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Blackread

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Blackread

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27 comments

  1. Galishai
    Galishai
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    Your patch and this patch seem to be attempting to connect many/most of the same issues, but made different decisions such that many of the records you both change are different.  Might be worth a look at why he did what he did in his patch: https://www.nexusmods.com/skyrimspecialedition/mods/63379
    1. Queli
      Queli
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      this mod applies the ussep fix to new records introduced by jks skyrim esp.  robs does not include those records, however, robs forwards more edits on the records it does touch.  strangely enough, this mod has a built in LOOT rule to load after robs bug fixes esp.  if you use LOOT you're best bet is just to open the plugins in xedit and remove any records from this mod that overwrite robs, otherwise just load it before despite what the description on robs bug fixes tells you

      anyways, thank you for pointing this out as i had not considered it before
  2. Valmiria
    Valmiria
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    Where does one find those green non-snowy snowberries you speak of? Because I have JK's Skyrim and all my snowberry bushes around Winterhold already have snowy models.
    1. Blackread
      Blackread
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      These are the main locations:
      Spoiler:  
      Show
      Maybe in your game both snowberry bushes have the same model, so you won't see the difference? Either way, if you have more informative console, you can click them and see what the model is. The non-snowy ones are florasnowberry01.nif or florasnowberry02.nif, and the snowy ones florasnowberry01snow.nif or florasnowberry02snow.nif.
    2. Valmiria
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      Well it would seem I was wrong. The snowberry bushes that are green in your screenshots are actually green for me as well on closer inspection. Seems I just didn't realize at first because I have the low res vanilla models for the snowberry bushes. So it wasn't quite as immediately obvious to me without taking a close look and noticing the green low res leaves.
    3. Glanzer
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      This may help. Might also want to use this on top of it.
    4. khennlionhart
      khennlionhart
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      May I know what wood textures you use? Those are lovely farmwood houses
    5. Blackread
      Blackread
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      I believe I used WizKiD Parallax Farmhouses in those pictures. I have since then swapped it for Skyland though.
  3. Teabag86
    Teabag86
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    Be careful reverting the ownership changes of barrels if the owners are vendors. I deliberately removed these USSEP edits as they were causing CTDs for some players. Cheers.
    1. Blackread
      Blackread
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      Oh, interesting. Thanks for the information!
    2. Glanzer
      Glanzer
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      For the cities I've made the local city guard faction be the owner for various plants and containers in JKs. That's mostly out of laziness because I don't want to figure out who should really own it.
  4. zclayton
    zclayton
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    Why wasn't this made before?  Ummm, because Holly is an evergreen shrub that doesn't die off in winter? Sorry for the snark, but you did ask.
    1. Blackread
      Blackread
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      That's not my call though, I merely forwarded the changes USSEP had made and applied the same model to the bushes added by JK.
    2. trebot
      trebot
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      Holy is an evergreen but does that mean snow doesn't land on it?
  5. Crippledninja44
    Crippledninja44
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    Just wondering if anyone else is getting this error in LOOT after installing the newest update:


    • This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves.
    Personally I'm not going to worry about it, but am curious about it.
    1. Blackread
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      I think I know what happened, it's a CK glitch. I will post another fix soon.

      Edit: Alright, should be fixed now. Thanks for bringing it to my attention!
    2. Crippledninja44
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      No problem and thnx for the patch.  It's great, I'm really glad it's there.
  6. Glanzer
    Glanzer
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    I agree with many of these changes, e.g. the snowberry, treethicket, and rockpile record changes. But I'm concerned about some of the other changes. For example, for the food barrel ownership changes, JKs changes the vanilla NULL ownership record to an owner which is different from the USSEP owner, but you change what JKs did to what USSEP did. That doesn't seem to "forward" the record from USSEP because JKs changed it from vanilla to its own choice. Another example is the farmhouse door's data position x/y/z records: Vanilla has one value, USSEP changed it to a 2nd value, JKs set it to a (different) 3rd value, then you change it to a completely different 4th value. Yet another example are the 2 Civil War banner records where JKs changes vanilla to xmarker (where Vanilla is null), but you change that back to what USSEP has.

    Having said all that, I do appreciate the patch and will be using it, though for my own load order I will make some personal cuts and changes.
    1. Blackread
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      When it comes to the ownership and the banners, I just chose USSEP changes over JK. The reason was that the JK changes seemed to be just another way of fixing vanilla bugs, and I favored USSEP for consistency and in my opinion they should have been used in the first place. With the barrels it made more sense to me that the owner was the vendor faction, not the vendor's home faction. The banners probably doesn't really matter which edit you use, but I chose the USSEP one as that marker is used for disabling all the other stuff related to the Penitus Occulatus outpost when occupied in the civil war (at least I think that's what it's there for), so it seemed the safer choice all things considered.

      For the farm door I will offer a bit more explanation:

      The main change USSEP did was change the door from a regular door into a load door. If the door is not a load door it does not animate when opened. JK did not apply this change, so if you try opening the door without the patch you will notice that it does not move. The position changes in USSEP are presumably because the load door did not fit the door frame properly in the vanilla position. The reason why my patch uses yet another position for the door is that apparently JK adjusted the position of the farmhouse itself a bit, so the USSEP coordinates no longer positioned the door properly, it was a few inches off the door frame. So I had to move it manually to the correct position in the CK.

      For positional data I think I favored JK in every other situation, for obvious reasons.

      With all this being said, I just realised I forgot to check how the model change for the rock pile in Whiterun affected its positioning, and indeed it was clipping with some flowers. I'll upload a fix in a minute.
    2. Glanzer
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      Ah that's a great explanation! Thanks for the feedback. Gave you a kudos and I'm going with your recommendations.
  7. robertgk2017
    robertgk2017
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    Hmm usually one would just forward these hangers into the plugin directly, if your properly following The Method.

    Unless your fixing SE things that required adding ussep as a master.

    In my bug fixes replacer I forwarded all ussep changes directly into the plugin.
    1. Blackread
      Blackread
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      I prefer not to tamper with the original mod, especially considering the permissions only allow to upload patches that have JKs Skyrim.esp as a master.
    2. Glanzer
      Glanzer
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      Blackread is correct here, much preferable to make a patch which will quantify the changes and make them upgrade proof.
  8. ForgedShadow
    ForgedShadow
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    Really how was this wasn't a thing before? Arthmoor hate strikes again?
  9. Nitvala
    Nitvala
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    i didnt even realize that this was a thing that needed fixing, BUT NOW THAT YOU MENTION IT????

    thanks for the work fam! one less set of records i gotta forward myself :'D
  10. blazemere
    blazemere
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    Is this flagged as an "esp-fe"" or whatever?  And if not, do you know if it can be?   Basically I'm asking if this takes up an esp slot.
    1. Blackread
      Blackread
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      It's ESL flagged, don't worry.