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  1. scorrp10
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    If you are upgrading to 1.3+ from 1.2 or less for a game in-progress, please be sure to read this.

    I am doing away with separate .esp and .esl versions.    1.3 is an ESP-FE, flagged light, and will not take a slot.    Also, a new 'garbage collection' system is being added.   So please, please PLEASE, follow these steps:

    • Load your game in progress.
    • Go to Heels Fix MCM, take a note of your settings, then disable everything.
    • Move to an interior location and make a manual save.
    • Exit the game and uninstall your existing version of Heels Fix.
    • Start the game again and load last save.  It will give you warning about HeelsFix missing., that is OK
    • Make another manual save and exit game.
    • STRONGLY recommended: open you last save file in Fallrim Tools ReSaver, and use 'Remove unattached instances'
    • Install new HeelsFix.
    • Launch game, loaded the cleaned save.  You can now go to HeelsFix MCM to re-enable the corrections.  

    Version 1.9
    Making any changes in the MCM will save the settings to an external file, which will be loaded upon game start.   This means there is no longer a need to reconfigure the MCM for a new game.   This makes mods like MCM Settings Loader obsolete (its current version was NOT compatible with latest Heels Fix in any case)  Make sure you have PapyrusUtil SE installed (or its LE equivalent if using this mod with LE)
    Localization:  This mod has now been properly localized via Strings using xTranslator utility.
    I have included translations from the following mods (they were not compatible with latest HeelsFix anyway as they were overriding the .esp)
    WARNING - do not actually install these mods, I am listing them here to give credit.
    HeelsFix - Castellano - Spanish  by supercento
    HeelsFix - Chinese translation ny Hmzek

    If anyone would like to create another translation mod:
    DO NOT override the .esp or any of the scripts.   It is a bad idea.   Your translation should only contain:
    interface/translations/heelsfix_{language}.txt
    strings/HeelsFix_{language}.DLSTRINGS
    strings/HeelsFix_{language}.ILSTRINGS
    strings/HeelsFix_{language}.STRINGS

    Version 1.8
    Script changes only, should be safe to update for a game in progress.   Adds 'List Root Overrides'  and 'Clear Root Overrides'   options on the Info page of the MCM.   The page itself will now target player if no NPC is currently targeted.

    Version 1.7.2
    Plugin header version fixed, SPID effect management fixed, Info page in the MCM has extra options if NPC is targeted.

    Version 1.7:   SPID mode,  auto Heel Refresher, Vampire Lord bugfix.
    If you have SPID installed, make sure to pick the 'SPID' option in the 'Enable NPC Fixes'.    Otherwise pick the 'Cloak' option.    
    If you are commonly affected by RaceMenu loading issues where NPCs on heels revert to 'sunk' state, you can try using the Heel Refresh timer.    Every set number of minutes, it will cycle shoes off/on for NPCs wearing heels.    Please note that it may wreak havoc on various follower  outfit management systems.  Just leave the slider on 0 to disable.
    Transforming into a vampire lord or werewolf should reapply the correction effect on transforming back.,

    Version 1.6.2:   Fixed a scaled actor correction issue.
    Thanks to gades28 for getting it my attention so I could figure it out and fix it. Primarily affecting extremely scaled actors (below 0.75, above 1.5), the root position adjustment was applied in absolute terms, not scaled.Now fixed.

    Version 1.6.1:   Adding a Spell for use as DAR conditional.
    Actors wearing heels receive effect-less ability spell.  Spell is removed when heels are removed or NPC goes out of range.
    This Spell can be used as DAR conditional: 
        HasSpell("HeelsFix.esp" | 0x811 )

    Version 1.5.1:  RacemenuHH handling, MJF handling, Heel Refresh spell.
    If you installed Wood Chopping Block Patch, you should remove it when updating to 1.5.1!!! 
    Since people keep trying to use RacemenuHH along with HeelsFix, I added code that will actively detect and disable RacemenuHH, and clean out all its effects.   Note: in 1.5, this part had a bug that prevented mod from loading properly.   Fixed in 1.5.1

    Mu Joint Fix:  added code to detect it and provide counter-correction.    My general recommendation:
    - Data\SKSE\Plugins\MuJointFix.ini - set 'FurnitureDisable = false'
    - HeelsFix MCM:  Keep 'FurnitureDisable' checked.  Knee Correction Amount = 3.0 is good for vanilla sitting idle (knees at 90°).   Set it lower for 'sexy sit (legs stretched out) idles.

    Heel Refresh spell (Illusion type) - sold by Lucan in Riverwood, or use AddItem or console to get it.   It will help refresh an NPC footwear and correction effect without actually having to go into their inventory.  Just a convenience feature.

    Version 1.4:  Camera corrections
    With new 'Correct First Person' option checked, players view will be corrected accordingly when wearing high heels.
    The 'Correct Third Person' option similarly adjusts third person camera when wearing heels.   However, this feature is 100% incompatible with any other third person camera improvement mod.   If you use Smoothcam or Customizable Camera, just use that mod to set your camera a bit higher.

    If you use "Show Player in Menus", DO NOT install its "Heels Fix Patch" - just disable 'Correct Third Person' in Heels Fix MCM.

    Version 1.3.1: Scaling fix.   
    The 'Correct Scaling' (heel and non-heel) were just using GetScale to determine actor scaling and fix amount needed.   Problem: the Height slider in Racemenu places a direct scaling override on player root, which GetScale does not 'see'.   This update adds a NetImmerse call to obtain the root scaling override and factor it in the calculation.   Now, if you changed your player height in 'Body Scales' tab of Racemenu, Heels Fix will see it.
    On that note: that height slider in Racemenu does not play very nice with a number of other things.   I.e. none of the adult animation frameworks (Flower Girls, OStim, SexLab) handle it properly - you are going to have alignment issues.   I much prefer to use  the  Player Size Adjuster and First Person Camera Height Fix SSE .   It applies player scaling in a manner that's visible to GetScale.

    What is in 1.3:
    It is now a single ESP-FE mod.   Mo more ESP/ESL confusion.
    'Smooth frames' feature was removed.  It never worked well and added unneeded complexity to code.   If you WERE using it and liked it, please let me know.
    Added support for a bunch more furniture markers - mainly from various DLCs.
    Added a garbage collection mechanism.    How it works:

    • Whenever applying an effect to actor, it registers it in a central list.
    • Removing effect from actor unregisters it from list.    Occasionally the effect 'sticks'  and is not removed.
    • When player enters an interior location, the mod will go through list of registered effects, and kill the correction effect on any actor not in same cell.    
  2. theloserinasuit
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    so i installed the mod and enabled the settings in the mcm but my feet still sink in the ground when wearing heels
    took them off, put them on, save and reloaded, restarted etc.

    but when i put the testing heels on heels fix worked. i need to do this everytime i start a new game. 
    1. scorrp10
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      If the test heels work, it means your RaceMenu's skee64.dll does work.   

      However, the NiOverride wearable transforms, which are actually responsible for lifting the character, are rather low priority.    At start of a new game, there are a lot of things going on in the engine, so skee64 might ignore the transforms for a while.  Meaning that heels will be sinking for a bit.    Once all the new game stuff handling is done, and the engine is no longer overloaded, heels should start working.   How long till that happens depends on your PC's ability, your graphics settings, and number of things that may need to initialize at start of game.
    2. theloserinasuit
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      ahhhhh thankyou for the explanation
  3. notfree25
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    Edit:
    1. have all requirements listed in requirements
    2. add node to heels nifs as per RaceMenu High Heels (Height Fixes)


    • Open up the NIF file of the high heels in Outfit Studio.
    • Double-click any of the shapes in the list to the right of the Outfit Studio window.
    • Go to the "Extra Data" tab and add a new "NiFloatExtraData" entry.
    • Give it the following name in the name text field: HH_OFFSET
    • Give it the correct height offset in the value field, for example: 4.25
    • Export the edited NIF file out of Outfit Studio.
    • If there was no BodySlide project for the high heels, you have to repeat
      the process for both NIF files (low weight and high weight, _0.nif and
    • _1.nif). If they do have a BodySlide project, you only need to do the
    • edit one time on the NIF file located in the ShapeData folder of
    • BodySlide.
    3. enable in mcm
    1. scorrp10
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      And the issue is?
    2. scorrp10
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      Again, you are not describing the issue.   But I take it, character is 'sinking' when wearing heels.   Have you verified that RaceMenu is properly installed and that your skee64.dll is functional?   Is there a Documents\My Games\Skyrim Special Edition\SKSE\skee64.log and what does it say?
    3. notfree25
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      Oh, sorry, there isnt an issue. Not anymore. Solved it soon after i posted
      I just  left that there because i cant delete the post and the description page is kinda long
  4. BombedDragon
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    Author the spid version aint working with the latest version of heels fix.

    when wanna choose in mcm i use latest mujointfix and latest spid 7.2.0

    does it work for you when using these files? should do atleast, or anyone else here that can see if it works in their game and comment after?
    1. scorrp10
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      I have the latest MJF (2.1.2), and HeelsFix detects it fine.   I use SPID 6.7.6, and most recent version on Nexus is 7.1.3.    The 7.2.0 version is a 'release candidate', and seeing how "RC10: Reverted fix for spell distribution for actors. Fixed Items distribution", I would imagine there are some issues with it in that version.   I would suggest falling back to 7.1.3
  5. unqltango
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    Hi there,

    I'm working on my 1st AE LO. I checked my savegame with ReSaver and it says this:

    Frame count
    <a href="script://HeelsFixCorrectEffect">HeelsFixCorrectEffect</a> occurs the second most often as a stack frame (52797 occurrences)

    Is this normal? Why are there so many occurrences? I don't think I ever saw similar message on SE.
    1. scorrp10
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      That is indeed strange.    Would be also interesting to see: in Script Definitions, how many instances of HeelsFixCorrectEffect you have.  What other scripts count high stack frames?   Do you have Debug Logging on in Heels Fix MCM?

       
    2. unqltango
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      Unfortunately this save looks dead. I loaded in the savegame, enabled the Debug, walked a few meters, but then the game hanged (Not Responding). Here is the last part of the log (I need to remove a lot of lines due to 5K character limit, imagine at least double of this):


      [04/29/2025 - 09:52:06PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [Form < (00086983)>] (Stormcloak Officer Bracers)
      [04/29/2025 - 09:52:06PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [WEAPON < (00013986)>] (Steel Dagger)
      [04/29/2025 - 09:52:06PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [Form < (00086981)>] (Stormcloak Officer Boots)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [Form < (00086981)>] (Stormcloak Officer Boots)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [Form < (CC018933)>] (Stormcloak Officer Bracers of Gladiator's Glory)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [WEAPON < (00013986)>] (Steel Dagger)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [WEAPON < (00013986)>] (Steel Dagger)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [Form < (00058F60)>] (Bound Bow)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [Form < (000C5BE3)>] (Bound Bow FX)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [Form < (0008697E)>] (Stormcloak Officer Armor)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [Form < (CC018902)>] (Stormcloak Officer Boots of Bound Bow)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [Form < (CC018933)>] (Stormcloak Officer Bracers of Gladiator's Glory)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [WEAPON < (00013986)>] (Steel Dagger)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [WEAPON < (00013986)>] (Steel Dagger)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [Form < (00058F60)>] (Bound Bow)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [Form < (00086981)>] (Stormcloak Officer Boots)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [Form < (CC018902)>] (Stormcloak Officer Boots of Bound Bow)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [WEAPON < (00013986)>] (Steel Dagger)
      [04/29/2025 - 09:52:07PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [Ammo < (0010B0A7)>] (Arrow - Bound)
      [04/29/2025 - 09:52:08PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [Form < (00086981)>] (Stormcloak Officer Boots)
      [04/29/2025 - 09:52:08PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [Form < (00086983)>] (Stormcloak Officer Bracers)
      [04/29/2025 - 09:52:08PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [Form < (000C5BE3)>] (Bound Bow FX)
      [04/29/2025 - 09:52:08PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [WEAPON < (00013986)>] (Steel Dagger)
      [04/29/2025 - 09:52:08PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [Form < (00058F60)>] (Bound Bow)
      [04/29/2025 - 09:52:08PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [Form < (000C5BE3)>] (Bound Bow FX)
      [04/29/2025 - 09:52:08PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [Form < (00058F60)>] (Bound Bow)
      [04/29/2025 - 09:52:08PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : Equipped [WEAPON < (00013986)>] (Steel Dagger)
      [04/29/2025 - 09:52:08PM] [HeelsFixCorrectEffect <None>](Gonnar Oath-Giver) : UnEquipped [Form < (00086981)>] (Stormcloak Officer Boots)
      [04/29/2025 - 09:52:08PM] Suspended stack count is over our warning threshold, dumping stacks:

      I have 27 HeelsFixCorrectEffect in the Scrip Instances.

      The other high count occurrence is from Schlongs of Skyrim, it has a few hundred more than this.

      I have SPID and Advanced NPC fix enabled, can that be the reason?
    3. scorrp10
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      Ok, that just looks INSANE.    I wonder if this is caused by conflicting SPID distributions, or some really poor NPC outfit management scripting, but in space of 2 seconds, this NPC doing all those equips and unequips multiple times?    And yes, both HeelsFix and SoS monitor for equip/unequip events in order to do their stuff,  so whatever is causing this NPC to do all this equip/unequip is  resulting in this.   You can switch off debug logging in HeelsFix so at least it does not eat up resources dumping all that trace to log - but it still does work on equip/unequip, even when logging is off.   
    4. unqltango
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      I kind of abandoned this save now. I built a new LO with The New Gentlemen instead of SoS. Also, disabled NPC Fixes for Heels. I'm several hours in a new game without the scrip bloat so far.

      I'm still in the very early phase of figuring out AE, so I probably will have to restart the game a couple of more times before I can build a stable LO.
    5. scorrp10
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      The issues you have are not with HeelsFix or SoS, but with whatever causes NPCs swap their gear in such rapid fashion.    HF and SoS are simply reacting to those events.  

      For example, Vilja is a massive offender in this regard.   Her outfit management scripting is beyond horrendous.   She wears 'placeholders' in every single slot that does not actually contain an armor piece, and swaps in/out of all of them almost everywhere - going into/out of combat, entering a town, entering an inn, etc.   Causing CTDs galore as well, until I went into her scripts and disabled it all.   It looks like you might have something similar, either just for this NPC or in general.
    6. unqltango
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      Hm, I do have a mod which replaces all armors, but I'm using that since a couple of years, never had similar issues (on SE, I switched to AE one week ago). Also, I don't think it does any equipment swapping, other than the .nifs. The male characters show vanilla version of the armor, the female ones show the replaced one. I saw this issue twice, once with Gonnar (the guy in the log above), and once with some male Solitude guards. Tbh I'm not even sure if the female armor has high heels. I had a theory that maybe because the female version has high heel, when it gets equipped by a male, it conflicts. But in the log above even the dagger gets "Fixed", so I don't know :) 

      Anyway, now that I disabled NPC fixes and also replaced SoS with TNG, I have no issues.

      I don't have Vilja in the LO.
    7. APD1
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      Hey I recently got problem with the game which it freezes and I can't do anything(it won't CTD) and I have to close the game in task manager. I am not really expert in this stuff but I was checking my save in resaver in active scripts and most of them are HeelsfixCorrectEffect and it    HeelsfixCorrectEffectscript and SPID ones(the SPID and script ones are less than correcteffect) . What's weird is that this wasn't happening before in my playthrough(my character level is 33). I also use vanilla armor for npcs. I also have skyrim se.
    8. scorrp10
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      I would recommend enabling HeelsFix debug logging to see what is going on.   If you have lots of active 'HeelsFixSPIDEffectScript' instances, it generally means you likely have a lot of NPCs entering or exiting area around the player.    If a lot of HeelsFixCorrectEffect instances are active (and exactly how many?), it is possible that you have something else that keeps changing equipped gear on surrounding NPCs.   In the 'Script Definitions' section, how many instances is it reporting are there of various 'HeelsFix' scripts?
  6. for some f*#@ing high heels
  7. nekko7777
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    Apologies for the machine translation, but I only have the basic top left item turned on in the MCM screen options.However, when saving MCM items, which seems to be a feature from version 1.9 onwards, starting with new save data it is already enabled, but it doesn't work as is - I have to disable it and then turn it on again for it to work.Is this by design?
    1. scorrp10
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      The first item on MCM is to enable only basic fix for player.  (heel offset cancelled on any interaction, so feet simply sink into ground, essentially what RacemenuHH did)  If I go into HeelsFix MCM, and set it like that (Select Disable for NPCs), then exit, and then begin a new game, then I see, using 'More Informative Console', that player does have HeelsFixCorrectEffect in his Effects section.

      And if I then switch my player to female, equip some heels and then try using furniture, it definitely applies the correction (heels sink into floor when sitting).   All of this without going into Heels Fix MCM. 
        
      So can you elaborate a bit more about "it doesn't work as is"?   
    2. nekko7777
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      Sorry for the confusion.I understand the function of the mod, but when I start with a new savedata, the setting is still there and stays on, right?If I put on the high heels and sit in the chair, it floats and doesn't work.But if you turn off the MCM and then turn it on, it works correctly and adjusts to the height of your buttocks.
      Is it by design that it won't work unless you turn MCM off and then on?
    3. scorrp10
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      As I said, in my setup, the effect is applied to the player as soon a new game is started.   However, I do have SPID installed, and the distribution file is in place, so it is possible that effect in this case is applied to player via SPID.   

      But I did just look at the code...   'HeelsFix' quest is start game enabled, so its player alias is filled right away, and it calls 'initialize' on PlayerLoadGame - which will apply the effect on the player, and it should work.

      If you wish to investigate it more thoroughly, upon starting new game:
      1. Open console and type:  'sqv heelsfix' - does it say that the quest is Running?
      2. (You need More Informative Console for this) open console, type 'prid 14' (this will select the player), in the info panel in top left, mouse over the 'Effects' entry and press Shift.  Does it list HeelsFixCorrectEffect there?
    4. nekko7777
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      I tried method 1 and the top two were marked as valid and running. However, the two items below it show a number of 0. (I tried it with no heels on.).
      Next, I tried method 2, but this one did not show “HeelsFixCorrectEffect” immediately after a new saved data.
      Maybe this is because I have Alternate Start installed. Also, I have tried RacemenuHH and MiscHH in the past, so are there any residual files from these?
    5. scorrp10
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      So the quest is running but somehow the effect is not there?    When you mouse over the 'Effects' in info window, and it opens the secondary panel with the effects, you might need to scroll it by putting mouse over the down arrow and pressing Shift.

      I don't think it is Alternate Start - this shot is from a character just started via ASLAL.   But maybe you have some other mod that wipes effects off the player on game start?

      Even so, the HeelsFix should reapply the effect on a game load.    Try starting a new game, then saving, and then loading the saved game.  
  8. lifeofpuzzle
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    I have heels fix installed but my feet are still clipping through the floor when im wearing heels when im standing or walking
    1. scorrp10
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      HeelsFix only corrects heel wearer positioning when using furniture/markers, swimming or horseriding.   The piece responsible for actually lifting the wearer is skee64.dll plugin from RaceMenu.  Is your RaceMenu properly installed and working?
    2. lifeofpuzzle
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      I figured out what was going on. I had a mod that was conflicting with it. Uninstalled it and now heels are working fine
  9. nopse
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    Does anybody know how to fix, that the hands/arms of female shopkeepers (3BA) are floating a bit in the air, when leaning on the counter ? (nice picture at https://www.reddit.com/r/skyrimmods/comments/xcz7b5/is_there_a_way_to_remove_the_gap_between_hands/ showing what I mean).

    (First I thought this is a high heels/heels fix problem, but heels fix perfectly corrects the heels offset, the distance between the arms and the counter is the same, with or without heels, makes no difference) 
    1. scorrp10
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      Well,  there are two factors at play.    First, default animation always puts hands and feet a little above surfaces, cause clipping into surfaces looks weirder.   In most cases, when looking at their hands from above angle, floating is not very noticeable.

      Second factor is that furniture and animations are designed for NPC height scale 1.0, but most NPCs in Skyrim are Nords, and Nords are scaled 1.03.    If you visit Belethor (Breton) or Arcadia (Imperial), their counter leaning gap is much smaller cause these races are 1.0 scaled.

      One option you have is to use HellsFix non-heel wearer scaling correction.   However, for the sake of performance, default settings exclude anyone with deviation less than 0.035 from 1.0 - which means Nords are excluded.    If you set scaling deviation to something like 0.025, HF will start correcting Nords.  Which will make it quite a fair bit more resource-intensive.  Then, you can tune it further by reducing the lean forward factor a bit to like 45 (which actually makes them lean forward more).   For MCM change to work on NPCs, you generally need to leave and re-enter the cell.
  10. FlipFlop973
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    So great mod but I'm having an odd issue, any sitting task like in a chair or at a grind stone causes followers to sink into the ground or float up into the air, and its only followers when doing things like that. NPCs wearing heels (from the Somewhere in Between armor replacer) in chairs, works fine and is corrected. Player sitting: same thing fine, but not for followers

    The two followers are Celcia follower (heels) and Serana wearing the Ashtoreth Ahlanna armor (flat boots), I'm also using nethers follower framework if that matters, I tried setting this mod to be a late loader plugin which is one of the last groups and that didn't help and I'm at my wits end with this

    I would export my modlist as a text file in case theres some conflict im not seeing but IDK how to set a spoiler tag and my modlist is long
    1. scorrp10
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      By 'sink into ground' or 'float into air' - you mean a static position or they are continuously sinking down/floating up?    Screenshots of the issue maybe?   If this happens only to followers but regular NPCs work fine, this is likely some external factor.   I tried out NFF at some point, found it very much not to my liking, so I am sticking with AFT.

      I suggest enabling Papyrus logging and then turning on Debug Logging in HeelsFix MCM, in order to see what exactly is happening.      

      Also, target the affected follower, go into HeelsFix MCM, Info page, see what it says about follower heel offset, and click 'List Root Overrides' - that check the output in the console.


    2. FlipFlop973
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      I'm away from my computer but it's static, they sit in the chair and then either float upward what looks like a set amount (the feet are aligned with the seat) or sink into the ground to where their butt is on the floor

      Once I'm back at my computer I'll do those debugging steps and attach screenshots of the problem and console

      Thanks for the support!
    3. FlipFlop973
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      https://ibb.co/VYcr0RG5
      https://ibb.co/wjcNZ1L
      https://ibb.co/h17XCvYM
      Some of these are NSFW btw so just a heads up, just very skimpy armor
      and the log

      https://uploadnow.io/files/R5nSSQQ
    4. scorrp10
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      The place where log is uploaded requires a login...   
      That said, this is something else entirely.   Could be an SMP glitch maybe?    Or Nether's is doing some weird stuff.

      About those console messages.
      Serana is showing a heel height of 0.737, which is being cancelled out by 'ostim'.   Was that check actually done while on chair?   Cause it looks like it was done during an ostim scene.

      Celcia  -  the console shows her wearing 8-high heels, and HeelsFix.esp is correctly compensating her by 8.8  (I take it she is a high elf, and is fairly tall)   But her being floated up and out of chair like that....   something else is the culprit there.     
    5. FlipFlop973
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      When I did those screenshots I just booted up my game told them to either wait or sandbox and sit in a chair, no scenes or anything running.

      As for the log file maybe try this site sorry I dont share files often https://limewire.com/d/aGUUW#jwzZFG0v7X
    6. FlipFlop973
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      OK GOOD NEWS, I loaded an earlier save (save # im currently level on save #20) and im not having the issue, so its probably something in game thats goofed

      https://ibb.co/Gf3RFmsW again NSFW for revealing armor

      im gonna try to narrow down on what save the issue started and if I can find something that might of triggered it to avoid the "NM I fixed it" incase someone has the same issue I was

      TYSM for your help and trouble shooting steps tho
    7. scorrp10
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      Ok, just looking at the provided log, some things appear rather messed up.   It looks like your game's engine is really thrashing, at least at initial load
      General log analysis:
      01:43:22 appears to be the point where a savegame is starting to load.   And one immediately can see a fair few stack dumps from a number of mods.   Some of it is legit mods doing compatibility checks - even though they can be made a lot 'cleaner'.  All of those stack dumps are aborted function calls.

      01:43:30 is when HellsFix correcting effects are delivered to Serana and Celcia, and they immediately start detecting them equipping stuff.  Why are they equipping stuff?    Were they naked on game load?   

      [05/05/2025 - 01:43:30PM] [HeelsFixCorrectEffect <Active effect 4 on  (FF0013B8)>](Celcia) : Equipped [Form < (FE04F814)>] (Celcia's Elven Pauldrons L)
      [05/05/2025 - 01:43:30PM] [HeelsFixCorrectEffect <Active effect 4 on  (FF0013B8)>](Celcia) : Equipped [Form < (FE04F815)>] (Celcia's Elven Pauldrons R)
      [05/05/2025 - 01:43:30PM] [HeelsFixCorrectEffect <Active effect 4 on  (02002B74)>](Serana) : Equipped [Form < (FE033893)>] ([KS] Dawn)
      [05/05/2025 - 01:43:30PM] [HeelsFixCorrectEffect <Active effect 4 on  (FF0013B8)>](Celcia) : Equipped [Form < (FE04F80D)>] (Celcia's Elven Gauntlets)
      [05/05/2025 - 01:43:31PM] [HeelsFixCorrectEffect <Active effect 4 on  (02002B74)>](Serana) : Equipped [Form < (FE03CD67)>] (Ahlanna's Boots)
      [05/05/2025 - 01:43:31PM] [HeelsFixCorrectEffect <Active effect 4 on  (FF0013B8)>](Celcia) : Equipped [Form < (FE04F80B)>] (Celcia's Elven Boots)
      [05/05/2025 - 01:43:31PM] [HeelsFixCorrectEffect <Active effect 4 on  (FF0013B8)>](Celcia) : Equipped [Form < (FE04F80C)>] (Celcia's Elven Armor)
      [05/05/2025 - 01:43:31PM] [HeelsFixCorrectEffect <Active effect 4 on  (FF0013B8)>](Celcia) : Equipped [Form < (FE033A24)>] ([HG] Peach)

      And so on - whatever is managing your followers outfits is doing a whole bunch of unnecessary work.   To make matters worse, it looks like it even has duplicates, i.e.   those pauldrons were already equipped 2 seconds ago...
      [05/05/2025 - 01:43:32PM] [HeelsFixCorrectEffect <Active effect 4 on  (FF0013B8)>](Celcia) : Equipped [Form < (FE04F814)>] (Celcia's Elven Pauldrons L)

      01:43:39 appears to be the point where game has finally finished loading.
      and
      01:44:00 is when Serana first tries to use a furniture.    And it is showing that she still has a heel-cancelling override from ostim on her:
      [05/05/2025 - 01:44:01PM] [HeelsFixCorrectEffect <Active effect 4 on  (02002B74)>](Serana) : Found ROOT override on key ostim, Offset -0.737000
      I know that ostim cancels heel offset during a scene, but it supposed to clear that when scene ends.   The presence of this override indicates that OStim scene did not finish properly on Serana.   Oh, you can target Serana, go into HeelsFix MCM, Info page, and use 'Clear Root overrides' option to clear that.   Still, this happening indicates a strain on the engine.

       Further, I am seeing this:
      [05/05/2025 - 01:44:30PM] [HeelsFixCorrectEffect <Active effect 1 on  (00000014)>](Sephyx) :  : Re-Equipping Footwear
      [05/05/2025 - 01:44:33PM] [HeelsFixCorrectEffect <Active effect 4 on  (FF0013B8)>](Celcia) :  : Re-Equipping Footwear
      [05/05/2025 - 01:44:34PM] [HeelsFixCorrectEffect <Active effect 4 on  (02002B74)>](Serana) :  : Re-Equipping Footwear

      It looks like you set the Heel Refresh slider in the MCM to a non-0 value.    That feature is really is a bit of a hack.   Unless your heel-wearing NPCs habitually end up sunk in the ground to their ankles, you should not use it.   I suggest setting it back to 0.   

      Still can't tell what may have caused them to be floating/sinking like that
  11. mufuthefool
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    the heels from c5kevs drakenguard outfit and elegant merchant clothes 3ba-smp refuse to lift my character, clipping my feet into the ground even after turning fixes off and on or reloading the game. how do i fix it?
    1. scorrp10
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      Just checked C5Kev Drakenguard,  its boots are working fine.   Did not install elegant merchant, but its heels are also tagged properly.    I can only assume you do not have a properly working RaceMenu installation.    What does it say if you go to HeelsFix MCM 'Info' page?
    2. mufuthefool
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      heels fix 2, three version checks passed, dont have mu joint fix as it wasnt in requirements. those two heels are the only ones not working for me
    3. scorrp10
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      If those are the only heels not working, then it is something wrong specifically with their mesh files in your install.   Do you happen to have some outdated versions of those maybe?   I just got both from Nexus, installed and heels on them are fine.

    4. mufuthefool
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      i just got them, so i have to doubt that. i downloaded elegance and made the blue set immediately
    5. scorrp10
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      As I said, without actually being there and having access to your mesh files, it is impossible to diagnose why only those specific heels are not working.   

      Both outfits as on Nexus appear to function properly.