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Author notes
New mesh changes in this mod are released under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/).
File credits
Static Mesh Improvement Mod - SMIM - Brumbek Unofficial Skyrim Special Edition Patch - Arthmoor - Unofficial Skyrim Special Edition Patch team - Please see Unofficial Skyrim Special Edition Patch readme in the download. This list is rather extensive and ever changing.
Water Effects Brightness and Reflection Fix - Deutsch
Changelogs
Version 0.5
Improve UVs one some effects.
Version 0.4
Add soft effect flag to reduce brightness for certain waterfalls at night in certain weathers
Fix broken animation when loading into Whiterun from another save
Version 0.3
Add optional fix for Skyrim Particle Patch's broken gradwhitewater.dds
Version 0.2.2
Add fomod installer
Version 0.2.1
Add an ESL to fix black water falls in Nachardak Aqueduct
Version 0.2
Added replacers for dyndolod dynamic lod meshes
Donations
No donations accepted
Description
Makes water effects not glow at night: they will remain dark unless illuminated by lights or sky. How much light is present depends on your enb, light, and weather.
Removes neon green reflection
Improved UV maps on some effects
Fixes Whiterun rapids animation when loading into whiterun from another save game
Includes USSEP and SMIM mesh changes
Details:
Sets BSEffectShaderProperty lighting influence to 0: removing own glow
Sets BSLightingShaderProperty emissive multiple to 0: removing own glow
Give some waterfall BSLightingShaderProperty decal and dynamic_decal flag: remove neon green reflection (this preserves specular effect on the water while other fixes don't)
Add missing effect_shading flag to BSEffectShaderProperty: make effect react to light
Add soft_effect flag to BSEffectShaderProperty: make effect less bright during certain night weathers
Adjust Soft Falloff Depth after adding soft_effect
Includes replacers for vanilla Dyndolod dynamic waterfall lods. If you were using vanilla waterfalls, you don't need to regenerate Dyndolod. How this works might change in the future.
Optional file to fix black waterfalls in Nchardak Aqueducts
Nchardak Aqueducts waterfalls are set to have completely black lighting by Bethesda
This wasn't a problem because the waterfalls also glow
With the glow removed, they appear completely black
The optional module is an ESL-flagged ESP file that changes the Nchardak waterfalls to not use completely black lighting and simply use the lighting from the environment
Optional file to fix the broken gradwhitewater.dds from Skyrim Particle Patch
For some reason, Skyrim Particle Patch changed this file so waterfalls became very dark
Skyrim Particle Patch changed other gradient textures to be bluer, but only this file is changed to be dark
Included fix is just a bluer version of the vanilla gradient
Some Dark dungeons with no ambient lighting will have dark water unless lit
Waterfalls are subject to the 7 lights per mesh limit, this was the case in vanilla, but since waterfalls glowed, it wasn't obvious. and this will make it more obvious.