Found a bug? Please provide as much information as possible: - How/When/Where did it happen? How can I reproduce the bug? - Screenshots and Papyrus log files are also very helpful. - Please use the Comments section for reporting incompatibility with other mods. Please reserve the Bug Tracker for actual bugs.
Unfortunately, the mod stopped working for me. It worked fine at first, but now I'm getting CTD after being killed. I respawn, messagebox pops, I click OK, then 2-3s later - boom, CTD. Not sure why or what happened. I tried to disable most features, but that haven't helped. In crash logs there is nothing interesting and mostly random stuff.
Hi there Zacharias. May I ask if you have added or removed mods since installing NADS? I've done extensive testing on best modding practices and I've confirmed with a very technically proficient mod author, Shizof, that changing the load order of scripted mods can break your save (we've all done it before so I'm not scolding anybody, I'm just bolding it so other people can see it better).
Please note that the load order of a scripted mod will change whenever you either add or remove a mod that is loaded before it. For example, if Shadow of Skyrim is in load order position 10 and I remove a mod is load order position 9, that will change Shadow of Skyrim's load order position to 9--which will break your save. (Adding mods after scripted mods is fine since it doesn't change the load order of the scripted mod).
The solution is to revert your load order back to how it was before you added or removed any mods before/above Shadow of Skyrim; you'll also need to load a save before you add/removed any mods before/above Shadow of Skyrim. I hope that makes sense.
If you're having animation/camera, you may have an incompatible mod. You can try going to the MCM > Defeat and changing the Bleedout Style from Physics to Animation. You can also try MCM > Developer > Enable Developer Settings, then Reset Player Ragdoll. Lastly you can also try MCM > Developer > Compatibility Mode.
I ran into a bug where I cannot die. the screen goes white and then fades back in to my character standing up having recovered health. I think it's an incompatibility with forgotten magics heal over time spells which are healing me when the screen is faded out. I reduced the time to re-spawn but it didn't change anything. Anyone have any ideas on how to fix it?
Very likely is related to Healing Touch, chances are it would stop after Healing Touch runs out, but the tick rate on the heal is wild (pun intended), which is what's causing that.
Similarly if you chug a bunch of potions in time (assuming not using a menu unpauser), you can recover from defeat. I don't think the options, as they are right now have a way to prevent that behavior. You could try fiddling with the invulnerability timer under Respawn menu in the MCM though.
Though as far as suggestions go, a way to dispel all buffs on defeat/down that would probably be the best solution.
I think something broke and I can't put bug report in bug report tab for some reason. I died in Embershard Mine - fine I respawned next to the entrance (respawn was set to "situational" ,got some new gear and went back to kill my killer. I died again from a different enemy but this time I respawned in "The Lost Man's Reprieve" test cell and doors there don't allow me to leave so I could either coc to riverwood or load a different save. Is it normal that this mod tries to teleport player to test cells?
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Having Issues? Make sure you're using the latest version. See Incompatible Mods and Troubleshooting.
Found a bug? Please provide as much information as possible:
- How/When/Where did it happen? How can I reproduce the bug?
- Screenshots and Papyrus log files are also very helpful.
- Please use the Comments section for reporting incompatibility with other mods. Please reserve the Bug Tracker for actual bugs.
What's in the next update? See my latest updates on Patreon to keep up with development. It's free!
Please note that the load order of a scripted mod will change whenever you either add or remove a mod that is loaded before it. For example, if Shadow of Skyrim is in load order position 10 and I remove a mod is load order position 9, that will change Shadow of Skyrim's load order position to 9--which will break your save. (Adding mods after scripted mods is fine since it doesn't change the load order of the scripted mod).
The solution is to revert your load order back to how it was before you added or removed any mods before/above Shadow of Skyrim; you'll also need to load a save before you add/removed any mods before/above Shadow of Skyrim. I hope that makes sense.
Similarly if you chug a bunch of potions in time (assuming not using a menu unpauser), you can recover from defeat.
I don't think the options, as they are right now have a way to prevent that behavior. You could try fiddling with the invulnerability timer under Respawn menu in the MCM though.
Though as far as suggestions go, a way to dispel all buffs on defeat/down that would probably be the best solution.
I died in Embershard Mine - fine I respawned next to the entrance (respawn was set to "situational" ,got some new gear and went back to kill my killer.
I died again from a different enemy but this time I respawned in "The Lost Man's Reprieve" test cell and doors there don't allow me to leave so I could either coc to riverwood or load a different save.
Is it normal that this mod tries to teleport player to test cells?
Sorry if the answer is already somewhere obvious. I've tried looking.