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AdamVB

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adamvanbelkum

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About this mod

Easy power attack activation, comprehensive blocking, bug fixes, and more! Designed to compensate for gamepad/controller limitations, but it also works for keyboard and mouse.

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Features: 

- While attacking, press Sheathe  ( X ) towards the end of the animation to do a power attack. Yes, you can spam it to make sure you get the timing right. No, bow and crossbow sheathing are not affected.

- You can press Attack, then Sheath  ( R -> X ) to immediately power attack without requiring prior attacks.

- Dualwield blocking using Left Attack  ( L ) 

- Unarmed blocking using Left Attack  ( L )

- Spell Lefthand + Weapon Righthand blocking by attacking while casting:  ( L + R ) or  ( L -> R )

- Interrupt attacks by Jumping  ( Y )

- No scripts, behaviors, SKSE stuff, or anything that could even remotely impact performance. Just a simple .esp file

- Esl flagged - only 14 records :)


Bugfixes:

- You can now cast spells in your left hand when your right hand is empty. (#1)

- Dual wield and unarmed blocking now accurately registers when pressed during an attack, and can be done while sprinting. This matches the blocking characteristics of the other weapons. 

- Streamlined blocking to use 4 condition checks rather than 11 (it shouldn't impact performance much anyway, but it's the little things, you know?)

- NPCs cannot use the added blocking features (otherwise they would block instead of using their left attack).


Instructions:

This is intended as a replacement for the .esp of SkySA. That means, use this .esp and do not use the other one, or else Bugfix #1 will not work.

The controls are based on the actual actions (sheathing, left attack, right attack), not the physical buttons. So the actions CAN be remapped to different buttons, and yes it will work for the keyboard/mouse equivalents. 

If like using sheath for the power attack combo, make sure to return the fInitialPowerAttackDelay .ini setting to vanilla values so the light attacks can register normally.

I realize this may be redundant to PC players that can use SKSE to map new keys to do all sorts of magic. However, I still hope this proves useful to some people.


Compatibility:

- Should be compatible with almost everything. NOT recommended to use with Dynamic Combat or other non-skse blocking mods. 

- I made a SUPER compatible optional file with only the sheath-power-attack feature. This is ideal for people who already have a blocking mod that they like.

- Does NOT require SkySA. This is intended to be used instead of  the esp file in SkySA. This could even work in vanilla skyrim.

Technical Mumbling:

I primarily made this because SkySA's 0.15-second power attack window is so short that a normal trigger pull on a controller can easily proc a power attack.

This mod works by editing and creating new "idle animation" entries, which is a decision structure that listens for key presses and decides what action to do based on certain conditions. This is the same method Dynamic combat and many other non-skse blocking mods use. Idle animation entries are not omnipotent, and much of what is and isn't possible is decided by behavior mods. If people are interested, I could make a short guide detailing how to edit these entries. 


Reported Issues:

"You can't use the spell+sword block if you don't have enough mana to cast your spell"

Explanation: The spell+sword block triggers when you "attack while casting a spell with your left hand". If you can't even begin to cast it, the game won't register it. I have released a version without the blocking feature so you can use this alongside any blocking mod you prefer. Otherwise, it is an added incentive to manage your magicka :P


Credits:

Zartar for Character Behaviors Enhanced (LE link here)
- I studied this mod for insight and picked it apart to find the pieces that did not rely on behaviors. The spellsword blocking is from here and is only slightly altered, and the jump canceling was a remnant of the jump attack feature.

Made by hand using SSEEdit