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SteveTownsend

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SteveTownsend

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39 comments

  1. coffeeandcereals
    coffeeandcereals
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    soooooooooooooooooooooooo i'm going first then.

    has anyone tried saving the game with ALLGUD settings/ NPC Distributions all toggled off, then installed this and having it work without issues?

    technically ALLGUD might only fire these detection cloaks if the settings for it would be toggled on, so it might work installing this without starting a new game?
    1. SteveTownsend
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      This replaces an existing script, so it won't work without cleanup or a new game as I understand it
    2. PRieST47
      PRieST47
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      So I did this:

      • Deactivated everything inside the MCM settings from AGUD
      • Saved the game
      • Deactivated the whole mod, loaded the save and saved again
      • Cleaned the save with fallrim tools
      • Activated the mod and installed this mods replacement
      • Loaded the cleaned save

      Everything work normal as far as I can tell. Don't know if this whole process is necessary, but it works.
    3. SteveTownsend
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      Thanks for the feedback. I was pleased to see that altering NPC display settings in the MCM still has the correct effect, afai could see.
  2. deleted82382318
    deleted82382318
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    Do you think this can work on oldrim? I know that this mod? that changes scripts works just fine on oldrim and this one that distributes ordinator perks also works.

    AllGUD LE and SE also were last updated around the same time so they should be similar, right?
    1. deleted82382318
      deleted82382318
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      hello again, and sorry for the late reply! I just wanted to report that it works just fine on oldrim so thanks for making this!
    2. SteveTownsend
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      ah that's great, thanks for the update
  3. Sasspiria
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    For some reason with this its not detecting swords in the mcm anymore? This is on a new game btw
    1. SteveTownsend
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      This mod does not alter the MCM script
    2. gridlock32404
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      I also had the same problem.
      It's not the allguid mcm, it's not registering swords at all, you could favorite every sword in the game but it just wouldn't show up on character or in the mcm menu.

      Uninstalled this, reloaded the game and tried a new game and swords were working again, exited game, used resaver to clear the script from my existing save, loaded the game and swords are working again in my existing save.

      So something in your modification of the script is causing one handed swords to not display when you have something else equipped

      BTW, you don't need a new game just need to clean the script from your save.

      Download fallrim tools, run resaver, load your save, expand script instances and find the script and right click on it then click delete and save.

      When you load up the game again, it will load the new modified script into the save.
    3. SteveTownsend
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      I don't play very often so I need exact steps to repro this before I can do anything about it

      • Enable AllGUD alone, without this mod.
      • Start new game.
      • Record test steps and observed result.
      • Exit game.
      • Enable this mod.
      • Start new game.
      • Record test steps and observed result.
      • Exit game.
      Thanks.
    4. gsrx
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      I'm also having the same problem. Everything except the Sword display (Slot 48) is showing up as expected. Tried this on existing and new games and the result was the same.

      EDIT: I'd also like to add that this bug occurs when using just one right handed 1H Sword (No LH items in use, except for shields/spells)
    5. TheShadowLazer
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      You ever figure this out? I'm having the same issue
    6. SteveTownsend
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      When you have alternate start loaded and select a race other than nord, the right handed sword refuses to be registered by the MCM menu.

      The above is a known problem with my AllGUD Tweaks mod, is this the case for you guys?
    7. wowfr
      wowfr
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      Yup, same problem here ! Imperial and no One-Handed Sword (Right Hand) displayed ^^'
  4. DiscipleDarkfriend
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    Thank you for putting this together, I seem to have the issue of followers with sword and board, having the shield go invisible. It seems they will either equip the one-hander or the shield but not both at the same time. Otherwise flawless. 
  5. Vasey105
    Vasey105
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    Installing this causes CTD on New / Load game. Any clue?
    1. SteveTownsend
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      Set up an MO2 profile containing only this mod and its dependencies. See if it still CTDs on new game.
    2. SandGentleman
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      Odd, I get the same CTD. Unfortunately, I do not have time at the moment to test much, however judging from the fact that this works for other people I would say it might be a mod conflict? Was this mod made to work with anniversary edition? I am still using standard special edition, no anniversary update has been applied to my game. Could this perhaps be the cause?
    3. SteveTownsend
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      If you use the download that matches your Skyrim binary it will not CTD
  6. Tahiti0o0
    Tahiti0o0
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    Will this work with SMPC or Project Proteus ? I noticed that when I change character, I get a bunch of messages telling me the cloaks are being transfered.

    Guess I'll try and come back 
    1. SteveTownsend
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      The SPEL used is the same whether via SPID or script. If it works without SPID, it should work the same with this. If it does not work, that's probably not something I can fix in a timely way.
  7. Kuko16
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    Thank you , 
    I wonder if its posible to do the same with wet and cold, that mod is infamous for cousing freezes if paired with other mods like frostfall and other survival mods, maybe make it use SPID instead of the old cloak spell could fix the issues?
    1. CloudAndProud13
      CloudAndProud13
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      Wet and Cold - Gear already does this.
    2. Kuko16
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      Thats just the gear and its not SPID.
    3. SteveTownsend
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      its not SPID

      From the mod's home page:
      This can be considered as a light-weight version of W&C. As a performance compromise, removes all visual effects and AI packages from Wet and Cold mod, while keeping and slightly optimizing the equipment distribution for NPCs. Also utilizes SPID to distribute NPC exclusions for both performance, variety and easier customization.
      In any case - I am unlikely to work on W&C, even if additional SPID work is needed, as I don't use the mod.
    4. Bler819
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      Cold Region Behavior - Beta Test: 

      ^Is probably the closest thing to a fully SPID'ified ?version of Wet and Cold. It's what I'm using and I think it's great. 
  8. Sasquatch678
    Sasquatch678
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    What is the benefit of it being tied to SPID rather than cloaks?
    1. SteveTownsend
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      More performant, as I understand it. There is a growing list of mods that use SPID to replace cloaking spells.
  9. Kedavix
    Kedavix
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    Not compatible with All Geared Up Derivative SE - AllGUD - Settings Loader out of the box - please use the script patch at the Settings Loader page according to the install order described there.
    It is now, thanks to MaskedRPGFan releasing an optional file for SPID users. :)
    1. SteveTownsend
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      Yes, I updated the front page
  10. IcyyBlade
    IcyyBlade
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    Dumb question, but is this compatible with the ALLGUD xEdit scripts? That is what I got
    1. SteveTownsend
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      Yes it is. I wrote a Synthesis Patcher that does the same as those scripts in 1-2% of the runtime, FYI.
  11. crazycrissy
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    can be installed mid-game? 
    1. SteveTownsend
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      Unlikely, without cleaning your save - please see inaugural sticky post above
  12. TactlessNinja
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    So this doesn't work with tweaks, but does it still not work with the synthesis/patch somehow? 
    1. SteveTownsend
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      Yes sorry for confusion. I am now using this plus the Synthesis Patcher output. AllGUD Tweaks is still useful for people who do not use SPID. The patcher generates the required meshes and is needed for both.