Skyrim Special Edition
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subhuman0100

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subhuman0100

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About this mod

This seeks to address some of the shortcoming of vanilla Riverwood guards: they had a campsite, but none used it. They were on patrol 24/7.
This adds a small barracks, gives the guards semi-realistic schedules with rotating shifts. Guard allegiance will match Whiterun's during the Civil War.
Versions for vanilla/JK's and ETaC

Requirements
Permissions and credits
Changelogs
Addresses some of the shortcoming of vanilla Riverwood guards, aiming to make their lives a little more realistic:
 - They have an actual (small) barracks now at the Eastern edge of town, instead of two bedrolls on the ground outside the Western "walls"..  (Note: I did not remove the campsite, since it is used by some mod-added NPCs)
 - They work in shifts, have semi-realistic schedules including patrol, sleeping, eating at the Inn or in the barracks and hanging around the Inn's porch during time off.
 - The guard uniform always includes a Whiterun cuirass and shield, even if Whiterun switches allegiance to Stormcloaks during the Civil War.
    - Riverwood Guard allegiance will correctly update as the CW progresses.
    - Imperial-aligned Guard uniform includes imperial light bracers and imperial light boots Edit: v1.20, at higher levels that may be Imperial Heavy boots/bracers
    - Stormcloak-aligned Guard uniform includes leather bracers and leather boots Edit v1.20: at higher levels, that may be scaled boots/bracers

This was made with USSEP installed.   USSEP is not required, but it is recommended since it fixes numerous bugs.

Installation:
Manually or with a mod manager, whichever you prefer.

There are two versions:  Vanilla/JK's and ETaC
 - Vanilla/JK's is for vanilla or JK's Riverwood.  It may work with other Riverwood overhauls that do not edit the NavMesh in cell Riverwood02.
  - ETaC is for Expanded Towns and Cities
Use only one!

Leaf Rest:
Not Compatible.

FAQ:
Q: What's the difference in the versions?
A: ETaC, as its name implies, expands the town considerably to a total of eleven residences.   I had to add an additional guard patrol route to cover this expansion.  I believe the larger town justifies the increased guard presence.

Q: What NavMesh changes were done?
A: None, beyond adding the barracks door triangle to cell Riverwood02.  No other NavMeshes or cells are touched at all.

If you haven't already, please check out my Falkreath Guard Overhaul.
Realistic schedules for Shor's Stone guards with Shor's Watchtower Reclaimed.
Add small outposts with:
Sungard Pass Checkpoint and Pinewatch Pass Reclaimed.