id in the console it gives me 07005900 and when I note the number with the command (prid 07005900 moveto player) it tells me that id is incorrect I wonder if the id of the npc is the correct one in the console?
Strangely, the human-voiced one works fine though; guessing it's some sort of mod incompatibility or something? Or possibly the opposite -- the lack of a mod? I don't use any sort of follower overhauls, as a top-of-my-head example.
In any case, loading at the bottom of my loadorder wasn't enough. Admittedly though, I've only recently shifted from LE to SE (rip mods left without ports) so I haven't optimized my loadorder as I probably should, but despite that I've yet to run into any real issues except for these two follower mods.
With so many "fix" type mods out there, I can see how that dependency could've slipped through the cracks. If anything, I'm glad I had that issue since it got me to install RDO.
Kudos to MichaelMoje for the assistance
Cheers friend!
easy way to convert your follower mods to ESL.
Well, I understand your idea and I think the fact that she has a human voice can break the immersion for some people.
I can certainly consider creating a new version with her proper Argonian voice, that would be simple. Consider checking out this page soon, as I will be doing a voice review!
Cheers
You can find it in the Optional Files. :D
"The standalone follower is only depended on the file inside the actual followers mod for it to work, it has no other dependencies outside the mod. So the head mesh and tri files along with the eyes, eyebrows, mouth, hair and all associated tri files are used with in the mod, along with all the textures."
In your mod there's nothing like that.
I can download any argonian race mod, install it, and it'll change the appearance of all argonians in the game including the one made by you.
So this one is just a regular follower mod, isn't it? Wouldn't it be correct to amend the mod name then?
I thought saying an independent follower meant it works independent of another mod, so I named it that way. And I also indicated below that it uses the textures of the base game and for that reason it will respect any texture mod that the user uses in his game, because I knew this would happen.
Thanks for the clarification, apparently you know more than I do on the subject. I believe I should remove the term "standalone" for all my mods, and just to know, can the correct term for this type of follower be regular follower?
I don't believe putting "regular " will do more sense or be necessary in this case, while "standalone" itself emphasizes something irregular in its definition.