2025 Onwards This mod is Lightweight and Scriptless. There really isn't any more functionality I can add to this mod that would otherwise "improve it" without changing the "scriptless" feature. I consider the aforementioned features important, as this mod is intended for large load orders and editing more values or introducing scripts simply reduces compatibility. Thus I am marking this mod as completed.This mod isstill supported, but as I have gone in a direction of coupling Experience and Static Skill Leveling, the mod is pretty much in a finished state requiring no further edits.
Existing Compatibility Issues 1. Perk Trees: Only if the the experience add-on (not to be confused withExperience) from the FOMOD is installed. 2. Race Edits: Can be avoided if the user utilizes the YANS (Vanilla Bonuses) plugin instead. Friendly Reminder This mod requires: 1. A new game (This is NOToptional) 2. Experience (soft requirement) - The recommended mod to use alongside Static Skill Leveling. Required for support. 3. Static Skill Leveling (Soft Requirement) - The recommended mod to use alongside Experience. Required for support. 4. Gold is Souls (Soft Requirement) - An untested alternative to Static Skill Leveling.
Support If you require support, please go to the forum and put your issue there. The discussion tab is not a good place for a developer to look for and resolve your issues. To be clear, I will not support users from the discussion tab. Please bear in mind, support will require: 1. The password. It can be found on the description page. This password verifies that you have read the mod description thoroughly. 2. Load Order. You will need to list your Load Order. This is required as it can be difficult to pinpoint issues without it.
Depends on the version you used. If you utilized the "Vanilla Bonuses" option, there is no way this mod interfered. If you used the vanilla bonuses option, I'm actually working on some updates for this to resolve the bonuses from conflicting with most perk trees, so it may resolve it. In the meantime, you can simply start the game with this mod, then deactivate it later. Just load it last in your load order.
Oh okay, I'll disable it once I've got my character generated. In the meantime, I've been using player.addspell to get the Power back. I'm pretty sure I used all the vanilla options but I'll check again.
No ETA on the update, as life is busy, but the update will have level 0, level 1, level 5, level 10 options, and I'll hopefully be able to remove perk tree references from the experience plugin of my mod, but no guarantee on that.
If that's the case and this mod is conflicting with it, I will take a look. This mod only changes iAVDSkillStart if you're using the vanilla bonuses version, and nothing more if no other edits are made.
My thought is, you are experiencing conflicts with another mod.
I think that's because the changes in this mod affect everyone, not just the player. Every race has been changed and the game setting for skill start has been changed to 1. Not sure that's the best way to do it...
I looked at this. And it does appear that this is the case. However contrary to the above post, no races are edited in the vanilla bonuses version, and only the primary races Nord, Argonian, etc are modified in the other versions.
You can try the vanilla bonuses version, which should allow the followers to have their original bonuses assigned by their classes.
I will look into another way to adjust the values, but as far as I can see, iAVDSkillStart is the only direct value that influences the starting skills of the player. Modifying other values (such as the default "prisoner" or "Player") does not achieve the level 1 start results.
I'm going to partner up YANS with Experience, Leveling Freedom, and Perked Races. These and All Books Are Skillbooks mean I will be able to rise in skill but I'll have to put the work in and won't necessarily be Level 546 when I get there!
106 comments
This mod is Lightweight and Scriptless. There really isn't any more functionality I can add to this mod that would otherwise "improve it" without changing the "scriptless" feature. I consider the aforementioned features important, as this mod is intended for large load orders and editing more values or introducing scripts simply reduces compatibility. Thus I am marking this mod as completed. This mod is still supported, but as I have gone in a direction of coupling Experience and Static Skill Leveling, the mod is pretty much in a finished state requiring no further edits.
Existing Compatibility Issues
1. Perk Trees: Only if the the experience add-on (not to be confused with Experience) from the FOMOD is installed.
2. Race Edits: Can be avoided if the user utilizes the YANS (Vanilla Bonuses) plugin instead.
Friendly Reminder
This mod requires:
1. A new game (This is NOT optional)
2. Experience (soft requirement) - The recommended mod to use alongside Static Skill Leveling. Required for support.
3. Static Skill Leveling (Soft Requirement) - The recommended mod to use alongside Experience. Required for support.
4. Gold is Souls (Soft Requirement) - An untested alternative to Static Skill Leveling.
Support
If you require support, please go to the forum and put your issue there. The discussion tab is not a good place for a developer to look for and resolve your issues. To be clear, I will not support users from the discussion tab. Please bear in mind, support will require:
1. The password. It can be found on the description page. This password verifies that you have read the mod description thoroughly.
2. Load Order. You will need to list your Load Order. This is required as it can be difficult to pinpoint issues without it.
1. Perk Trees: Only if the the experience add-on (not to be confused with Experience) from the FOMOD is installed.
This mod is compatible with perk trees if you don't use the experience plugin included in the FOMOD.
To be clear, this is verified on a Load Order of over 2000 plugins (Lost Legacy) with YANS loaded at the bottom.
And I've checked on xEdit before posting, YANS doesn't recognize the Security perks and made it back to pickpocket and lockpicking :)
My thought is, you are experiencing conflicts with another mod.
You can try the vanilla bonuses version, which should allow the followers to have their original bonuses assigned by their classes.
I will look into another way to adjust the values, but as far as I can see, iAVDSkillStart is the only direct value that influences the starting skills of the player. Modifying other values (such as the default "prisoner" or "Player") does not achieve the level 1 start results.