Your patch and this patch seem to be attempting to connect many/most of the same issues, but made different decisions such that many of the records you both change are different. Might be worth a look at why he did what he did in his patch: https://www.nexusmods.com/skyrimspecialedition/mods/63379
this mod applies the ussep fix to new records introduced by jks skyrim esp. robs does not include those records, however, robs forwards more edits on the records it does touch. strangely enough, this mod has a built in LOOT rule to load after robs bug fixes esp. if you use LOOT you're best bet is just to open the plugins in xedit and remove any records from this mod that overwrite robs, otherwise just load it before despite what the description on robs bug fixes tells you
anyways, thank you for pointing this out as i had not considered it before
Where does one find those green non-snowy snowberries you speak of? Because I have JK's Skyrim and all my snowberry bushes around Winterhold already have snowy models.
Maybe in your game both snowberry bushes have the same model, so you won't see the difference? Either way, if you have more informative console, you can click them and see what the model is. The non-snowy ones are florasnowberry01.nif or florasnowberry02.nif, and the snowy ones florasnowberry01snow.nif or florasnowberry02snow.nif.
Well it would seem I was wrong. The snowberry bushes that are green in your screenshots are actually green for me as well on closer inspection. Seems I just didn't realize at first because I have the low res vanilla models for the snowberry bushes. So it wasn't quite as immediately obvious to me without taking a close look and noticing the green low res leaves.
Be careful reverting the ownership changes of barrels if the owners are vendors. I deliberately removed these USSEP edits as they were causing CTDs for some players. Cheers.
For the cities I've made the local city guard faction be the owner for various plants and containers in JKs. That's mostly out of laziness because I don't want to figure out who should really own it.
Just wondering if anyone else is getting this error in LOOT after installing the newest update:
This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves.
Personally I'm not going to worry about it, but am curious about it.
I agree with many of these changes, e.g. the snowberry, treethicket, and rockpile record changes. But I'm concerned about some of the other changes. For example, for the food barrel ownership changes, JKs changes the vanilla NULL ownership record to an owner which is different from the USSEP owner, but you change what JKs did to what USSEP did. That doesn't seem to "forward" the record from USSEP because JKs changed it from vanilla to its own choice. Another example is the farmhouse door's data position x/y/z records: Vanilla has one value, USSEP changed it to a 2nd value, JKs set it to a (different) 3rd value, then you change it to a completely different 4th value. Yet another example are the 2 Civil War banner records where JKs changes vanilla to xmarker (where Vanilla is null), but you change that back to what USSEP has.
Having said all that, I do appreciate the patch and will be using it, though for my own load order I will make some personal cuts and changes.
When it comes to the ownership and the banners, I just chose USSEP changes over JK. The reason was that the JK changes seemed to be just another way of fixing vanilla bugs, and I favored USSEP for consistency and in my opinion they should have been used in the first place. With the barrels it made more sense to me that the owner was the vendor faction, not the vendor's home faction. The banners probably doesn't really matter which edit you use, but I chose the USSEP one as that marker is used for disabling all the other stuff related to the Penitus Occulatus outpost when occupied in the civil war (at least I think that's what it's there for), so it seemed the safer choice all things considered.
For the farm door I will offer a bit more explanation:
The main change USSEP did was change the door from a regular door into a load door. If the door is not a load door it does not animate when opened. JK did not apply this change, so if you try opening the door without the patch you will notice that it does not move. The position changes in USSEP are presumably because the load door did not fit the door frame properly in the vanilla position. The reason why my patch uses yet another position for the door is that apparently JK adjusted the position of the farmhouse itself a bit, so the USSEP coordinates no longer positioned the door properly, it was a few inches off the door frame. So I had to move it manually to the correct position in the CK.
For positional data I think I favored JK in every other situation, for obvious reasons.
With all this being said, I just realised I forgot to check how the model change for the rock pile in Whiterun affected its positioning, and indeed it was clipping with some flowers. I'll upload a fix in a minute.
I prefer not to tamper with the original mod, especially considering the permissions only allow to upload patches that have JKs Skyrim.esp as a master.
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anyways, thank you for pointing this out as i had not considered it before
- This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves.
Personally I'm not going to worry about it, but am curious about it.Edit: Alright, should be fixed now. Thanks for bringing it to my attention!
Having said all that, I do appreciate the patch and will be using it, though for my own load order I will make some personal cuts and changes.
For the farm door I will offer a bit more explanation:
The main change USSEP did was change the door from a regular door into a load door. If the door is not a load door it does not animate when opened. JK did not apply this change, so if you try opening the door without the patch you will notice that it does not move. The position changes in USSEP are presumably because the load door did not fit the door frame properly in the vanilla position. The reason why my patch uses yet another position for the door is that apparently JK adjusted the position of the farmhouse itself a bit, so the USSEP coordinates no longer positioned the door properly, it was a few inches off the door frame. So I had to move it manually to the correct position in the CK.
For positional data I think I favored JK in every other situation, for obvious reasons.
With all this being said, I just realised I forgot to check how the model change for the rock pile in Whiterun affected its positioning, and indeed it was clipping with some flowers. I'll upload a fix in a minute.
Unless your fixing SE things that required adding ussep as a master.
In my bug fixes replacer I forwarded all ussep changes directly into the plugin.
thanks for the work fam! one less set of records i gotta forward myself :'D