Skyrim Special Edition

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Mod articles

  • MOD Tutorial: Common Effects List

    0-Elden Rim-Base\SKSE\PayloadInterpreter\Config→EldenRim.ini

    Q:什么是特殊硬直?|What is Special Stagger?
    A:一种失衡法术,目的是让你能够触发相应的失衡动画,达到所见即所得的反馈效果。不同的动画用关键词区分。如果你的失衡法术效果附带对应的关键词,你就能触发对应的失衡动画|A staggered spell designed to provide a WYSIWYG feedback effect.They distinguish different animations by keywords.Your spells will be able to trigger elden rim's staggered animation if your staggered spells have matching keywords


    ;战技-强控制效果|Special Stagger

    ;失衡|Unbalance
    $ES_Unbalance = @CAST|0XB900|EldenSkyrim.esp|1|1|0|0|0|0|0|0|0

    ;击退|Re...

  • Elden Rim 3.0 War Ash Skill List

    Forma——Skill Number | Name | Weapon usage requirements | Skill attributes | Obtaining conditions

    Q:How to improve Proficiency
    A:Use war ash to kill enemies



    1 Eochaid's Dancing Blade | Hands, sword tied, one hand | Physical damage, multiple segments | Proficiency 90
    2 Spinning Slash | One hand, two hands | Physical damage, multiple segments | Single / hands 50
    3 Lion's Claw | One hand, two hands | Control, discharge | Proficiency 15
    4 Unsheathe Swing | One hand, two hands | Sell damage, control |
    5 Unsheathe Slash | One hand, two hands | Sell damage, control |
    6 Double Slash | One hand, two hands | Multi-segment number |
    7 Telluric Shock | both hands | Physical ...

  • MOD Tutorial: Using elden rim to add effects to other authors' animations

    must: hkanno64  payload

    Exporting internal data from HKX using hkanno64

    For example, if we want to add the effect of knocking the enemy to the ground for this one animation, first we find the ini in the SKSE folder of elden rim and see that the address of the knockdown effect (image 1) is 

    $ES_HeavyParalysis = @CAST|0XB903|EldenSkyrim.esp|1|1|0|0|0|0|0 |0|0|0



    View HKX's data

    If you use Precision, create a line PIE.XXXXXXXX with $ES_HeavyParalysis written inside XXXX (both the code for knocking down enemies)

    And try to put PIE.$ES_HeavyParalysis before weaponSwing, because Precision will generate damage when weaponSwing appears, and we want to trigger PIE.$ES_HeavyParalysis before damage is generated, eve...