Skyrim Special Edition
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Zartar

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Oracus0

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About this mod

A quick port to SSE of Zartar's (sadly dead) mod, allowing players to use underwater combat, jump attacks, mounted casting and other new actions with animations. Now includes both 1st Person and 3rd Person.

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Permissions and credits
On 26 March 2019, "Zartar changed permissions for Character Behaviors Enhanced: Author no longer defines their own permission instructions.; Users can
now upload this file to other sites.; Users can now convert this file.; Author changed their permission instructions.; Users can no longer use this file in any mods/files that are being sold.; Users can modify this file.; Users can use assets from this file with or without permission."

Hence, this is a simple port to SSE of the last version (2.1.2) for "MAX COMPATIBILITY - 1st Person All features - 3rd Person Mounted Casting Only"  To port it, I used dnalloh1987's "Guide to Animation.hkx conversion for Skyrim Special Edition" (https://www.nexusmods.com/skyrimspecialedition/mods/2970).  The .esp was, of course, opened and saved in the new CK to convert it to Form 44.  Update 6/27/20:  I have also converted the Full 3rd Person version as well.  Let me know what you think!

From the original mod page:

NEW ACTIONS:

UNDERWATER COMBAT:
Tired of Slaughterfish making you their b*tch? Or simply want to go fishing with a dagger? With this mod installed you can now enter the water with your weapons/magic drawn,draw weapons/magic while underwater (use the sneak key to draw while underwater) and attack/cast/shout while underwater. You can also block or bash too. Bows, crossbows, torches and ritual spells are the exceptions. You also cannot attack with your left hand when underwater.

MIDAIR ATTACK:
Looking to ambush your prey from above? Or need to jump to fire an arrow or cast a fireball over an object or from behind cover? You can now.

MOUNTED CASTING:
Do you find it irritating that you character has no problem handling a battleaxe while on horseback but cannot cast a single spell? Hurl fireballs or summon  your own Daedric battleaxe while mounted. Easily outflank enemy mages while letting them have it from horseback. Note that you can only cast from your right hand.

DUAL WIELD BLOCKING:
Annoyed at being defenceless when dual wielding? Not anymore, Click both mouse buttons (or if using a controller push both left and right triggers) and hold the both buttons to hold the blocking stance. Note that you cannot bash in this state and this action overrides the dual wield attack (the cross attack).

BLOCK WHILE STAGGERING:
While the player can do this in vanilla Skyrim, NPC's cannot, leaving them vulnerable to being stagger locked when using mods that stagger an actor on each hit. This should help alleviate the problem. The player now uses the same stagger state as NPC's which now has smoother animation blending.

ATTACK FEINT TO BLOCK:
Have you and your enemy started to attack at the same time? Now attempting to block during this short pre-weapon swing interval will cancel the attack and quickly and smoothly transition to a blocking state, preventing injury.

DODGING:
Looking for responsive dodging with fixed left dodge displacement? Push the sneak key while moving and wielding a weapon or magic to dodge in the direction you're moving. You can also rotate while dodging allowing you to move forward slightly with the left and right dodges.

DELAYED FORWARD POWER ATTACK:
Delay your forward power attack by holding down the attack button, release it when you want to strike. As of 2.1.0 you can move in any direction while holding the attack stance. You can also cast with your left hand while in this state!

COMPATIBILITY:
Since this mod edits Skyrim's behavior files, it is not compatible with FNIS and other behavior based mods such as tktk's mods. It will be compatible with almost everything else.   HOWEVER, The max compatibility file contains all features for 1st person and just mounted casting for third person. This version should work with FNIS and tktk's mods.

DO NOT BOTHER FORE ABOUT PATCH MAKING FOR CHARACTER BEHAVIORS ENHANCED!
Fore cannot make a patch for this due to the way my behavior tool renumbers references every time it writes the data in XML. Fores patches rely on these references being consistent. That's why I'll have to make a dynamic patcher and why I don't want people asking Fore to create patches for CBE. See the sticky post in the main thread to follow the progress of the dynamic patcher.

UNINSTALLING:
This mod does not use any scripts so there should not be any problems uninstalling. I'd recommend saving your game with your character in an idle animation state before uninstalling just to be safe.

INTERESTED IN BEHAVIOR MODDING? TRY ZARTAR'S BEHAVIOR TOOL HERE: https://github.com/Zartar/Skyrim-Behavior-Editor-/releases/tag/0.9999

KNOWN BUGS:
Player can sometimes get stuck in the air when getting fus roh da'ed. Try the console command "player.pushactoraway player 0.1" to fix it (hopefully).
Attack while swimming blending is too heavily blending the attack animation lower body.
Mid air whirlwind sprint shout doesn't work correctly.
Occasional T-pose when magic is drawn on horseback.
Dragon riding is broken.
Blocking doesn't work with left hand weapon and equipped right hand spell.
Shouting in mid air only works with weapons drawn.

_________________________

OTHER KNOWN ISSUES:  In my experience of using this mod with LE, I have found that the "MAX COMPATIBILITY - 1st Person All features - 3rd Person Mounted Casting Only" worked best for me, which is why I have chosen to port that version.  I have tested it in SE, and here are some limitations to keep in mind:

Underwater Combat - You must enter the water in First Person, preferably with weapon drawn (1H/2H/Magic).  Bows/Crossbows do not work underwater (nor should they).

Dragon Mounting is COMPLETELY broken.  Uncheck this mod from your active load list if you need this Dragonborn feature.  (I'm not sure about the trip to Skuldafn.)  As Zartar states, "This mod does not use any scripts so there should not be any problems uninstalling."

As Zartar stated on 15 May 2018, 7:26PM THIS MOD IS OFFICIALLY DEAD! Therefore, do not expect anything will be fixed EVER.  Rather, it would be helpful to post the successes and limitations of this mod AS IS.

This mod should load near as close to last as possible, so it is probably not a good candidate to make into an .esl file.