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- Bowen - Custom voiced follower
Bowen - Custom voiced follower
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Version0.12.4
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- Manual
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Last updated
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Bowen BloodgoodUploaded by
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This page was last updated on 24 July 2023, 2:40AM
- Changelogs
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Version 0.12.5
- New: 76 new lines of dialogue
- New: Bowen will now automagically be added to AFT's Blacklist
- Change: Rerecorded Bowen's quest dialogue
- Fixed: A couple of quest stages were set early.
- Fixed: Bowen couldn't untrack animal followers.
- Fixed: Bowen could potentially give animal followers items they couldn't use.
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Version 0.12.4
- Fix: "Carry Gear" should no longer be added to the sell list. Current Carry Gear will need to be reset.
- Fix: Bowen's quest commentary was being blocked. Should be commenting again.
- Fix: Bowen's skills when leveling up were not being saved properly.
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Version 0.12.3
- Forgot to actually update the update. Updated files this time really!
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Version 0.12.2
- Fix: Missing dialogue scripts for outfit management. Doh!
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Version 0.12.1
- Fix: Forgot to update the patches for 0.12.0. Whoops! :)
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Version 0.12.0
- New: Outfit management (first pass). Please read Outfit Management article for details
- Change: Looting now includes a line of sight check. Bowen will no longer be able to find items on the other side of walls etc
- Change: Reworked how Bowen finds merchants to be more reliable under different mod configurations.
- Change: Silver items removed from the vanilla "High Value Loot" list.
- Change: Silver items added to Immersive Jewelry's "High Value Loot" list.
- Change: Bowen will now only detect mods if the game has been running for less than 5 minutes. (Not including a new game)
- Fix: Some merchants missing from the Merchant Actor's list
- Fix: Some foods missing from the "Edible" Foods list.
- Fix: Bowen would put "high value loot" (jewelry/gems etc) on his buy list when sharing gold with followers (iNeed exclusive)
- Fix: Did not properly calculate number of items to buy.
- Fix: There was no limit places on the number of drinks Bowen could buy.
- Fix: A dialogue condition on the first stage of Bowen's quest was incorrectly set.
- Fix: A quest stage was being set early.
- Fix: Bowen would search for loot while "waiting"
- Fix: Bowen could study spells in his sleep! (Wish I could do that!)
- Fix: Bowen would sometimes buy more than a merchant had to sell.
- Fix: One of Kaidan's lines wasn't firing.
- Fix: Missing word wall marker for the word wall above Ysgramor's Tomb
- Fix: The subtitle of one of the word wall translations was for the wrong wall.
- Fix: Follower Tracking - Bowen was still tracking Katria
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Version 0.11.1
- Fix: Missing conditions for Kaidan's dialogue
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Version 0.11.0
- New: Bowen can now cook if he has ingredients in his inventory. (Partially tested & confirmed working). SKSE Required for this one.
- Fixed: Bowen was not importing food related forms from CACO. DOH!
- Fixed: Bowen was no long stopping fights between tracked followers.
- Fix: Loot reported error with Legacy patch. Patch has been compressed for ESL compatibility.
- Change: Bowen should no longer sandbox during ANY Greybeard scenes.
- Change: Bowen should no longer sell preferred food, food ingredients or drinks.
- Change: Improved looting notifications.
- Change: Salt piles are now considered a food ingredient.
- Change: Reworked some of the scripts.
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Version 0.10.3
- Change: Bowen will stop tracking followers if he is not recruited rather than if he's a distance from the player.
- Change: Bowen will stop looking for new followers if he is already tracking 7
- Fixed: Some dialogue conditions in Bowen's quest.
- Fixed: Bowen was not detecting if Last Seed was running so he would add to provisions even when Last Seed was disabled.
- Fixed: Bowen was not updating lists for iNeed during mod detection.
- Fixed: Typos
- Legacy of the Dragonborn Patch - Fixed: Bowen would teleport during Night At The Museum.
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Version 0.10.2
- New: Mod version number will now appear on the MCM menu (currently on the Settings and Debug pages)
- Fix: Bowen would not don armor given to him for some players.
- Fix: Bowen was no longer commenting on quests.
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Version 0.10.1
- New: Better commentary control. Bowen should not talk over other followers during their commentary or scenes. (Can't speak for other followers doing the same though.)
- Fixed a typo from the quest.
- Fix: Notification messages about Bowen picking up arrows when he's in combat.
- Fix: Bowen would warp to the sky for the conversation with Meridia.
- Fix: Final objective in Bowen's quest was left blank.
- Fix: Missing condition to start Bowen's quest allowing it to be started multiple times.
- Fix: Bowen might track or teleport horses and ghosts.
- Change: Bowen now needs to be within a certain range to stop a fight.
- Change: Lowered restrictions on "Can we talk a bit". Should no longer require you to ask Bowen "What do you do?"
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Version 0.10.0
- General fixes and tweaks for a solid 1.0.0 launch.
- New: Bowen will now stop fights between followers he is tracking.
- New: First iteration of Bowen's first quest.
- New: Bowen will now be able to study/learn Necromantic Healing and Heal Undead if you give him those spell tomes (he won't pick them up for himself).
- New: Tracked followers will now be checked every 90 seconds and warped to behind the player if they are too far behind.
- New: Move to player option for Followers in the MCM.
- New: Last Seed is now supported. Bowen will place food and drink in provisions.
- New: Initial patch for Remiel. Bowen will recognize her crossbow and bolts.
- New: Bowen will now drink healing potions he may have in his inventory if he enters a Bleedout state.
- New: Bowen will try to detect when his animations are bugged and try fix them. (ie weapons stuck drawn or stuck sneaking) Experimental
- New: Bowen will craft potions if he has access to an alchemy lab and has appropriate ingredients in his inventory.
- New: Can now assign Bowen a player owned home and place markers around the home (places to eat, sleep, work etc).
- Change: Obsolete patches for Immersive World Encounters & Alternate Start have been removed.
- Change: Bowen will no longer sandbox during certain scenes.
- Change: Reworked Bowen's healing/support AI. He will now also heal others outside of combat (Player optional)
- Change: Bowen will check for followers to track more often.
- Change: Followers will have to be either dismissed or waiting for Bowen to stop keeping track of them.
- Change: Moved Followers to their own page in the MCM.
- Change: Bowen's custom log reporting has moved from the papyrus logs to Documents\My Games\Skyrim Special Edition\Logs\Script\User\BowenLog.#.log
- Fix: Start Romance dialogue options should no longer appear if you're already married.
- Fix: Bowen would not initiate trade if there were only things he wanted to buy (but not sell) if you have SKSE installed.
- Fix: Bowen would warp inside Skuldafn interiors.
- Fix: Some dialogue after the initial fight with Alduin and in Labyrinthian weren't working.
- Fix: Magicka requirements for Bowen to cast Grand Healing (if he knows it) was set too high.
- Fix: Condition that was preventing Bowen from looting effectively.
- Fix: Some typos.
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Version 0.9.8
- New: Bare bones relationship / romance system is now in place. See sticky post for details.
- New: Bowen can now start to teach the player how to speak Dragon
- New: 2 new topics can be unlocked under What do you think.
- Change: Some Dialogue condition tweaks
- Change: Bowen should now teleport a short distance behind the player to catch up (instead of on top)
- Fix: Bowen should no longer remain stuck "Reading"
- Fix: Bowen will no longer follow you into the Soul Cairn (for real this time!)
- Fix: Bowen will no longer attend the party at the Thalmor Embassy
- Fix: Bowen did not recognize the word wall at Mt Kilkreath
- Fix: Bowen would follow you into the Underforge.
- Fix: Bowen would follow you into Azura's Star.
- Fix: BowenPatch - ImmWenches.esp was called BowenPatch - ImmersiveWenches.esp in the FOMOD
- Fix: Legacy patch included ingredients from Moonpaths to Elsewyr
- Fix: Bowen would sometimes try to loot while in a scene.
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Version 0.9.7
- HotFix: Bowen can once again buy and sell while on a 'supply run'.
- New: More work done on relatioship system
- New: Number of books and soul gems Bowen will collect are now configurable in the MCM
- Change: Bowen will no longer sell lockpicks.
- Change: Bowen will only initiate trading with merchants if he sees there is something to trade.
- Change: Bowen will not warp inside Nightcaller Temple (to avoid following you into the Dreamstride scene)
- Change: Default number of books and soul gems Bowen will collect have been reduced to 10 (from 20).
- Change: Number of books and soul gems Bowen will collect can now be configured in the MCM
- Change: Some misc tweaks to commentary.
- Fix: Should no longer incur random bounties for the PC when off on supply runs.
- Fix: Some repeating quest commentary
- Fix: Bowen will no longer sell spell books he's interested in.
- Fix: Price calculations Bowen uses to figure out IF he can buy or sell.
- Fix: Condition where Bowen could sell items he had equipped.
- Fix: Windstad Mine was missing location data & keywords.
- Fix: Realistic Water 2 patch needed updating.
- Fix: Bowen was 'warping' to player even when told to wait.
- Fix: Scoundrel's Folly - Bowen will only leave you to wait in Solitude when in Solitude
- Fix: Bowen would supply other followers with unlimited range.
- Fix: Hard Answers - Unnecessary condition for quest comment preventing the comment from firing.
- Fix: Names of followers who are no longer being tracked were not cleared on the MCM's Settings page
- Fix: Bowen should no longer follow you to places only the player should be able to go. (ie: Apocrypha)
- Fix: Legacy of the Dragonborn - Bowen should no longer follow you into the Silo room of Rkund
- Fix: Legacy of the Dragonborn - Explorer's Guild assigned SolitudeLocation as a Parent.
- Fix: Corrected some Word Wall dialogue.
- Fix: Bowen would not trade with the player when not actively following but still recruited. (ie waiting / relaxing)
- Fix: Number of tweaks to dialogue so hopefully improved timing.
- Fix: Missing audio files for some dialogue
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Version 0.9.6
- New: Support framework for more mods.
- New: Bowen now has looting animations.
- New: Bowen should now recognize merchants and items from the mods listed below.
- New: If iNeed is detected, Bowen will share gold with other followers.
- New: Survival mode support. Bowen will only manage food and drinks when a supported needs mod is installed or Survival Mode is on.
- New: Sunhelm support
- New: Bowen will now manage non-alcoholic drinks (ie water)
- Fix: Removed an edit from RDO patch that was overwriting a couple of Bowen's stats.
- Fix: Breezehome by Lupus patch no longer requires Immersive Music. :P
- Fix: Bowen should no longer share items while evaluating his inventory.
- Fix: Rare chance that another follower might use some of Bowen's dialogue.
- Fix: Issue preventing Bowen from trading with merchants.
- Fix: Bowen sometimes wouldn't sell items if he had 3 or more bladed weapons in his inventory.
- Change: Bowen will no longer sell food. It's meant to be eaten!
- Change: "High value loot" will now be handled separately from the loot list.
- Change: Bowen will detect (w/ SKSE) if gold has weight and if so, will not pick up high value loot IF he has %50 more gold than he's trying to maintain in his inventory.
- Change: Bowen will prioritize giving Khajiit followers sweet foods.
- Change: Bowen will give only meat based foods to Bosmer followers.
- Change: Renamed patches for RDO and Serana Dialogue Edit to follow the same convention as other patches.
- Change: Will no longer sell mortar & pestles. Temporary fix until I write code to compare items if he has more than one.
- Change: Bowen should no longer try to spam-loot.
- Change: Bowen will trade fewer items at a time IF actively following the player.
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Version 0.9.5
- New: More behind the scenes improvements.
- New: Bowen will diagnose vanilla diseases and tell you what you have.
- New: Bowen will study new healing spells when he has a chance to sit down in a safe place.
- New: Bowen will sit down to read certain books he may have on him. Note: Some "sitting" locations will not show reading animations.
- New: Certain quests may prompt Bowen to leave. If your relationship is high enough he will come back.
- New: Bowen will now share food with other followers.
- New: Beyond Skyrim Shared Assets Patch. Bowen will recognize some loot and alchemy ingredients.
- New: Patch for Immersive Jewelry. Bowen will loot items from Immersive Jewelry.
- Change: Redid ALL of Bowen's audio.
- Change: Removed distance restriction on some idle comments so they're more likely to fire.
- Change: Reduced timer for Bowen's warp to player when stuck.
- Change: Bowen's inventory evaluation made much more efficient.
- Change: CACO Patch updated to include fish, insects, mortar & pestles
- Change: Bowen will start with fewer items in his inventory.
- Change: Increased Bowen's sandboxing range.
- Change: Increased odds of certain combat dialogue firing.
- Change: When indoors, once Bowen has traded with a merchant he will stop looking for new merchants until he changes locations.
- Change: Lowered Bowen's armor rating so he should wear armor you give him sooner. From 30 to 24.
- Change: Tweaked Bowen's default follow package to not follow quite so close.
- Change: Reduced frequency of Bowen apologizing for bumping into you.
- Change: Bowen should once again use default textures for his head. So texture replacers should work. (Except for his hair)
- Fix: Amount of food ingredients to collect based on torches.
- Fix: Issue where several categories of items were not being added to Bowen's loot list.
- Fix: Issue when sending Bowen to the Windpeak Inn.
- Fix: Bowen should no longer buy 'high value loot'
- Fix: Bowen should no longer trade with non-inn workers while at an inn.
- Fix: Added 24 hours reset delays to daedric quest comments that were missing them.
- Fix: Issue with tracking Bowen's location while recruited.
- Fix: Issue with 'Go on ahead'
- Fix: Hair transparency issue.
- Fix: Dates reported on Debug screen were incorrect.
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Version 0.9.4
- New: Bowen should now heal himself and followers outside of combat.
- New: Started adding some 'flavor' content.
- Change: Tweaked Word Wall and Merchant scenes.
- Fix: Infinite loop in the sell function when dealing with weapons.
- Fix: Fixed a minor issue with Bowen's follower tracking.
- Fix: Bowen should be more responsive after combat while looking for loot.
- Fix: Bowen should use race appropriate greetings in merchant scenes.
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Version 0.9.3
- New: The 'new feature' is in. Bowen will translate Word Walls! (and the dragonstone).
- New: Bowen now directly interacts with merchants he is trading with.
- Change: Bowen will now limit trading with each merchant to once in a 24 hour period. Resets at midnight.
- Change: Improved Bowen's search function when looking for merchants to trade with. He will no longer try to trade with modded merchants. (For now, support for mods with merchants will come.)
- Change: Updated & enabled Bowen's catch up function. No more staying stuck on glitchy nav meshes or bad path finding.
- Change: Some behind the scenes improvements.
- Change: Locations Patch is now obsolete and will no longer be necessary.
- Change: Converted all audio to .fuz
- Fix: Bowen should no longer buy or sell gold. lol
- Fix: Combat quips will no longer be interrupted by... combat. lol
- Fix: Bowen should no longer sell back supplies he's just purchased. *eye roll*
- Fix: Issue with not evaluating ingredient lists properly.
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Version 0.9.2
- Resolved infinite loop issues in the Buy/Sell (introduced with SKSE update).
- CACO Patch Updated - Fix: Added missing potions to Bowen's list of things to stock.
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Version 0.9.1
- Added Debug Notifications toggle.
- All notifications should now have a toggle in the MCM.
- Went through all scripts to update notifications.
- Bowen should use his 'stand still so I can hit you' less often. :)
- Reworked Bowen's evaluation of ingredients in stock.
- Fixed an infinite loot scenario in Bowen's BuySell function.
- Combat quips confirmed to now be working. Edit: Nevermind, still broke. Fixed in 0.9.3 release.
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Version 0.9.0
- Bowen should now be properly tracking up to 7 followers
- Fixed last verified and destination locations on the MCM debug page
- Loot range implemented. Bowen will only go so far away from the player to pick up loot.
- Fixed - Bowen's location verification was firing multiple times under certain conditions.
- MoveTo, Recruit/Dismiss on the MCM debug are now disabled on certain conditions.
- Increase volume of all dialogue
- Added a bunch of new dialogue including an intro conversation.
- Some more SKSE integration.
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Version 0.8.1
- Fixed .nif texture paths (again)
- Moved sound files back into the 'main' .bsa
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Version 0.8.0
- Added comments for many of the side quests.
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Version 0.7.1
- Quest commentary dialogue should actually work now.
- Added Dismiss/Recruit option to the Debug menu. Dismiss MAY require you exit the menu but it works. Use this to reset his recruitment status. Note: In the future, gameplay choices may disable this option.
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Version 0.7.0
- New commentary for most of the daedric quests
- Bowen should now try to provide basic healing support for up to 7 followers plus player and himself.
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Version 0.6.0
- New dialogue for most major quest lines including factions and DLCs
- Disabled Meet At debug notification
- Bowen now supports the Complete Alchemy & Cooking Overhaul - Patch required
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Version 0.5.7
- Added MCM Menu
- Fixed a condition on Bowen's travel package that may have been interfering with some of Bowen's functions
- Bowen will now stock and distribute torches
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Version 0.5.6
- Redid all of the texture paths in Bowen's head .nif
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Version 0.5.5
- Added missing .seq and facegen files
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Version 0.5.4
- Added missing voice files
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Version 0.5.3
- Fixed clipping issues on boots and gloves
- Removed unused meshes and textures left over from original armor
- Fixed a bit of dialogue
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Version 0.5.2
- Renamed .bsa files, Bowen should no longer be mostly invisible. :P
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Version 0.5.1
- .bsa fix
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Version 0.5.0
- Initial release
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- Author's activity
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July 2023
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24 Jul 2023, 2:40AM | Action by: jaghar7
Attribute change
'Description changed.'
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24 Jul 2023, 2:30AM | Action by: jaghar7
Changelog added
'Change log added for version 0.12.5'
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24 Jul 2023, 2:29AM | Action by: jaghar7
File added
'BowenFollower [version 0.12.5]'
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09 Jul 2023, 3:08AM | Action by: jaghar7
Attribute change
'Description changed.'
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09 Jul 2023, 1:49AM | Action by: jaghar7
Attribute change
'Description changed.'
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07 Jul 2023, 5:44AM | Action by: jaghar7
Attribute change
'Description changed.'
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05 Jul 2023, 8:02AM | Action by: jaghar7
Attribute change
'Description changed.'
May 2023
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01 May 2023, 12:07AM | Action by: jaghar7
Attribute change
'Description changed.'
April 2023
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30 Apr 2023, 11:59PM | Action by: jaghar7
Changelog added
'Change log added for version 0.12.4'
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30 Apr 2023, 11:57PM | Action by: jaghar7
File added
'BowenFollower [version 0.12.4]'
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18 Apr 2023, 7:17AM | Action by: jaghar7
Attribute change
'Description changed.'
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05 Apr 2023, 9:23PM | Action by: jaghar7
Changelog added
'Change log added for version 0.12.3'
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05 Apr 2023, 9:22PM | Action by: jaghar7
File added
'BowenFollower [version 0.12.3]'
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05 Apr 2023, 5:15PM | Action by: jaghar7
Changelog added
'Change log added for version 0.12.2'
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05 Apr 2023, 5:14PM | Action by: jaghar7
File added
'BowenFollower [version 0.12.2]'
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05 Apr 2023, 5:10PM | Action by: jaghar7
Attribute change
'File \'BowenFollower\' description changed.'
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03 Apr 2023, 12:35AM | Action by: jaghar7
Attribute change
'Description changed.'
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02 Apr 2023, 11:37PM | Action by: jaghar7
Mod edited
'Outfit Management'
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02 Apr 2023, 11:31PM | Action by: jaghar7
Changelog added
'Change log added for version 0.12.1'
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02 Apr 2023, 11:30PM | Action by: jaghar7
File added
'BowenFollower [version 0.12.1]'
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- Mod page activity
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April 2024
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29 Apr 2024, 9:14AM | Action by: QahnaarinDovahkiin
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05 Mar 2024, 1:56AM | Action by: armormaidden
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29 Feb 2024, 6:14AM | Action by: masakimatuo
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