File information

Last updated

Original upload

Created by

Zartar

Uploaded by

Zartar

Virus scan

Safe to use

About this mod

Character Behaviors Enhanced is a behavior/animation mod that enables new actions with 3rd person animation enhancements. New actions include mounted casting, underwater combat, jump attacks, dual wield blocking, block while staggering, dodging, hold and release power attack , player headtracking, block low animations and attack feint to block.

Requirements
Permissions and credits
Donations
NEW ACTIONS:

UNDERWATER COMBAT:
Tired of Slaughterfish making you their b*tch? Or simply want to go fishing with a dagger? With this mod installed you can now enter the water with your weapons/magic drawn, draw weapons/magic while underwater (use the sneak key to draw while underwater) and attack/cast/shout while underwater. You can also block or bash too. Bows, crossbows, torches and ritual spells are the exceptions. You also cannot attack with your left hand when underwater.

MIDAIR ATTACK:
Looking to ambush your prey from above? Or need to jump to fire an arrow or cast a fireball over an object or from behind cover? You can now.

MOUNTED CASTING:
Do you find it irritating that you character has no problem handling a battleaxe while on horseback but cannot cast a single spell? Hurl fireballs or summon  your own Daedric battleaxe while mounted. Easily outflank enemy mages while letting them have it from horseback. Note that you can only cast from your right hand.

DUAL WIELD BLOCKING:
Annoyed at being defenceless when dual wielding? Not anymore, Click both mouse buttons (or if using a controller push both left and right triggers) and hold the both buttons to hold the blocking stance. Note that you cannot bash in this state and this action overrides the dual wield attack (the cross attack).

BLOCK WHILE STAGGERING:
While the player can do this in vanilla Skyrim, NPC's cannot, leaving them vunerable to being stagger locked when using mods that stagger an actor on each hit. This should help alleviate the problem. The player now uses the same stagger state as NPC's which now has smoother animation blending.

ATTACK FEINT TO BLOCK:
Have you and your enemy started to attack at the same time? Now attempting to block during this short pre-weapon swing interval will cancel the attack and quickly and smoothly transition to a blocking state, preventing injury.

DODGING:
Looking for responsive dodging with fixed left dodge displacement? Push the sneak key while moving and wielding a weapon or magic to dodge in the direction you're moving. You can also rotate while dodging allowing you to move forward slightly with the left and right dodges.

DELAYED FORWARD POWER ATTACK:
Delay your forward power attack by holding down the attack button, release it when you want to strike. As of 2.1.0 you can move in any direction while holding the attack stance. You can also cast with your left hand while in this state!

3RD PERSON ANIMATION ENHANCEMENTS:

PLAYER HEADTRACKING:
Looking for script free player head tracking? It's now a part of this mod. Note that it only works when the player has no weapons or magic ready and it's still a bit inconsistent at the moment. 

CORRECT AIMED ATTACKS AND SPELL CASTING:
Notice how in vanilla Skyrim attacks and always "aimed" straight ahead in 3rd person? With this mod the player AND NPC's will aim their attacks/magic correctly.

UN-NOCK ARROW:
Now when cancelling your bow attack your character will un-nock their arrow and put it back in their quiver (this is currently a bit glitchy).

SLOWER MOVEMENT WHEN ATTACKING:
One of the problems with the vanilla game is that NPC's can move too quickly when attacking which makes them skate along the ground. It also makes dodging much less effective since they can track you mid attack. Now NPC's move as quickly as they do with a bow drawn when attacking.

STOP ROTATION DURING ATTACK:
Another issue is that NPC's can rotate at every stage of both normal and power attacks, making them almost impossible to dodge (in particular the forward power attack). Now once the NPC reaches the weapon swing part of the attack, rotation is stopped until the attack window for the next attack is triggered. This is also applied to normal attacks though the time frame is smaller (between weapon swing and the hit frame).

3RD PERSON LOW BLOCK ANIMATIONS:
When looking down while blocking your character will change to a new low blocking animation.

FASTER GETUP ANIMATION:
The getup animation now plays twice as fast.

RECOMMENDED MODS:
Try Character Behaviors Enhanced with Enhanced Camera: https://www.nexusmods.com/skyrim/mods/57859
They work well together!

COMPATIBILITY:
Since this mod edits Skyrim's behavior files, it is not compatible with FNIS and other behavior based mods such as tktk's mods. It will be compatible with almost everything else. 

DO NOT BOTHER FORE ABOUT PATCH MAKING FOR CHARACTER BEHAVIORS ENHANCED!
Fore cannot make a patch for this due to the way my behavior tool renumbers references every time it writes the data in XML. Fores patches rely on these references being consistent. That's why I'll have to make a dynamic patcher and why I don't want people asking Fore to create patches for CBE.
See the sticky post in the main thread to follow the progress of the dynamic patcher.

UNINSTALLING:
This mod does not use any scripts so there should not be any problems uninstalling. I'd recommend saving your game with your character in an idle animation state before uninstalling just to be safe.

INTERESTED IN BEHAVIOR MODDING? TRY MY BEHAVIOR TOOL HERE: https://github.com/Zartar/Skyrim-Behavior-Editor-/releases/tag/0.9999
REPORT BUG
Top