High quality, comprehensive, non-beast female textures for gameplay and screen-archery – meticulously crafted with attention to detail at every step. Offers a broad range of options to choose from for all kinds of mod lists.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Include a link back to the mod and/or my profile.
If you intend to use this mod in a 'resource pack', so to speak: a mod that includes several unchanged mods within it, I ask that you at least consider making a collection instead. This mod represents a significant investment of time and effort.
Reverie is flexible, built to give you options so that you can make the character you'd like to make, and have your game look the way you'd like it to. Use any body replacer you'd like or none if you want to, the vanilla option is game-ready and comes with real feet meshes: no hassle, no fuss. Enjoy character modding? Reverie comes with diffuse and normal options that you can use to get anything from a young Nord adventurer to a wisened Dark Elf.
Attention, screen-archers! I love your screenshots and absolutely encourage you to add some to the image section – I look at all of them! Do please keep in mind, however, that this is mod page is intended to be safe-for-work and so if you do add any images with nudity, I will remove them. I hope you understand.
Features
Diffuse, normal, specular, and sub-surface scattering maps for female elves and humans, including the elderly.
Diffuse maps for the afflicted.
Improved textures for Astrid, mainly focussing on getting rid of seams.
High-definition tintmasks – lipstick, blush, eyeliner, et cetera.
Ten different options for user customisation, including possibly the only female body hair (arm, leg, armpit) on Nexus?
Female feet meshes and refit shoes for vanilla bodies.
Support for a wide array of mod set-ups from different body types to head meshes.
The diffuse textures here are an elaborate mix; check the credits or just ask me if you'd like to know more or how. Eyelids on many of the normals were repainted to match the meshes and Charmers of the Reach was used to improve ear and nostril shading. Body and head speculars have been completely redone to enhance the natural detail of the diffuses.
If you'd like to optimise for performance I'd recommend Cathedral Assets Optimizer. It offers a relatively accessible interface which, in addition to helping convert mods between editions of Skyrim, allows you to downscale textures en masse!
Compatibility Reverie should be able to fit into any mod list. There are options specifically for vanilla, UNP, and CBBE . BHUNP and CBBE 3BA use UNP and CBBE textures respectively. There is also an option for ECE UV eyes which is especially useful for players using NPC overhauls with meshes based on the ECE UV.
Technical Information
Diffuse, normal, and sub-surface scattering maps have been saved using BC7 compression. BC7 compression is superior to BC1 and BC3 in quality and can actually be used for Special Edition.
Specular maps have been saved in BC4 which is about four times smaller than BC7. This is because the alpha and two colour channels are discarded. These are unnecessary for specular maps and BC4 does a good job of preserving detail in luminosity, and is so the best option.
Tintmasks have been saved using BC1 compression since the game seems to dislike BC4 for tintmasks and BC1 is about half the size of BC7.
All the skin assets seen in my images are from this mod. Most of the faces seen are the work of khisartin! You can find them in her NPC Mod. The faces used for the comparison charts are presets from ALT2.
Special Thanks
To the people of the DDS Workshop Discord server, for being lovely. Since it seems that this line may have confused some people, to clarify: I am not khisartin/DDS Workshop, although I do greatly admire her work! Speaking of which . . .
To khisartin, for the valuable resources that she has provided and all the help!
To everyone in the 📕 Club, because you're all great.