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Safe to update from 1.50. If updating from an older version, read the full changelog under the changelog tab for 1.50.
Adds support (Without the need for patches) for the just released Immersive Death Cycle: https://www.nexusmods.com/skyrimspecialedition/mods/97048
Adds support for Simple Hunting Overhaul, also without patches.
Updates the version number in the fomod so Vortex will stop complaining.
Version 1.50
Changelog von der Originalmodseite:
Installing Headhunter for the first time? Safe to install/update mid-game.
Updating from a previous version? I recommend waiting until your next playthrough to update. I haven't tested updating mid-game with this version and the changes to the bounty quest might not carry forward successfully. 1.50 doesn't bring a lot to the table so don't feel the "need" to update.
What's changed: Before this update, bandit/giant/dragon heads were temporarily stored in the inventory of the local Jarl, and then they were moved to the corpse of the bounty leader once you kill the bounty target. This was not an issue per se and it did not break anything, but if you somehow looked at the Jarl's inventory during the course of a bounty, you'd see they are carrying the heads lol. In 1.50, the heads are now stored in an inaccesible chest.
Also: Huge thank you for the 7000 endorsements. You rock!!!
Version 1.43
Changelog von der Originalmodseite:
Safe to update from 1.42. If uploading from an earlier version, read the changelog from the past version.
Thanks to Mokeine for their help with this patch <3
Fixed an issue that could result in bandit bosses in the wild wearing rags instead of their armor, after imprisoning the same type of bandit in the past. Fixed.
Fixed a possible issue that could make bandits be executed in prison before their time.
Sometimes when trying to arrest a bandit, you could hear things like "Need something?" if they've recently used their "injured" line. I've added a couple of new lines for hellos/goodbyes, more fitting for these cases. They'll now be like "Oh gods, this can't be happening!" and similar.
Version 1.42
Changelog von der Originalmodseite:
Should be safe to update mid-game but please read the entire changelog before updating.
POLYMORPH BUGFIX: Fixed bandits in jail polymorphing into other bandits. (The good old prison escape switcheroo!) I strongly recommend updating to fix this (funny yet annoying) bug. If you have bandits already in jail before the update, I recommend visiting them and KILLING THEM either with the console (Kill + disable) or execution style. It doesn't matter if you kill them before or after the update. Big kudos to mko543 for finding the solution here. I was stuck looking for a way to solve this for weeks now and they figured it out to help Giamel. (Also thanks to Giamel for always helping me out).
MORE APPROPIATE BOUNTY REWARDS: The most epic of all crustaceans, aka the legendary EpicCrab, has kindly worked on a "leveled bounties" addon for Headhunter that does NOT rely on Missives. As many of you know, to get more fitting bounty rewards, I was relying on the Missives patch for these. Many of you do not want to use Missives, so for you, select the new "leveled bounties" option in the fomod when installing the mod. Do not use this together with similar mods OR with the missives patch. It's one or the other.
Version 1.41
Changelog von der Originalmodseite:
Tiny update that fixes small inconsequential things. (Not being able to drop some heads, where others were droppable, and similar tiny things). Uploading now before too many people download the update and hate me forever for making them redownload. Safe to update.
Version 1.40
Changelog von der Originalmodseite:
Feature: Headhunter should now play nice with mods that change the faction of the whiterun guards.
Bug fix: Fixed the "infinite 25 Gold reward from guard" possible exploit when handing over a prisoner if you exited the conversation before it was finished.
Feature: I'm now covering a lot more voicetypes for the bandits. Meaning if you have a mod that changes the voices of the bandits (Hello there, Bandit Lines Expansion optional patch among many other mods!), the voiced bits of this mod should remained voiced.
Bug fix: Spared giants should no longer have the bug where they cannot be talked to without first loading up a save. If they're not talking to you after taking a knee, you might have to wait for them to stand up and bring them to their knees again. They are stubborn creatures. No loading of saves needed anymore though.
Suggestion: AllGUD patch should still work, however... I've stopped using it personally. There's a couple of IED presets out there that support Headhunter items. Even on horses. I recommend getting one of these instead.
Huge thank you: Mod author and superstar Mokeine decided to overhaul a bunch of things from the mod's workings in the background. Mostly fixes and optimizations, which we all love. All the changes below are coming from the amazing Mokeine. Again, thank you, you rock!
Optimization: Integrated the different scripts for each bounty type into a single one, making patching/troubleshooting easier.
Bug fix: Fixed a bug that could make it so picking up a bandit's head could complete a different bandit bounty quest from Missives/The Notice Board.
Bug fix: Fixed bug that could make some quest objectives do not display or disappear.
Feature: Quest objectives should now be smoother and even allow for "mistakes". Example: Dropping a bandit head is now possible and the quest objective will point you to the bandit's head as it rolls down a mountain. You monster! Leave the dead bandits alone!
Feature: Talking to the steward without proof will result in "I'm not a fool, you expect me to believe that?" type of dialogue that reminds you that first you must provide proof.
Feature: Mokeine overhauled the entire prisoner system, now allowing in theory for infinite captured prisoners (in theory, we haven't tested out more than a few). This is because the original bandit leader now dies and is replaced by a clone created at runtime. This new very sus impostor comes with a few advantages like increased compatibility and avoiding some bugs, like the one that could make it so a new bounty points you to a bandit leader sitting in prison (lol).
Feature: The reward for Missive's Track Vampire quests can now be redeemed from any Vigilant actor.
Version 1.30
Changelog von der Originalmodseite:
Kept you waiting, huh? Headhunter 1.30 is finally here. Probably safe to install/update mid-game. Probably. I haven't had a lot of time to test the changes, so update at your own peril for now.
Number of total possible prisoners has been increased. There are now 20 possible prisoners in jails Thanks to Mokeine for implementing this!
Sometimes, you could get a friendly bandit chief after the bandit location had completely respawn. Now fixed. Thanks to Mokeine for solving this!
There could be some issues with dragon-hunting missives (from the missives patch), not anymore. Thanks to Mokeine for fixing this!
After "borrowing" a bandit's head, the game will now exit the looting menu. This is done to account for players that are not using Skyrim Souls, so the effect is immediate for them too. Thanks to TateTaylorUSA for implementing this!
Orcs were considered "guards" as per the stronghold law system, and they could take the prisoners for you to the Jarl (lol). Now it's limited to city guards only.
Sometimes, for strange reasons, bandits could have 2 heads on them (Say what now). They should just have one now.
Only full helmets were unequipped automatically when taking the bandit's head, now everything above the neck will be removed and stored in their inventory when you get their heads. (Circlets, hair-covering hats, masks, earrings and the like)
Using the missives patch, you could accuse fugitives and thieves of their crimes BEFORE you had accepted the missive for their quests. Not anymore.
Dies hier ist die komplette deutsche Übersetzung von Headhunters - Bounties Redone.
Die Sprachdateien wurden ebenfalls eingedeutscht, es handelt sich lediglich um einige leicht veränderte Sprachdateien aus dem Hauptspiel.
Zur Installation zunächst die Originalmod per Mod-Manager installieren, danach mit den Übersetzungen überschreiben. Auch die Patches benötigen zunächst die Originalpatches.
Die Mod erweitert die Kopfgeldaufträge Skyrims um zusätzliche Interaktionsmöglichkeiten. Zum Beispiel könnt ihr nun Banditenanführer gefangen nehmen statt diese lediglich zu töten. Eine ausführliche Beschreibung findet ihr auf der Originalmodseite.
Die von mir verwendeten deutschen Sprachdateien stammen vom Unofficial High Definition Audio Project, welches ich nicht genug empfehlen kann. Dieses erlaubt nämlich die (nahezu?) unkomprimierten Audiodateien zu benutzen, auch der deutschen Sprachausgabe. Falls ihr dieses nicht benutzt, könnte es sein, dass die von dieser Übersetzung hinzugefügten Voicelines etwas klarer klingen, als die von Vanilla-Dateien. Ansonsten gibt es keine Unterschiede. UHDAP ist aber keine Vorraussetzung für das Funktionieren dieser Übersetzung und sollte kaum auffallen.
Falls ihr Fehler oder Unstimmigkeiten in der Übersetzung findet, sagt mir gerne auf der Kommentarseite bescheid!